Panzerbeobachtungswagen IV Ausf. J

An artillery observation variant of the Panzer IV J with improved periscopes, three radio sets, and no turret machine gun.

History:

The Panzerbeobachtungswagen IV Ausf. J (Pz.Beob.Wg.IV Ausf.J) was an artillery observation vehicle based on the Panzer IV J. This variant underwent a few changes to better serve its new role, most notably the swapping of the original cupola with one found on the StuG III series of tank destroyers. Other modifications included: seven periscopes in place of the standard vision slits, an SF14Z scissor periscope (which could be raised without opening the cupola), artillery plotting equipment, an electrical generator, and three radio sets. All of the new equipment presented issues within the vehicle and, as such, the turret machine gun was removed as well as some ammunition. Oddly enough, the 75mm cannon was maintained. This vehicle was intended to work cooperatively with Wespe and Hummel SPGs. Work on this variant began in September of 1943 and 90-133 Panzer IV Js were converted from July 1944 to March 1945, making it one of the rarest Panzer IV service variants. The first example of the vehicle was captured in the Spring of 1945 by American forces in Belgium. This example featured no side-skirts, however, do note that some did.

functions in game

Due to this vehicle being used with artillery to find targets in game this vehicle would have the special ability to call in artillery. The artillery would work like this:

  • there must be a man in the seat of where the artillery would be called from (the seat next to the Radio)
  • this artillery CAN be called in at the same time as normal Artillery.
  • the radius of this artillery will be decently smaller then normal artillery
  • it takes double the amount of time to call it in at a beginning of a match, when you spawn in the tank, and after calling it in.
  • The amount of shells that’ll be fired on the point will be a smaller amount.
    These are things they could do to make it somewhat balanced but that’s what I got for now! If you have any other ideas that could help this, let me know!

How to get it

It would either be an Event Vehicle or a Premium squad.

Why it would be BR III:

While this tank looks OP for BR III at first glance, if you dive into it, it’s not. Besides the many nerfs to its Artillery, the tank itself also comes with many nerfs, here are the nerfs:

  1. This tank only has a hull machine gun, no roof MG or coaxial MG, and unless gaijin makes it so we can use this MG in the hull on release this tank will be pretty bad.
  2. It comes with less ammo. This tank would come with less ammo IRL as it needed to make room for radios (this might be false, as the radios could be stored in areas where ammo was never stored).
  3. The Turret traverse and reload rate would be nerfed. This tanks turret traverse would be about 50% slower as the gunner would also be working a radio irl and the loader would also lapse slower as he also had the duty to help scout targets.
  4. The MG isn’t really good. Besides the MG already being in the hull it also isn’t a MG34, it a MG13 (however some sources say it was a MG34 but those sources also say it had a coaxial MG and roof MG).

Specifications:

Armament: 7.5cm KwK40 L/48 and 1x 7.92mm MG13 (some sources say a MG34)

Dimensions: 7.02m x 2.88m x 2.68m (L,W,H)

Weight: 25000kg

Armor: Same as in-game Panzer IV J.

Crew: 5 (Commander Observer (Commander), Assistant Observer (Loader), Driver, Radio Operator (Hull Radio Operator and Machine Gunner), and Radio Operator Gunner (Gunner))

Ammunition: Same as in-game Panzer IV J.

Speed: Same as in-game Panzer IV J.

Horsepower: 320hp

Pictures:

Picture from the same photographer (Side skirts clearly visible):

Side View without side skirts:

3/4th View:

Covered in snow:

18 Likes

So it would be a panzer 4 at the same br with added artillery that is ‘nerfed’ not to be as good as infantry artillery how is that balanced.
You nerfed the artillery strike added on top of a great tank
When you need to also nerf the tank
It’s like letting a someone sing and dance in a competition where every other competitor can only sing or dance
First you forgot to reduce the tanks load out of shells
Secondly a crew member must be removed from other duties to act as a permanent radio operator
Also it has its own priority slot separate from infantry radio
If anyone else has any ideas how to balance this tank

Or just remove all nerfs but the double of the time it takes to call in arth strikes and move it one br higher then a comparative tank

1 Like

The machine Gunner? Like on just about every other German vehicle? They could also make the crew preform slower when it comes to Reloading and Turret traverse because the Gunner is working a radio as well.

1 Like

seems fair enough

1 Like

Also it should NOT be BR IV, it would preform awful and be completely over shadowed when there’s tanks like the Panther and Tiger at the same BR (and don’t get me started about if it gets uptiered). it should stay BR III, because its Artillery will still not be very good.

i think thats a skill issue

a great tank with bad artillery is still a straight upgrade over a great tank how is that balance
balanced
bad artillery
no machine gun/gunner
reduce shells by 25-30%

? It still has its Gunner and machine Gunner, their performance is just worse as they are also working radios

balanced
bad artillery
no machine gun/gunner
reduce shells by 25-30%
option b
radioman/mg gunner
remove one crew member from 5 to 4 i think

These are pretty much its balances. It has less shells to make room for Radios, no roof MG, no turret MG, we won’t be able to use the hull MG for a while (until gaijin adds it), and the Loader loads slower and the gunner has slower turret traverse. And the Artillery isn’t that good either.

ok by how much if it goes from 3 to five seconds i think it might work
no one cares about the roof mounted gun as the gunner is exposed to fire
loosing the coaxial is a bigger blow
sorry just needed to make sure you nerf the tank itself and the arty,

Yeah, 3 to 5 is good.

i like the idea you have a tank that cant tank as well but can call in arty, but its gona suck when you call in an arty on youre tank killing my last few soldiers before they can blow you up/

It will still have HE for anti-infantry, and they could buff the Artillery a little in some parts (I was pretty hard on the Artillery nerfs for it).

Yeah but when it gets the hull mg thus giving it an mg it will just have to be nerfed later

Yeah but remember the hull mg is still very limited so the nerf would have to be light.

That’s what testing is for yeah but between a fixed mg and overheating this tank will be far weaker against infantry from the side and rear

So yeah, BR III, as this tank has many weaknesses

hull mg only (latter)
a fire rate almost half normal
30% less shells
8 minute artillery reload
maybe even give it a smaller area but same number of shells
yep br3

Yes, also the MG is the MG13 but some sources say it was a MG34.