Officer Class

Armament : They should have pistol carabines like dwm 1920 luger carbine . Abilitis : improve your squad arty accuracy . Squad ability : Last upgrage : spawn 2 ai who is going to charge/defend the area , when they die new 2 would arrive until the officer death . ( They would come from the fartest point . Attackers : First objective spawn points , defender : last objective respawn point) The effect/abillity cannot be multiplide more than 2.

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Not bad really… but it open the door to endless possibilities as far as officer role could be.
+1

1 Like

Technically the officer “role” load out already exists in the Assaulter. I tend to use the Assaulter as the defacto squad leader for a given group where one is available and equip them as historically as possible.
The base 9 man rifle squad and the MG squads are skewed because - Gaijin reasons.
So in the 9 man squad I select the LMG option, which leaves me with the AT role to act as squad leader on the hypothetical that this is the most experienced soldier in the group be they an NCO or Junior officer and they also carry the at weapon due to experience.
The same applies in the MG squad which does not get a choice, but I still tend to use the AT role as the “leader” for the group.
It would certainly be nice if they created a more specialised role with binos and the means to select orders through them in the same way as HLL does.
Either way if you equip your soldiers historically, you’ll get a good feel for how the assault role works out very closely with what you have in mind.