So after playing a while, I feel like game is not giving me what I was expecting from it.
What I expected?
I though that the game is gona be about using infantry squads to fight with other infantry squads, and some tanks. I though its gona be about trying to capture an objective or secure it with defensive fortifications. I would also like diffrent sides to be… well… diffrent, but balanced. It think that my expectations werent very high, or unresonable.
What I got?
Well from how I see it, I got game, where without someone constantly watching the skies, victory is almost imposible, and pleasure unexistant. Due to terrain and borders on some maps, “inteligent” camping with a tank can make it invurnable to anything that isnt a plane, or really lucky tanker that manages to get a shot on bastard, before he shots him. Sometimes flanking isnt an option, and infantry is unable to close in due to terrain or borders.
Fortifications are almot uselles, well if actually manage to place them, they show their value, dont get me wrong. But usually there is not time for that, best you can do is place spawn point somewhere for which you get massive 3 points, plus 15 for every squad that decide to spawn there.
Now at least actuall gameplay of infatry combat feels good, as long as bugs, hitboxes or other technical problems dont spoil it.
So, despite that core feature, is in actually good state, I cant really feel any pleasure from it, due to reasons I already mentioned, and will also list bellow for easier acces:
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Some spawn locations are either to far from objective, or on terrain that allows spawnkilling
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Map borders create artificial chokepoints, that favor camping with tanks, where you can see enemy tanks aproaching, and easly kill them, all the while shelling enemy infantry.
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bomb death radious is ridiculous. You cant hide, you cant run, you cant shoot them down in time.
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Bombers are allowed to bomb spawns, which leads to massive death rate seconds after spawning.
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Playing diffrent factions is either very simillar, or it feels like one side has it easier on specific campaign/map. Giving more unique mechanics to campaigns/factions would greatly help to offset this.
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Some caps are in position, that make them either unconquerable, or undefendable, unless cheesed, or team diffrence is so big, that it balance map problems.
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matchmaking is in bad state, often allowing for 2 teams of uncomparable experience, equipement, or both. Of course its still beta, so its expectable issue, but I will still list it here
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progress on Berlin campaign is by my standars unacteptable. It cannot be, that one side is this much weaker on early stages of the campaign. Whole asymetric aspect was complettly butchered. Also mm on this particular camapign is unexsistant.
Those thing efectivly discourage me from futher playing this game, not to mention actually paying for something. If the plane thing gets properly balanced (personally I dont care about planes being even present in this game, but I understand its important for many, so balancing is preferable to removal) I may be coming back, I dunno. It would be aslo cool if other things I mentioned would get a proper revision.
In the meantime thank you all, and have fun.