New progression: some suggestion for adjust it

@James_Grove @EdVanSchleck @_Movmav @1942786 @Shiivex @yangeneral @ItsKyanSaro @Chickydoodles

in my opinion the problem of the tech tree proposed by the developers is

  • 10 tiers to divide the equipment are too many and end up damaging the player experience in the game as well as dilute it

  • giving squads a BR is wrong, soldiers have no difference apart from stats which are slightly different between different specilists and advanced ranks, in short: they die the same regardless of rank or perk

  • no need to give a RANK to:
    _pistol
    _backpacks
    _knives
    _axes
    _swords
    _TNT
    _Explosive pack
    _molotovs
    _smoke grenades
    but only to:
    _normal grenades
    _phosphorus grenades
    _ammunition pouch
    _grenade pouch

  • Italy and UK need their space and their relative squads for each specialist just like Germans and Americans, even if you don’t want to make factions standalone, they need everything USA and GER have and therefore I propose a subtree inside the tech tree where Italy and UK can have their space
    in short: USA/GER squad unlock USA/GER equipment, ITA/UK squad unlock ITA/UK equipment

  • Japan is over rushed tech tree and has vastly superior equipment to its allied counterpart at every level of the BR

now that i said what the problems are for me i would like to expose my tech tree layout

1) no more than 6-7 levels

2) each level contains a different Tier of squads which once researched, allow you to research and upgrade the weapons of that level

  • In short:
    _tier 1 squad unlock and research level 1 equipment
    _tier 2 squad unlock and research level 2 equipment ecc…

3) the BR or equipment level must follow the logic of the weakest to the strongest, as example for german:

  • you start with:
    _volks equipment
    _BA
    _anti-tank rifle
    _pre war-early war veichle/equipment
    _rider squad
  • in the middle of progression you unlock:
    _italian faction
    _axis allies equipment
    _Semi auto
    _better smg/mg
    _better anti-tank equipment
    _flamethrowers
    _common war veichle ecc…
    _paratrooper
  • and at the end of progression you get:
    _assault rifle
    _SF
    _rocket luncher
    _endwar plane/heavy tank

4) (side note because of the BR/Level) BR need work with the 1± rule for ensure equipment diversity on the battlefield and always full player team on both side

5) same equipment type different model, example: mp38/40 need the same research system like war thunder, if you research the mp38 a sub windows unlock the mp40 research but you can skip it and research the mp35/I

  • this can apply to panzer,svt,beretta ecc…

This is all i hope is clear

14 Likes

Thank you for constructive feedback, I will pass it to devs.

4 Likes

Add bolt actions there.
Except some of them like type 99, kriegsmodell . All of them are prewar designs and not meta by any means.

Bolt action have different RoF and ammo size a BR is needed a vg2 is better than a Kar as lee-enfield n4 is better than the springfield and imo all of them need be placed between lv1-3 and lv3 need have already first semi-auto like m1 carabine and g41 svt38

oh boy, not to play advocate, but i do not agree at all with:

i think 10 tiers are needed.

better to keep the grind relatively " fresh " across 10 tiers

than having to grind eternally for just 5 stretched tiers.

because, most likely ( speculation on my part ) grinding 10 tiers ( which allows you to not necessarely have to grind everything ) unlike being forced to grind relatively few levels for triple the xp.

having more tiers will means unlocking more stuff. which it’s technically good as it gives an incentivize and a sense of accomplishment for the averange joe.

the campaign system like we currently have ( on a progressive line ) kinda sucked because people could not decide what they wanted. and even worse, forced to use those specific equipment.

and lastly, right now, i do agree having 10 tiers feels like a strench. but at one point it will be filled out by later content.

and to conclude, having less tiers will only creates unbalanced situations based on equipment. the very reason why the merge was invented in the first place.

on the other hand, not sure how sustainable it will be for various reasons. like, i’m not sure people will enjoy having to spend alot of time before reaching semi autos. ( one way or another )

nor if the playerbase can sustain it.

yes, they die depending on perks or ranks, but the reasoning behind, it’s because you do get perks with progression. and the more you progress, the more your soldiers become powerfull ( to a point of becoming super soldiers ) which it’s why you want to avoid squad being relatively too soon than should be.

for example, in the br system flametrhowers are relatively close. ( perhaps too close for my liking ) and you want to avoid having bikes running around gunning people too quickly, or mortars in the relatively early tiers. it’s not gonna be really that fun.

on this, i can more or less agree.

but for the rest, i pretty much agree on everything else.

