Can we have an events where you could earn old event squads?
Like with the smaller sword events you could earn a ticket to buy a swords for one of the nations.
You could maybe then give tickets to choose one of the older squads.
In this way people can get some older squads that they do not have acces to anymore while the Devs can spend their time on other features instead of developing another new round of event squads.
I think this would really make people happy because they can finaly get acces to squads that are otherwise impossible to gain.
For me it would be Japanese paratrooper squads. I did not play the game during the events and know I cant get acces to paratroopers for this faction, not even with money.
So it would be really nice to be able to earn some of these older squads.
yea i need my soviet smg event squad (still dont remember their name tbh it was like the first event squad im pretty sure) that the only squad i miss somehow
True, but then make me at least able to pay money for a Japanese paratrooper or low BR german. Like I get it, but some of these squads are quite important and are ancient by now.
there’s doing it right, in pushing players to play the game and keep playercounts/matchmaking high, but it’s a very delicate balance between doing that, and creating the kind of environment where players feel they’ve missed out too much and so there’s no point in playing.
delicate and hard to do, this current event is good in a lot of ways, but it would’ve been improved if it were extended to like August 2nd or something… or had the “gap” removed and added on to the end.
That would be waaaay too difficult to implement, with monetization and all.
Considering simple text lobbies don’t even exist yet in Enlisted!!!
Nah, the recurring suggestion I see that DOES make sense, is like the OP suggestion here: tiny events that could grant vouchers of sort, that could merely be exchanged with old event things of the player choice.
There is no way of doing FOMO right. It’s possible to tweak how heavily it affects the game, but its effect on the players can only be negative. It just adds fake value to the game at the cost of psychologically tormenting the playerbase.
The best they could do is torture people to a point just short of them breaking down and quitting, but that’s still not “doing it right” even if that yields the optimal profits.