I propose mechanics for the USSR, the essence is this
Players for the USSR capture Germans during World War II
After adding the 6th combat rating (Korean War), the option to capture Germans is removed.
On the 6th combat rating, USSR players can exchange German prisoners for gold coins or for requests for a change of appearance of their choice.
The price for the captives depends on the captive’s rank
Imagine, after World War II, everyone is raising money for a 6 combat rating, and you are in white pants and a white suit and with money you are entering a new era.
I simplify it this way .
You shoot in the leg with a pistol, then with the butt in the face, or use darts with sleeping pills . Then, in any case, he must be delivered bound to the allied gray zone.
add panic and morale parameters to the fighters, and when it is at zero, the fighter himself surrenders or deserts, depending on if the enemy is nearby and whose barn is closer
If you read between the lines of the thread, you can find out the following. Among all the soldiers on the map, a certain number of “important targets” are randomly selected. For capturing an important target, the allied team receives reinforcements (or the enemy team loses them). And of course, the bonuses described in the thread.
When a player aims at an “important target”, a corresponding marker appears on the sight. (Like when aiming at an ally)
To capture an “important target”, you need to knock it down, approach it and hold F. Bots do not shoot at “important targets” in the knock.
Next, you either need to deliver the important target to the spawn yourself, or order one of the bots to do it.