Normandy Tank Unresolved (And Never Will Be Resolved) Situation, and Allies Playerbase. 20/04/22

That is not what the devs have said, and also the M8 have a far smaller splash radius than the WFRs. Sure they are better for killing tanks, but the 110 is the far better ground attacker, and the P-38 cannot even compare to it in terms of destructive capability against infantry. It is in the fighter slot, and should count as a fighter.

Not really. The M8 weighs 18kg, whereas the wfr weighs 110kg, there is 10.1kg of explosives alone, but the German missiles do 10-15% more damage in the best-case scenario. Can it kill a tank by falling 2-3 meters away from it? No, but it should.
You can’t aim this thing and it does barely more damage (does it do more damage at all, how can you be sure?) than the M8.
The accuracy and ease of use of allied missiles is extremely absurd. I hope to see the fw190 F8 as a fighter with 12 pb2

Nope. Not only because the bug doesn’t exist on the second P-38 for some reason (which counts as fighter), but the main reason is quite obvious. Fighter pilot class/ P-38 is locked in a fighter squad, which is supposed to be the case.

Uh no, your math is completely wrong. The M8 weighs 17 kg, and has about 2kg of explosive mass. The WFR is 112kg and has about 10kg of explosive mass. If you can do basic math, 3 M8s do not even equal the explosive mass of 1 WFR. The only reason people kill tanks with the M8s easier is because they are easier to aim, as they are lighter and thus have less drop. Against infantry, the only reason the M8s can sometimes appear to do more damage is because they are a bit more noob friendly with, as again it is easier to aim. You can aim the WFR, but it is not the center of the screen. Instead, you have to adjust for the drop. Once you learn to aim the WFR, you should be able to hit tanks directly, which is the only way to kill any tank with any rocket. Stop complaining about things being too hard to use and just learn to use them instead.

2 Likes

So I understand correctly that the blast radius of the German missile is at least 5 times larger? If you take into account the fragments, then probably even more.
However, it does not work like that. I’m willing to believe a difference of 15%, maximum 20%, but the average kill radius is not significantly different from m8 or hwar.
What’s even more interesting, tanks just don’t die from German missiles. Hit right in the tank because of the lack of convergence of missiles (they fly in parallel) is extremely difficult, and even if the missile falls within a meter of the tank, it will survive, although the power of the missile is not weaker than a 50kg bomb.
In my opinion, the German missiles do not work as they should based on the characteristics.
And no, I’m not complaining, it’s just that they are frankly bad compared to Khwar or m8, especially for vehicles. Any idiot takes a p38 and destroys any tank, the game does not allow him to interfere, because it appears already over the battlefield.

Yes, the radius of a single WFG is 5 times larger, however the only reason you don’t always get that is because the map is not flat and the buildings and terrain blocks some of the radius. Also, there is no model for fragmentation in this game, so its just the blast radius. The WFR is fine, it is just no one actually manages to get a direct hit with them, weather that be because of their drop, convergence or something else. Most of the time, the WFRs seem to land just around the tank ad then you get the white hit markers because the splash damage hits the tank.

I won’t agree about the radius until there are tests or numbers. I see the difference as extremely insignificant, and if you consider that 6 missiles allow you to destroy 2-3 crowds of soldiers, they are obviously better than the 2 missiles on the fw190, which, moreover, is only available at level 26.
The U.S. doesn’t need even more air superiority, they absolutely dominate there as it is.
Make m4a1 stabilizer - please, increase missile spam? Don’t.

When have I ever stated I wanted more rocket spam? All I have said is the M8 is easier to use, but the WFR is stronger.

Making the p38 a fighter means seeing it + the p47 at the same time dozens of times more often.
Literally spamming missiles.

That is already the case, as the P-38 J is counted as a fighter. There is literally no justification as to not make the P-38 G a fighter as well.

The P-38G-1 taking an attacker slot is a bug, seeing P-47 and P-38G-1 at the same time more often won’t matter. Not only the 6 M8 rockets not compare to HVAR or Wfr at all, people who do use the plane are mostly going to be players which aren’t that good at using the rockets, so anyone who is actually at least decent would either be using the P-38J or the P-51D. With the current bug you can have two P-38 in the air at the same time, taking into account that you can rocket cycle way faster with the P-38G than the P-47, then by your logic wouldn’t this combo be way more of a rocket spam than P-47 and P-38G?

Also, Wfr does have a way larger radius than the M8 rockets, even the HVAR rockets that have less radius than the Wfr still have more than the M8. 50kg bombs don’t destroy tanks unless they basically land right on them, the same goes for the Wfr.

TBH I was expecting more of the Anti-Axisism ‘extremist’ players like wastedwoodsmane showing up. I guess dude learned his lesson and had been steering clear of any Normandy posts that had me >:^)

Anyway, yeah, the missiles on paper and in game isn’t that much different at this point. Some have ‘slightly’ bigger radius and payload but ingame Enlisted actual gameplay, we know that’s not -exactly- the case. I guess both sides got Darkflow’d in the payload, though Axis is definitely suffering more on the plane part, especially with the pre-gunners update for planes like Ju-188.

The autocannons still hardly works, the only one ‘adequately’ working is the 30mm and 37mm autocannons, and they’re severely underpowered against planes for some reason.

That would implicate that the armaments of both the Bf 110 G-2 and the Bf 110 G-6 works, even the Focke-Wulf.

Flash news, they are peashooters. It’s been proven time and time again that even if you have like aimbot accuracy with 99.9% hit ratio (that means 0.01% shot miss) with their glorious 13mm and 20mm autocannons, they will barely do jackshit.

2x 12.7mm Browning is equivalent to the power of 20x 20mm autocannons in Enlisted. Darkflow, yeah.

Make no mistake, Bf 110 have incredible mobility, probably the best in Normandy as it beats P-47D. But mobility means nothing when you practically have underwhelming or no CAS at all in a game like this. Plus, the armaments performance in Enlisted is just a meme.

1 Like

I’ve found the 20mm cannons can work, but consistently only at literal point blank. If you get that close, its usually about two hits, and things start to burn. However, you put any distance between you and the other plane and you feel like you are practically shooting wet paper towels at the enemy. Thus, I think it is more server desync screwing over the 20mms rather than it being bugged or the devs nerfing it.

I’m max level both sides of Normandy and I don’t feel there are any balance issues. I actively play either side and enjoy it. Some maps favor one side more than the other but I can’t deny that period before the Panther was released the skill gap between tanking each side but feel it’s easy better right now. Some can complain about the FG and MP43 but the BAR, Thompson and now 100 round super BAR, I’m surprised no one talks about that beast.

2 Likes

For some reason they decided to add rocket tanks, and of course they were also Premium. Absolute bruh.