So I think the method we are having now is to consider how short a squad live after their respawn. Which is a factor in the hidden base xp calculation. But its just unreasonable.
So I propose to determine player’s involvement by their distance from the battle center.
Battle center is the centerpoint of battle. For example, a killed b that is 50m away. then the battle center is at the middle place of the line between a and b.
and of cause in a game objective and air forces also need consideration. But this should encourage player to fight smarter and carefully but not sniper camping
3 Likes
So basically just make the “kills around the objective” bonus larger, and have a gradient? That’s actually a pretty good idea.
2 Likes
This has been suggested before many times - essentially what @LordBeaverbroke stated.
Thumbs up from all concerned - anything to encourage players to attack/defend the objectives.