Normandy Campaign Balance

Yeah, trying to balance something that will became completely irrelevant after next month (next major update) is just hilarious. It shows OP is not aware of current situation of game and so his suggestion shouldn’t be taken seriously.

3 Likes

Nah. The auto cannons tend to be buggy and it struggles against tanks.

Would rather say the Ju is on par because of 6 250kg bombs, which reliably kills everything and the fact that its the sole plane in the game which has actual usefull/ deadly gunners imo.

1 Like

I propose to wait, because I think that in the near future the project will become completely different and will generally satisfy the majority of the audience, and after the update, I think it is worth discussing new proposals

2 Likes

Ah yes the merge. Next to Tiger E, Tiger II (P) and maybe even worse (H) version in Nomrandy that will make OP really happy.

1 Like

Why not

Vehicle balance is completely overrated “problem” in comparison to horrible blindfolding sights of most west allied weapons.
That’s biggest downside for this faction.

Yes, of course, the sights in some companies quite thoroughly show how hard it was in those very times.

German rockets can kill tanks, but just like American rockets, they need a direct hit to kill, which is unlikely to happen, because German rockets are very inaccurate. But on the plus side, they are far deadlier against infantry. Also, BF-110 can still set allied tanks on fire with its 37mm cannon, but it requires several hits and isn’t completely reliable.

Allies need strong airforce to counter tanks, because they have poor AT capabilites. Piat has a hard time dealing with Panther and Tiger, Bazooka M1 is even worse. The Panzerfaust is a total wunderwaffe by comparison.

As far as tanks, apart from Jumbo, all German tanks are at least equal to to allied tanks, but most are much better.

It would be fair to say, that maybe the P47 in particular is a bit too good, due to its huge payload and ability to dogfight less experienced pilots effortlessly, but its counterpart, the FW-190 is no slouch, either - a beastly fighter, that can take down any allied plane in no time and still has some decent ground attack capabilities.

If we take everything into accout, and I haven’t even talked about rifles and smgs, then I would say, that Axis is slightly better than Allies in Normandy, but it is one of the better balanced campaigns. I play both sides equally, although I haven’t reached the end of the campaign yet.

1 Like

More than capable is a liar, I played both nation cas since the launch of the game and the reality is, for germut even if you do a direct hit with rockets it work 1 time out of 3 while the americain cas ohk if you simply manage to hit.

1 Like

Or you can just learn how to use EP instead of WP and all your problems with tanks are instantly gone. :tipping_hand_man:

Tanks really aren’t the most impactful class in the matter of balance, lol.

Pardon my ignorance, but what does EP stand for?

And I would say, that tanks absolutely dominate every map, that has enough open space and clear sight lines for them to exploit. Airforce is superior to tanks in theory, but there are far fewer effective pilots than tankers in the game. Planes also don’t get used as much overall, maybe because of vehicle slot restrictions.

I can’t let you say US have bad AT capabilities, the early unlock Piat is very good and so much better than sturmpistol for killing every German tanks from the front till the Pz4 H and from the side for Panther and Tiger. And the M9 bazooka is particularly strong.
The P47 is too good but I don’t even care about that nor asking for a nerf since I farm them with ease with my G10, I’m just saying it’s not normal at all the allies can ohk easily German tanks like Tiger or Panther even with the first fighter while German need to hit perfectly to the millimeter.
It’s remind me at the past when the best tanks where Jumbo against Pz4 and every biased smelly apes where saying “skill issue”

2 Likes

Explosive Packs

Its very balanced nowadays. Both teams have good real players.

The Pz4 H isn’t exactly the greatest threat faced by the Allies, though. And I could give you the same argument about hitting the side of Panther and Tiger, when it comes to dealing with the Jumbo.

And btw, I would have agreed with you about the Jumbo being OP in the past. It wasn’t a skill issue. Allies were better in the past, before the big cats, Sturmgewehrs and Panzerfausts. But now is now.

Ah yes and those are still my favourite toys, it’s just that their throwing range is rather limited even with the perk. Camping tanks can rarely be reached by those, even if they aren’t in the grey zone.

Camping tanks aren’t problem in majority of cases, they’re just annoying. But they certainly cannot stop you from storming/capping objectives.

They’re certainly a great hindrance at least in D-Day (on the defending side), Ver-sur-mer, Airfield to a slightly lesser degree, St. Omer (if the objectives are arranged in a certain way) and in much of that farm map, forgot its name. And that’s just Normandy.

I agree with you, the German tanks are better than US even if the 76mm canon can still ohk a Tiger. I’m OK with US having a air superiority for an asymmetrical balance but the tanks don’t have an incredible impact on Normandy because of the maps layout wich are bad for tanking like almost all maps on this game except Tunisia Oasis or Moscow.

Comparing HLL Normandy maps to Enlisted is pretty sad.

1 Like

HLL maps wouldn’t work for current Enlisted, it’s completely different gameplay.

What? Where did I say anything about HLL? What are you talking about?