Wasn’t sure how to summarize in the title, but I’ll try to keep this concise and clear.
Inspired by the current “Fiery November” event, a thought occurred to me about the recent changes to acquiring new troops.
I feel like adding a persistent counter for tasks by soldier class might be a method to provide new replacement soldiers.
For example:
If, while playing as an Assaulter class, you accumulate 1500 kills using a submachine gun, you receive a new Assaulter class soldier (for simplicity I would make it similar to the Silver Order requisition, i.e., an Assaulter class soldier of Level II-V). At that point, a coupon for requisiton appears for the replacement soldier and the specific counter resets.
Just spitballing some numbers and requirements as a baseline, for:
Assaulter; 1500 enemy killed with submachine guns (as above)
AT Gunner; 50 enemy tanks destroyed.
Attacker Pilot; 500 enemy soldiers killed.
Engineer; 300 engineer build points (similar to the requirements on the event task).
Flametrooper; 300 enemy killed with a flamethrower.
Machine Gunner; 1500 enemy killed with machine guns.
Mortarman, say 2000 kills with a mortar.
Pilot; 50 enemy aircraft destroyed.
Radioman; 300 enemy killed by artillery strike.
Rifleman; 1000 enemy killed by any method (grenade, rifle, etc.)
Sniper; 1500 enemy killed.
Tanker; 2000 enemy soldiers killed.
Class II soldiers; same as their Class I counterparts, but maybe a higher kill count, more engineer points earned, and so forth.
Vehicles are trickier, since a tank might have 3-5 (or more) crew while a plane (so far) only has 1 pilot, so I’ve alternated between total kills versus vehicle kills depending on role.
I hope this makes sense. It’s clear that these values are already being tracked (looking at both the daily tasks and the event tasks) so I think this would encourage people to play different classes and more to the point, I think it would help with the grind for both Premium and F2P.
Thanks for your time.
-B