Not being able to place Anti Personel mines on Rally Points

Just make rallypoint trigger AP mines and this whole problem would be fixed.

Losing the rally already is plenty of punishment for aggressive rally placements but why does it have to also waste my time ontop of that for no fault of my own ( if I did not build it myself).

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What’s funny is that, we were defending, so I went to scout ahead with my Partisans, found no rallies but the area was LITTERED in AP mines, my guy took two to the face and didn’t even die. But that same squad and that same dude died to one AP mine when I spawned on a rally point the next time.

That one might be problematic if it gets placed near a wall and half the squad gets stuck on the other side of it ( or worse stuck in fully sealed off room or out of bounds entirely).

It is the same spread around spawn points that is responsible for a number of indoor tank spawns so this isnt even without president.

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Agreed…

quite sure you can destroy radios

Have you mined many tanks with AP’s recently ?

Guess thats the reason no one asked from you.

it indeed takes some serious skill to drop AP mine.

Quite sure its just one of those thousand of things devs didnt really think of.

Sounds like we have some seriously skilled tactical invidual here.

Your idea isn’t bad and is perfectly justifiable, but a poorly placed rallying point should have consequences.

You’re lucky it’s just a mine; personally, I would have installed barbed wire, a heavy machine gun, and unleashed a hail of bullets on anyone unfortunate enough to appear there…

And believe me, there’s nothing more unpleasant than being relentlessly slaughtered because of a poorly placed rallying point!

It survived for far too long for it to be a badly placed rally. Evidently, the APC parking behind the building said rally was in didn’t get blown up or harmed in any way. Again, if you find a poorly placed rally, you pop off a round, destroy it and go back to work on the objective or hunt for more rallies. They’re already easy to find with the sound they emit should you be close to one.

I do this as well, but thanks for the tip.

Not to nit pick, but it’s actually a tactic: A strategy is “WHAT you are going to do,” usually defined in broad terms, such as, " I’m going to kill the enemy on the left flank before they reach the cap point."

A tactic is “HOW you are going to achieve your strategy,” usually defined more specifically, such as, “I’m going to use anti-tank mines to prevent tanks from advancing on the left flank, while using anti-personnel mines on well-traveled paths to disrupt infantry advancement. In addition, I will use snipers (placed behind rocks for cover and concealment) to eliminate enemy squads from advancing on the left flank. If that is insufficient, then I will switch to tanks.”

So what you’re saying is, “We should only punish the enemy team to a point. Once that point is reached, we should hold back and let them do whatever they want.” This isn’t how you win wars, and it’s certainly not how you should play a competitive game.

It’s not cheap, the enemy is aware that you can mine their spawns, and it can be countered by mining the enemy spawns—both teams have the same opportunity to use this tactic. Furthermore, if you see that there is fighting going on near a rally point (which may become unavailable due to the fighting), then you should surmise that the rally point may have been mined by the enemy. So if you take the risk of spawning there, then you should suffer the consequences for that decision. Instead, you should make your way to that rally point to find out if it has been mined by the enemy. If it has, then you should destroy that rally point to prevent your team members from spawning there and dying. The problem is nobody wants to do this because they’re too concerned with shooting their pew pew guns to improve their k/d ratio. In fact, they’re so overly concerned with this that in the majority of games very few people bother to even cap the points—which would give them a win if they did.

Sorry, but there have been far too many nerfs in this game already, we don’t need another one. You have options to deal with mined spawn points, such as the option I mentioned above.

I understand your point of view, but I would apply it when the players have learned to establish a safe rally point, and for IFVs, I place C4 and wait for it to appear before detonating it.

I thought there was always a kinda spawn protection for a few secs cos i see the the shield icon appear on who i shoot???

Not on rallies.

Oooooh. Im sure ive mined rallies before and it failed, i just shoot them out now. Looks like i been doing this all wrong of late. I mine my own spawns, even lay deliberate traps for those who hunt them, but i just take out the enemies.

It surviving for any amount of time doesn’t make it a well placed rally. Even if it was an enemy getting to your rally point is always the failing of your team, they have to get there and should’ve been killed before getting to the rally point.

That’s because APCs don’t make a noise, the main advantage APCs have over rallies. They’re harder to find if you don’t know where to look.