Most useless squad type. Will not change anything

it was an example, and i can guarantee you mortars are far from being useless

I suppose you never seeyed brithis tank tree tier 2 in warthunder is half of the brithis tech tree, so you can unlock more stuff in the same tier if they are similiar or sidegrade, if war thunder can do it, enlisted can do it

No one sane of mind do 10 level of tech tree addìng 4 thing each level, Erika dont have the slightly sense and make the tech tree the same horizonatal like one whe already have

If dev come out with something else who allow them use 10 level and dont force player to always grind everything, im ok but if is still like this well no in gonna complain as everyone else

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I can smell the skill issue and copium from miles away

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I can smell someone who need rocket luncher for kill a m3, and a 50rd smg aganaist a sten

Rocket launcher is for kids
Stick mine is for real men :sunglasses:

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what i’m seeing, people usually go for the bear minimum to get the fastest to the next era because of the grind.

which it’s something we should somewhat avoid ( more for the longevity and well, i don’t pity devs for making more tiers as long the progress is somewhat stable and gives you the chance to unlock stuff at the same rate. instead of insane grinding that’s what i’m hinting at )

that’s what they did, and i’m telling you why it make sense.
there’s more stability between the tiers, and a more “” balance “” among those levels.

otherwise it’s going to be jumbo against pz IVs all over again.

which doesn’t scream balance. when the only anti tank gun available, was a sturmpistole.

or like moscow where you have several tanks that gets to face t34s yet the best they had up until point, was a panzer IV from close range.

i don’t mind having differences and different equipment, but they wanted to make levels fair and balanced. which it’s what majority of the people screams for.

and devs did just that. ( granted, with few issues / flaws ) but i’m mostly ok with it. ( placements of vehicles )

i agree, but at the same time, you can’t just get everything from the get go.

perhaps a bit earlier to say, without the actual merge. but we’ll see.

A.k.a. one of the most reliable, cheap and decent performing smg of the game like ppd.
I would even use them gladly and perfectly in late war maps like berlin and normandy withouth an issue.

I am totally against BR and question the effectiveness of BR. I think they are just wasting time on this.

If they insist on dividing players by BR, I’m inclined to think that the number of BR levels should be less.

3 Likes

I understand you have your own idea so Is better if you expand that in a topic, dont forget staff is asking for feedback for how do the tech tree and tell it here dont make it more visible

not really, i’m just impartial.

but as addressed above, my two cents hasn’t changed.

and, i already noted my nitpicks that i think should have been addressed.

the rest has either been adressed by others, or i simply don’t care as it does not affect me personally. which doesn’t mean it’s not any of my problem, it’s just i don’t know what to say and “correct”.

i guess i didn’t specified my idea but… this new system should be more focused towards the newer players and find a sustainability for longetivity in the mid tiers.

which, i do still think 10 tiers are better than 5. because if they actually shrink tiers , it will inevitably increase the grind to reach latter gear as it will be much easier due to the majority of the stuff being under one colomn that you can just research the first and skip over. let alone having more tanks and stuff more clunged up in a tier that opens more unbalancement and concept of up/down tier from war thunder. which does everything else but balance things out. which i would like to remind you, the main reason of the merge ( or one of them ) is to balance levels bettwen each other.

to conclude, as we both have pretty much everything already in the game, it’s kinda hard ( to the least, for me ) to assest a better disposition in an impactful manner that works for both the players and the company.

i don’t claim i know better than the others, i just pointed out why i think it’s the case of there being 10 levels which i justify and see the necessity of it.
unlike you not even stopping for a second and thinking about it.

is the merge good? i guess
were the levels perfect? no.
should those change? perhaps.

all to say, i would like to remind that the merge it’s not meant to be final.
and most likely will not be.

but having different tiers opens for more arears to introduce more equipment. inevitably, br changes will happens either way.

so, when it comes to us, for the moment, i think the only important thing that we should be addressing, would be the splitting more weapons from others.

such as the fighters and assault pilots being in the same line.

or semi auto and bolt actions despite being different weapons and serves different purpouses.

beside that, i don’t think i have much to say. because it doesn’t really personally affect me.
mostly because i have my own ideas and i’m firmed with them. such as, no matter the br, i’ll just run with historical loadouts. no matter what, using HA loadouts will never work in my favor as this game is a automatic fest from what i can gather by experience and looking at the spreadsheets. but, i’m willing and going with my own choises. the question should be to the newer people and somewhat averanges.

( probably better than spitting nonsese in a video of half an hour to come up with the wildest assumption and not understanding majority of what he is supposed to be reviewing like someone did )

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Agree but currently the tier dev showed us are nothing more than a bookshelf were place the unlock, now if they become more like the one of warthunder were you really can add thing…

Anyway lest see what they doo after all this feedback

Lol :rofl:

I would like BR to be the average BR of your equipment and not the highest BR of the equipment you have.

But veichle still need force the max weight BR otherwise you can end up with a t34-85 aganaist some pz3/4 with the short barrel giving only BA on your soldier for lower your BR

That could be a potential problem but if that were to happen the rest of there squads would have to be all bolt action or something along those lines , and I can’t imagine anyone doing that if they have a T34-85 they will have better equipment that with it