Nothing can convince me americans don't get more reinforcements than other factions

Not even devs themselves posting photographic evidence of the game script not being rigged can convince me that the Americans get the same amount of reinforcements as the other factions. While others get ~100 after each point taken, Americans usually get 200, 300, and even 400+ at times. It’s near impossible to lose while playing Americans + attacking.

This was already noticeable in Normandy, and it seems to be the same in the Pacific. I often get dog-shit tier teams that get demolished by the enemy, but still win comfortably due to getting 400 reinforcements after each point.

I really wished devs looked into this. Japanese are already struggling in the Pacific right now, but it is way too much if the game is being rigged into giving Americans more reinforcements and making them take their objectives even easier!

4 Likes

Tested it few times and it’s true, the problem is that it varies a lot.
There is also a visible difference in the speed of capturing points by factions.

2 Likes

There’s no “secret” here.

At the release of Pacific, hordes of veterans started playing Japan, so that in the early days the average victory ratio was nearly 100% for Japan and 0% for US.

So the Devs, in an attempt to balance things out, rushed a patch to DRAMATICALLY increase US reinforcements per cap and decrease capturing times.

Except, as time passed, the veteran players population started to even out, so we are currently in a reversed situation where US is becoming players’ favourite because it’s usually an easy win.

Not sure about that, i think it’s because players get sick of defending every match and if you want to attack you have to change teams. I said it long ago in a different post, you can have the same map where the objectives are in reverse order so that the team that defends it initially can attack back. After all, if you lost some objectives irl, you would mount a counter attack to get them back no?