Some players are always complaining about why their deserting behavior is punished.
They concluded that they didn’t like the maps and modes they encountered, and then left before the battle began.
2. During working hours, they are preparing meals for their families, need to go to the toilet, and have to make and receive multiple phone calls, etc.
When making such inappropriate time appointments and schedules, deliberately playing games.
3. When there are too many incompetent console players among their teammates.
4. When they fail to obtain the right to use tanks and aircraft.
5. After they have been immersed in enjoying the scenery in the matching mode, they will launch a battle in order to maintain their winning rate.
6. They did their best in all the work, and the combined contribution of the other nine teammates couldn’t compare with the achievements he made alone.
7. They refused to mark themselves, even if they used an aircraft with an editing range of 2 kilometers. When no other players follow his repeated demands and serve him, he will quit.
8. He himself refused to build a rebirth point, and when other teammates followed his example, he chose to quit.
When he used the low-BR weapons in the room but refused to think about how to make the most of them, they left.
10 They treat social etiquette in the game world as waste paper, they refuse teamwork, and they refuse to pursue victory.
They fought passively for a long time, oppressed their teammates, and were overjoyed to see them fall into an unequal battle with their opponents because of their actions.
Then, as the battle was coming to an end and reaching a climax of joy, they chose to leave.
11. They indulge themselves to death. The rebirth points built by others, they consider as their duty to serve them. The marks of others are the responsibilities they bear for them, and the victories they strive for are the colors that make them show off their 50% winning rate. When his teammates couldn’t win in a 9vs10 situation, they chose to quit to protect his meager winning rate.
I don’t want to write more.
There are many more types of them. Let’s get to know them through screenshots and cases.

He wasted the manpower of three teams of soldiers on the attacking side, refused to do anything, and then decided to leave.
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Wasting the manpower of six teams, refusing to use engineers to build respawps, and blindly moving from fixed respawps to strategic points when unable to seize the right to use the respawps built by teammates, engaging in marathon running.
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Wasting infantry manpower, seizing tanks, and withdrawing after the tanks were repeatedly destroyed.
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After participating in the battle for nearly 30 minutes, when the situation of the battle and the outcome became clear, I chose to withdraw.
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Obsessed with battles, I only built one respawing point in over 30 minutes of combat and didn’t use apc. After 30 minutes, seeing that the battle was certain to be lost, I chose to leave.
There are some reasons for leaving the battle that can be understood and recognized by other players.
But too many reasons are nothing but the sophistry of the deserters.
Just as in some part of the earth, many deserters only publicize their sufferings and refuse to introduce that they once served as drone pilots, that they once worshipped fascism, and that they once persecuted civilians with different political views, ideologies, cultures and skin colors.
Some players may ask, “Then what are you?” What right do you have to criticize their freedom and rights and accuse them of enjoying the pleasure of the game? !

This is me. I’m fighting with my opponents at every infantry and tank respathing point of theirs, AT their aa, AT, and machine gun positions. Meanwhile, I also provided rebirth points for my teammates. When needed, I turned my back to the opponent and encouraged them to step out of cover and reach strategic points where the opponent lacked support.

And although my teammates often accuse me of cheating, insult me for giving too little, criticize me for not marking the tank and then wait for them to keep trying until they get a kill.
They will nonchalantly think that it’s my fault for being too serious. It is my unreasonable pursuit of victory.
They think that I have done too many things and work, and it is my duty and obligation to bring them victory.
If they encounter failure, they will think that it is just a disgrace given to them by the incompetent me, that I did not follow their instructions.





