How could we reached 20 total players… 10 more quit mid match. That’s 100% quit rate.
Fucking long and boring match… Though I get a Tiger, but this makes Soviet mad at me. They dont even bother with that Panther that close to them. Soviet spawn camping my Tiger multiple times.
I just want to finish a BP TASK!
“12 kills”
This point gives German ANOTHER 600 tickets.
Also German respawn only cost 10 tickets, the lowest cost I ever seen.
Most match only gives 125~200 resupply, and respawn cost 12~16.
This mode is INSANE!
You sure that stuff isnt dynamic based on whos winning, human players etc?
Because i am pretty sure i didnt get 600 tickets last time i played this map
4 Likes
I once saw almost 700 after 1st point and another 500 on second if I recall correctly.
Was during event. Made me lots of kills because of it.
It’s a good way for that sweet 300 kill Mark.
Sometime ago I made a post somewhere about it, and from playing it multiple times my conclusion is, doesn’t matter who is attacking btw (if somebody think it is related to Allies or Axis who gets more reinforcements).
Attacking side only gets reinforcements and only UP TO the number when:
Reaching 1st station they are below 700 reinforcements (or maybe 750 still not sure)
Reaching 2nd station they are below 600 reinforcements
Reaching 3rd station they are below 350 reinforcements (or 360 not sure exactly)
If at 1st station attacking team is above 700, example 800 then they won’t get anything, similar on 2nd over 600 and on 3rd over 350 (or 360).
So even if attacking team has 0 reinforcements and they reach 1st station they would get 700, that is why it’s so important to not let the train reach next station when enemy is at very low reinforcements.
5 Likes
Yesterday we only got at most 250 per point. Defneding the train. Not sure why the variables, or what the metric is.
“The more advanced sectors, the less Attacker team’s tickets remain, the more resupply tickets count get closer to the map preset resupply count. If Attacker tickets count remain high, they MAY NOT get any extra tickets!”
Ofc it is dynamic, to map, factions, sector sequence, remain tickets.
Ticket mechanics really sucks here and in airfield.
Whats the point of giving 500 tickets on second point, if the next one caps at 200 anyway, this just makes last push more difficult.
Matches are way too long because of this, half of the team quits because they know it, snowballing winnig side even more.
It’s only good for that 200% booster, but guess which conquest map You will be playing then
1 Like
Yeah, dev need to avoid both extreme long match and extreme short match.
Current ticket resupply, not like RO2, it’s mostly resupply step by step, making match very long.
Even if this mechanism “gives attacker ‘hope’” to win, but most players will just quit the match.
Some of the insanely long Seelow Heights matches I had and man this is mentally exhausting to play this mode all day.
The ticket reinforcement per station needs to be reduced tbh since most invasion maps don’t give that much reinforcements and its actually hard to defend on this mode more due to how hard it is to stop the train with only one guy can move the train fast. One reason why I prefer to be attackers in that mode or invasion is because I can finish matches much faster depending on the teams with rally points and aggressively attacking the objective.
Even RO2 and RS2’s matches don’t last an hour, the most iirc was 45 minutes and the map was Bridges of Druzhina plus they have a lockdown system that ends the match when the attackers couldn’t do anything at the objective for too long.
It is just an awful scenario - I always quit it (although I havne’t played Berlin for a couple of weeks), regardless of which side I’m on.
It is the only scenario I quit - even Normandy Airfield is better.
1 Like
Yeah.
Or most games will control each round/match/session below 40min. Even for Train/Bus/Truck simulators…