New mechanics for the USSR(G )

I propose mechanics for the USSR, the essence is this

  1. Players for the USSR capture Germans during World War II
  2. After adding the 6th combat rating (Korean War), the option to capture Germans is removed.
  3. On the 6th combat rating, USSR players can exchange German prisoners for gold coins or for requests for a change of appearance of their choice.
    The price for the captives depends on the captive’s rank

1 rank 10 gold
2 rank 20 gold
3 rank 30 gold
4 rank 40 gold
5 rank 50 gold


Imagine, after World War II, everyone is raising money for a 6 combat rating, and you are in white pants and a white suit and with money you are entering a new era.

8 Likes

7wpdcoznwtd21
You MF I have seen this sh!t before!

10 Likes

To understand the context of this topic, you need to watch this series.

Spoiler


Season 1
The Saboteur series

Season 2
Saboteur 2: The End of the War

7 Likes

Bro set us homework :sob:

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Can you atleast explain how the “capturing” mechanic could work? xD

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I simplify it this way .
You shoot in the leg with a pistol, then with the butt in the face, or use darts with sleeping pills . Then, in any case, he must be delivered bound to the allied gray zone.


add panic and morale parameters to the fighters, and when it is at zero, the fighter himself surrenders or deserts, depending on if the enemy is nearby and whose barn is closer

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So intstead of the capture the flag mode we will get capture the German mode? :thinking:

5 Likes

more like an additional option for investing in the future.

If you read between the lines of the thread, you can find out the following. Among all the soldiers on the map, a certain number of “important targets” are randomly selected. For capturing an important target, the allied team receives reinforcements (or the enemy team loses them). And of course, the bonuses described in the thread.

When a player aims at an “important target”, a corresponding marker appears on the sight. (Like when aiming at an ally)

To capture an “important target”, you need to knock it down, approach it and hold F. Bots do not shoot at “important targets” in the knock.

Next, you either need to deliver the important target to the spawn yourself, or order one of the bots to do it.

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could work as the Counter strike mode where you have to save the hostages one team avoids the other from liberating the hostages

i like the idea

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mr-bean-bean

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Well than… Than its not Enlisted anymore!

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But for a PVE system whould be good i guess

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…No…just…no.

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I do find this post funny - even though I am not sure if this is a joke to be honest.

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No. This is not a joke.