As we count down to the Saboteur update, I can feel the hype for the new class! So here’s more: I’ve designed brand new classes for Commanders (and every single one of them is a solo operator!).
Active Skill (ALT): Continuously restores HP for nearby soldiers. When the Commissar charges, following soldiers gain a temporary 30% sprint speed boost.
Deploys inflatable decoy tanks. Enemy marks on them are permanent until destroyed.
Creates a fake objective for the enemy. Hostile forces won’t know which objective is the real one. If they attempt to capture the decoy, it disappears.
Example: In Invasion mode, the defending team can deploy a decoy objective next to the actual next capture point. When the first point is lost, the enemy will see two possible objectives. If they start capturing the decoy, it vanishes.
A more powerful mechanic than the Saboteur: Automatically disguises as an enemy when approaching hostile forces.
Can’t dismantle enemy spawns. Press J to steal their resources. Enemies spawning from an infiltrated point respawn with bolt-action rifles. Example: A nine man T20 infantry squad spawning from an infiltrated point—all weapons become Springfield M1903s.
Kamikaze pilots (JAPAN)
No parachute
Players whose vehicles are destroyed by a Kamikaze attack cannot use another vehicle for five minutes.
Do you wanna see these classes in game?
Wow, I’m so excited for them to be added
0voters
Do u wanna pay for these squads (even as a pre-order pack)?
That’s a great suggestion—I’ve already voted in favor. However, the Axis side—specifically Germany—currently possesses an excessive number of high-powered weapons. While the Enlisted developers must certainly take historical accuracy into account, they also need to prioritize game balance. After all, if Germany fields high-payload bombers, the Allied faction must be equipped with comparable aircraft; that is the essence of balance.