Overhaul to tanks and anti-tank

Tanks are very polarizing at higher battle ratings, with the heavy tank advantage being enough to all but guarantee a win but also dying very easily the moment an enemy appears within 50 meters.
A lot of this is just a collection of various changes mostly focused around AT and vehicles, with each category and some of the individual parts of each category being changeable or removable if necessary for gameplay.
----Misc----
TNT Charges
–Cannot be placed on tanks
–Longer setup time and a forced setup animation
–Reduced penetration, increased AoE and damage, destroys all engi structures in a small radius
Anti-tank mine
–Longer setup time and a forced setup animation
–Cannot be shot by small-arms for a few seconds after placing
Radio Strike
–New precision arty strike, which fires a single shot that has similar stats to a 100kg bomb, and has a shorter cooldown and startup
Molotov/incin
–Can block vision of tank crews depending on where it lands
Inf AI
–Now has increased sight range and target priority on enemies nearby allied tanks
AT Guns
–Can no longer be built in many buildings and reduced max depression
----Vehicles----
Spawning
–Tanks and planes now use a point system to spawn similar to War Thunder ground realistic mode, but without counting score gained while using a tank or plane squad. The first vehicle spawned per player is free. The point cost is based on the strength of the vehicle relative to battle rating, so for example light tanks at BRV are almost free
Misc
–Tanks 2 or more battle ratings below the current battle rating, motorcycles, and jeeps now have an AoE spot every few seconds that marks all visible enemies, engi weapons, and visible strategic objects within a few meters of it for a few seconds. (Giving them more utility in higher battle ratings, and since half the player-base seems blind) Snipers, machinegunners, engi weapons, and strategic objects all give a small amount of score (single digit) per second while marked
–Heavy tanks and the Panther can now destroy heavier obstacles with their weight, such as those annoying concrete tubes in Tractor Plant
----Faction-specific----
Soviet
–AT soldiers in non-AT squads cannot use panzerfausts
–AT impact grenades added with different battle ratings and stats (can only be equipped to AT soldiers, and cannot be used with grenade backpacks)
–Weak bundled AT grenade added for normal units replacing explosive charge, has shorter throw distance, AoE, and penetration but has a bigger anti-infantry blast radius than normal frag grenades
–Can now ‘commandeer’ enemy vehicles without nearby enemy infantry, with a somewhat long startup that leaves the soldier(s) exposed
Germany
–Ofenrohr is no longer available for AT units outside of AT squads
–AT units outside of AT squads can only hold 1 panzerfaust max, but can replenish them at ammo crates
–AT impact grenade added for BRIV, with 150mm max pen
–Bundled AT grenade added for normal units replacing explosive charge, has decreased penetration but increased throw distance and AoE
–AT squads can build a Raketenwerfer 43 at BRIII/IV or BRIV/V matches (mutually exclusive with normal AT gun and MG nest), more compact and mobile than normal AT guns but are better able to fire over cover and can swap between HE and HEAT rounds
Allies
–M9 Bazooka and Ofenrohr are no longer available for AT units outside of AT squads
–Reduced M1 Bazooka ammo for AT units outside of AT squads
–Engineer squads or AT squads can now build M20 Recoilless Rifle at BRIV/V matches (mutually exclusive with normal AT gun and MG nest), compact and able to swap between HE and HEAT rounds and able to be built on sandbags or other cover
Japan
–Ofenrohr, Type 4, and Type 5 AT launchers are no longer available for AT units outside of AT squads
–AT impact grenade (Type 3) added, with 70mm of armor penetration
–Can now ‘commandeer’ enemy tanks, with a rate varying based on the amount of nearby soldiers in their squad. The squad is exposed in the process
–Engineer squads or AT squads can now build 81mm Recoilless Rifle at BRIV/V matches (mutually exclusive with normal AT gun and MG nest); long range, compact and able to swap between HE and HEAT rounds and able to be built on sandbags or other cover. Also has a lot of unsafe back-blast, which gives a small chance for non-Japan units to be one-shot when firing.

3 Likes

This already can happen.

2 Likes

Not really enough to throw off aim, it’s done rather poorly. The flashlight texture overlay on props instead of on the camera (I hope you understand what I mean) standard is not what devs should be going for.