New progression system idea

I suggest a different progression system for Open Beta since the current one is clearly not like by much of the current playerbase.
My suggestion is as follows:

I suggest that when you gain experience (discussed later) and level up, you gain unlock points, similar to that of a skill tree in an RPG, this allows the player to choose what they want to progress towards, thus making the game more interesting and dynamic.
For balancing on this, you can put equipment of the same type in tiered trees such as first getting the Ju 87, then being able to ‘research’ the Bf 109, certain more useful items could also cost more points to unlock.

In terms of actually getting the equipment, you could gain supply points through experience as well, these supply points could then be spent towards getting equipment that the player chooses, giving them more choice in what they do, costs again of course weighted by how ‘valuable’ an item is.

Soldier unlocks could be done using the same points, or maybe a separate set of points as they are now.

For actually gaining experience, most are obvious, gaining kills assists and point captures preferably with the experience shown as per War Thunder. However, other actions would also be great, such as people using engineer constructions and healing others (damage % taken with survival could also be taken into consideration), another minor one could be proximity to combat or enemy players, with a slow trickle of experience as per War Thunder.

I know this would be a fair amount of work, but I believe this idea would be well received by the community and solve many complaints, whilst still leaving monetisation room if absolutely necessary, though that would be preferred for cosmetics and other minor things (though boosters may be ok).

1 Like

i strongly disagree. in this way, you would just aim directly for the meta. even with side " limitation " such as unlocking a ju 87 for than a bf 109, you would not prevent a quicker meta than a progression like the current one.

and if i’m being honest, i think it’s best if we keep the already one, as it helps the player to " attach " more to the divisions, roles, and weapons, so that he can understand better the weapons and upgrade them along side. ( since most of the other classes require unlocks and squad researches.

again, you woul just make players having full assaulter squads or 2/3 stars smg in a few hours.

define it better.

can’t really use for the same as both are different in their regard.

agreed. and i’ll never get bored to say so.

monetization
only
for
cosmetic/booster
( and war thunder customization on enlisted vehicles would work too :stuck_out_tongue: )
/ exept bushes. i mean, as long it’s only 1 or two to put them to the side for cosmetic reason, it’s fine. too many like war thunder it’s horrible )

so that’s what i think.
cheers.

2 Likes

Fair enough with your points there and this is the problem with people saying ‘we need a new progression system’, nobody can actually agree on what we need to change it to for it to be implemented.

Though I would say tat all requirement values could be adjusted such that it works out similar to what would be the final progression now, but with a bit more player choice and engagement.

In regards to the experience part, they were simply ideas for how to get it and what should be included, not specifics since that is a whole separate discussion.

Which is why it is important to make every weapon attactive.

Yet right now it prevents people from playing what they want to play, which is not an improvement

<3

I wouldn’t be opposed to limited monetization of logistics tokens, along the lines of limited re-rolls. Of course in reality I doubt it would stay limited.

I am, however, still in favor of a progression system over Normandy. Normandy gives absolutely no reason why I shouldn’t quit a battle because my teammates are gargling dick. At least in Moscow I have the motivation to stick around and farm kills for experience.

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Yup, I utterly agree we need a progression system, it is generally the only reason games survive a couple of years, otherwise it is identical the entire time with nothing to strive towards and yeah, no penalty for simply leaving a game (bar maybe being locked out of playing which with no progression may just harm the game further).

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I just hope it becomes horizontal instead of vertical, as well as skill based instead of RNG based.