Hello,today I have some proposed reworks for the grenades in game,since most are either over nerfed or don’t preform well enough to be used over alternatives (Frag grenades,explosion packs) that can be used more effectively for dual roles,and are more consistent.These things have always been pretty powerful or incredibly weak,especially the phosphorus,so these suggestions hopefully are a middle ground.If you think there is a better way to make these viable to use over common grenades,I’d be interested to see your opinion.So without further ado,let’s begin.
Probably the least used grenade due to having zero killing potential,I feel this one needs a bit of love.while they can be used to cut sightlines,that dosn’t really have much reward over a frag or explosion pack.My proposition for this is to give some assist score somehow (could be done by giving points when enemies/teammates going into/shooting into the smoke) either increase the duration or radius by a little bit, or maybe even have them come in a “bundle” of 2 grenades per slot
Molotovs in game aren’t all that useful,despite how fun they are.you throw them at an enemy soldier,and a good amount of the time they just brush it off and leave them vulnerable for a few seconds to put out the fire,and to be able to use it against tanks isn’t very easy.Molotovs have so much less versatility then something like an explosion pack,which can easily be dual role,but molotovs lag behind in both anti infantry and tank.I suggest a few things:to slightly increase the burn damage against infantry,make the puddle of fire have a bit larger radius,and to make it easier to ignite engines.
This used to be incredibly powerful a long time ago (when they still went through walls and had good damage),but ever since a long list of changes,they are a glorified smoke grenade that can almost always is not worth brining over an AP or AT grenade.When they were nerfed,the radius was nerfed from 6 meters to 4.5, and a 1.5 second delay was added until you caught on fire,which is too long of a time for it to be considered effective anymore,since most of the time,it can be walked out of without killing the soldier.my proposition to make them usable again is to reduce the delay to 0.75 seconds or maybe increase the radius to 5 meters.
Also incredibly powerful in the past but now a lot less useful,my suggestion is fairly simple,and it is to only slightly increase the radius of garunteed kill,but not by much (sometimes throwing it at feet dosn’t even give a kill or knock down)