Pacific Suggestion: Make the Ha-Go and the M2A4 the default tanks, and move the SPAAs to the appropriate campaign tier

As title suggests, swap the SPAAs and the first unlockable tanks.

I have done quite a few polls on this over on Reddit and it received a lot of upvotes. My personal reasoning behind this is pretty simple; the SPAAs are used mostly as anti-infantry and are far more effective in that role than the tanks you’d unlock, and thus get used far more than the unlocked tanks, making any meaningful tanker progression non-existent and also ruining campaign immersion for those who would like an accurate theater experience.

Swapping the two means we 1. Get the most iconic tank of the theater, the Ha-Go, more often on the field, and 2. we get more meaningful and utilizable progression for tankers.

I rarely see the Ha-Go, and more oftenly, but still uncommonly, see the M2A4. The top tiers, I’ve only seen the M3 and the Ke-Ni once, each. I truly don’t think people see a reason to go for these tanks beyond faction roleplaying.

Also Devs, please, please, please give the Ha-Go an HE shell (It had one IRL), and make it’s hull gunner usable from the main gunner/commander position, like you did with the Chi-Ha.

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You sir, are making far too much sense for the developers to be able to follow. I would like to believe as you do that the developers care about making the Pacific campaign anything but a turkey shoot for the Americans.

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SPAA are not that powerful… just that they have broken damage model and cant be destroyed like normal tanks.

My apologies for doubting your statement, but I am uncertain as to how you find this information to be truthful. In a game where infantry capturing a point is the key to victory, how would an SPAA (especially the M13 with it’s twin .50 Cal) be considered not powerful?

Certainly I agree on the damage models, and perhaps the way the tank crew themselves are positioned. One could argue that it is due to how they were seated in real life, but from a balancing perspective, I find it…fascinating… that the Ta-Se gunners could be easily picked off, while the M13 gunner has far superior protections.

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Yepp, especially when the spaa completely ignore planes

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current damage model make m13 and ta-se really hard to kill with tank which is ridiculous. had game with m2 where i put ~10-15 ap shells that penetrated in ta-se for almost no effect (and i shot all over it).
if they more easily killed with tanks they would be somewhat balanced. now there is no point in taking anything beside starter vehicles cause most effective counter is other SPAA and they are pretty good against infantry and first few SPAA and tanks.

only problem with balance is that japanese tanks dont have coax mg, so they will always suck against infantry cause of the way DF has implemented mg.

This one can’t be done because you need a commander to do that, but the Ha Go doesn’t have a commander. You can’t have the gunner do that, because then you allow for instances like the Grant to fire both cannons form one gunner position. You could do something like the T-28, however this would require changing from the WT model, and the guy who made the scope for the Type 97 MG would have wasted his time.

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The Ha-Go’s Commander is the Gunner IRL. I don’t doubt they can just make the gunner into the commander, I believe in them.

They can’t do that due to how the seats in tanks are coded both here and in War Thunder. A gunner is required to control the gun, and no other gunner can control that gun. Meanwhile the commander can control every gunner, but is not the individual tied to any gun.

They not-so-long-ago did the uh…Hunter-Seeker system? In WT. Where the commander can control the gun when the gunner is dead. I can’t visualize them not being able to code that some more.

Nothing is impossible my man, they can do it with enough effort. Maybe they, like many other people, just don’t think the Ha-Go is worth it. Poor lil’ tonk.

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Also I just went back and checked in WT because I specifically recalled tanks like the Pz2, T-60, and of course, the Ha-Go having a Commander whom operated the main gun. And they do, there’s no ‘gunner’ in the crew besides the machinegunner for the Ha-Go.

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Well to destroy Ta-Se you need Springfield, to destroy M13 Type 97 20mm engine shot.
Is it fair? Obviously Not
Should it be changed? Definitely Yes

Unlock order hardly means anything a couple of months after release. This game needs an overhaul of vehicle spawning system to make sure that weaker stuff is easier to field often and less important to protect.

Add that to the list of numerous other overhauls that it will probably never get…

The T-28 can shoot its 2 turret MGs from the gunner seat so yeah that statement is just bs and they can do it, but simply refuse to

Yes they tweaked it for modern tanks that have such a system, but they can’t give it to WW2 era tanks because such systems don’t exist. Yes, the “Commander” operates the main gun on some tanks in WT, but crew titles matter less in WT than here, and for Japanese tanks (which I main, so I know better than anyone), the hull MG is tied to the individual next to the driver, and once that individual is killed, that gun goes quiet, same as with the Lee and Grant. For Enlisted, that means that those individual guns are controlled by different troopers. Changing this could completely unbalance things like the Grant.

Yes, but you can’t play those turrets induvially, you can play the Ha Go’s MG on it’s own.

Why are you arguing whether it’s possible to program? Are you a programmer, or have you seen the code from the game?

It’s a good suggestion to control the mg and main gun in the one tank where it’s not possible. I’m happy to let the developers figure out the actual implementation.

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Yes I have seen the code, I know a good dataminer and I looked over the games code through what they have provided. They way they have it set up right now, what you want is going to create many more issues.

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SPAA are fine were are, to low armored for push, every man with some anti-tank weapon obliterate them, and to weak in firepower for kill tank before tank kill them

You misunderstand. I’m not saying the SPAAs are overpowered or unbalanced. They’re perfectly fine. But they should be replaced, as they are completely superior to the tanks that we should see more of instead. The SPAAs are not the singular core topic here but a combination.

What is not fine where they are is the Ha-Go and the M2A4. The M2A4 gets used far more than the Ha-Go thanks to all of it’s MGs, but even then the M13 is vastly preferred because of how more anti-infantry it is, and also how it handles against Japanese armor. To re-iterate it for you, almost nobody is using the tank unlocks compared to the SPAAs and we should change that to better suit the theater, especially considering none of the SPAAs were used in combat in the Pacific, but these tanks were, in MUCH more massive amounts.