When there is no T-34, matches are 10 times more enjoyable when playing axis moscow.
You can just bonk russian tankers all day without consequences.
Honestly AT guns are one of the few things that I still find fun.
When there is no T-34, matches are 10 times more enjoyable when playing axis moscow.
You can just bonk russian tankers all day without consequences.
Honestly AT guns are one of the few things that I still find fun.
I think that with the new progression system, it will be much more fun to play at the lower level than it is now with Mkb’s and Fedorov’s.
shame HE on at guns suck
I hope so, but I’m cautious/pessimistic.
If they go by historical creation you’ll still see fedorovs, even more and in larger numbers. On the other hand if they go by gaijin approach and balance “BR” based on performance, more or less anonymous statistics based on win percentage… Expect that STGs and MKBs will be on equal ranking to AK47s and M16A1s within a few months. 
Either way call me pessimistic but I doubt the automatics spam will go away or even lessen in any means.
I like the fact that players use field cannons to fight tanks. And that they put them in really interesting and remote places on the maps.
Also, t34 and kv-1 were one of the reasons why russia won on eastern front. They were far superior to german counterparts. That would be game-breaking if done historicly accurate
They for sure break all the time if done historically accurate.
The only thing “far superior” were the numbers. They won by numbers not quality. Russian tanks were shit and broke down as much if not even more than german panthers and tigers. Literally every military historian worth his title says this. No one in their right mind looks at a spacious, very well designed pz 4 who had crew comfort and mechanical performance in mind, and then looks at a cramped, badly built and unreliable t 34 and says “yea russian tanks were superior”
Numbers like u said, thats the issue, in Enlisted we dont get number advantage, thats why the Devs made them strong. to portray as historically accurate.
same with US, US spawn should cost way lower if our tanks and weps is worst than Germans which we do now.
Bruh. The tanks in game are as strong as the player operating them is skilled. Regardless what tank you play, an explosive pack or a suicidal lunatic with TNT charge can ruin your day.
That doesnt make any sense. If quality is shit in rl and only good in numbers, they are not accurate if they have better quality in the game.
i mean in ticket spawn, soviets and us should get way larger spawn and numbers. that would compensate their weaker weapons. german does get better stuff in Enlisted, Germany is the one getting surrounded from all sides, and few in numbers, (elites)
and not stuff like every soldier equip with fg42 and stg44, if they go that route, US and Rus should get more number on spawn lives. its better for Germans too, since many german players love to spawn kill and kill more ppl for xp
on Berlin right now soviets are losing badly, u cap a point tickets stuck on 700, and soviet didnt get any extra lives. is super anti historical when its meant to be the Fall of Germany and Soviets rushing in mass numbedrs
Yeah. Good thing it’s not like that in game. I meam sure russian tanks can be a bit overtuned at times, but their sucess and domination of the match depends on a few factors:
-are you the only player, or one of few on your team? Do the rest of the bots just charge straight into the tank and do nothing but kill feed?
If these question are answered with yes, then you’re fucked.
If either or both are no, then any tank is easy pray. Have TNT and explosives pack as only (or best as second grenade slot) equipped on at least two soldiers in squads. If battlefield is clear enough and tank advamced without infantry support, send bots as distraction and go yourself for the kill. While tank is busy with bots, climb on top or throw eplosive pack on engine deck or directly underneath. If that fails, TNT suicide. Throw TNT and detonate as soon as youelr detonator comes out. Simple. Ofc it’s best to have AT troopers, bit those can be either dead or unavailable to certain squads.
Lmao, and tell me now im curios what are for you:
Peashooter? They are Peashooter, allies weak need a nuke? Skill issue ffs
Yeah drums are pretty bad and Fedorovo is still not accurate enough.
| 1939 | 1940 | 1941 | 1942 | 1943 | 1944 | 1945 | |
|---|---|---|---|---|---|---|---|
| Heer | 3,737,000 | 4,550,000 | 5,000,000 | 5,800,000 | 6,550,000 | 6,510,000 | 5,300,000 |
| Luftwaffe | 400,000 | 1,200,000 | 1,680,000 | 1,700,000 | 1,700,000 | 1,500,000 | 1,000,000 |
| Kriegsmarine | 50,000 | 250,000 | 404,000 | 580,000 | 780,000 | 810,000 | 700,000 |
| Waffen–SS | 35,000 | 50,000 | 150,000 | 230,000 | 450,000 | 600,000 | 830,000 |
| Total | 4,220,000 | 6,050,000 | 7,234,000 | 8,310,000 | 9,480,000 | 9,420,000 | 7,830,000 |
“Low numbers”.
It works the AVS, the AVT and the M2 as well so I dont know your problem.
Players loving to kill? Wow…
If you think tanks are ruining game, you have huge skill issue.
Tanks are xp pinatas tanks to bad map designs and bad players.
Any starter who has explosive or tnt can destroy or disable any tank.
Real dangerous tankers are the ones who dont drive their tank into 357554… number of enemy infantry then got blown up
German chads dominating you hard? Sorry but if we go by historicall accuravy soviets should be in a drunken haze most of the time. Be thankful your soldiers know how to aim and shoot. Would you prefer soviet squads have 3 times as manh soldiers but all drunk and not know how to properly aim?