The player who mined the rally literally walked over to the APC, I’m assuming to wait there for people to spawn and blow it up, I just took him out first because I spawned on a regular spawn point as I wasn’t able to when he was around the rally.

Edit: I can’t blame him for hunting a rally, but I think he just got frustrated because our team was defending well and that’s what came of it.

Yeah totes gettin behind using APC rallys now, takes ages to get to the battle mind but once your there handy to get some kills from.the apc, then park it like true Clarkson style… i got an assault squad on mine, i calls it The Pain Train… and its coming… eventually… beeeeep beeeep haha. Can disguise it between parked stuff and yeah its not so obvious xxx

Thank you Captain obvious: I was simply using this as an example to demonstrate that spawn points are no different than other enemy assets, and thus shouldn’t be treated any differently.

In fact, I have! Some of my tankers have AP mines on them just in case I’m parked in one spot for an extended period of time. I place AP mines behind or around my tank to wound or kill enemy soldiers trying to sneak up on me to blow my tank up. The AP mines also alert me that enemy soldiers are closing in so I can take evasive measures.

Also, if you don’t have anything to blow up an enemy tank that has an open back (but you do have AP mines), you can place AP mines on the left side of the tank, then start shooting the enemy out. Instinctively, the enemy soldiers that survive will exit the tank to attack you—but will be totally surprised when they get blown up by the AP mine that you placed. So yes, I have mined enemy tanks with AP mines.

Oh, and you can do the same thing with damaged enemy tanks that can’t move: The enemy will eventually exit the tank to repair it—assuming they survive. Place the AP mine where they exit the tank, and they get a big surprise when they exit.

Guess that’s the reason I don’t need permission from someone to share my opinion!

Yes, you’re right, it does. I’ve seen many people drop AP mines right in the middle of a doorway where the enemy can easily see it and destroy it. Obviously, these people have no skill in placing AP mines since it makes more sense to place them around corners (behind walls) so they can’t be detected and destroyed.

I’ll graciously say thank you, since I’ve never seen anyone use AP mines both defensively while using a tank, and offensively against enemy soldiers in a tank—as I demonstrated above. You must be clairvoyant; how did you know that about me before I even described these tactics? :face_with_peeking_eye: Now you’re making me sound conceited; damn you and your future predictions. :sob:

See, I can be sarcastic too—but at least I provided facts to back up my opinions! :wink:

Yes I know, I only said that because someone else mentioned its his strategy, thats why it was in air qoutes with added skeptisism between the ‘()’.
Although it should be said that, AP mining a rally is not a deep tactical thing, getting to the rally might be, and choosing smart sport to hide AP mines also, but mining a rally is not.

Please don’t put words in my mouth. No one should hold back, that is not what the argument is about. This discusion is about the rules of the game, I think mining a rally should not be possible, you think it does. Where talking about the design of the game and its flow, not about if specific teams should hold back or not.

Alright but that does not really work does it? Like yes, if everyone is a pro then that is indeed true, but for many players its an unknown. So pro VS pro sure, add the rule, but for most games its just not that much fun to have a mechanic like this.

This asks to much situational awarnes of players. If I die for instance, and then choose a rally point, I might not have seen that there was a battle nearby, because that might have already happened before I died and had to respawn. I could have been in a plane or tank on the other side of the map and would not have known that info.

Alright, so an engineer might defend his rally but can then die doing so, should a random other player then die too? That other player might have nothing to do with the fight between the engineer and the enemy, but randomly dies because of a mine. I don’t really know what that adds to the game.

That sort of brings me to my main point, mining of rallies is removed, nothing fundamentally changes. The engineer stil goes down with his rally, the enemy has achieved their objective. What does the death of a random player should not get punished because an engineer boy failed to defend his rally. That is why rally mining is frustrating, because the other player lacks the information to trully prevent this from happening.

Principly I think it should not be possible, but your correct that there is no real need to do this at the moment. AP mines have been nerfed a lot and are rather weak. Changes to AP mines should not really be a priority at the moment.

Whatever that means.

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Dunno, sounds weird if you struggle to find a 4-6m vehicle but no a little radio beacon.

So people should waste time to defend (someone’s) rally point instead of defending/ attacking?

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Maybe I should’ve been guarding the rally point instead of defusing the bomb.