engineers need some love,
- barded wire should be more resistant to bombs to the point the grenades or shells would need to land on them to destroy them, not just destroy them with a blast range
- hedgehogs should only really be able to be dismantled by other engineers or at the least other class’s would need a toolkit, its a bolted some times even welded piece of metal, troops should not be able to dismantle them on the fly
- sandbags should have better protection from HE and tnt charges as that was the main point of them to absorb the shock from bombs
- single use spawning beacon, no sound low to the ground and would have to be farther away form an objective
- more AA options, alot of people as fed up with planes, you should instead give us two options for AA by adding a close range AA weapon like a bipod mounted MG42, DShK or 30.cal all of which would deal less damage
character utility’s, as it is there is only medkit and tool kit for the utility’s you could
- add a extra heavy weapons ammo bag, for the AT weapons, rifle nades or flammer fuel
- add a engineers bag to increase the amount of building resources
- add advanced engineers toolkit that could decrease the building time
- move mines to utility slot so that we could carry 0-4 mines to open up other play styles
game overrall
- conquest should have some more objectives then just three, could still be three points but each point could have three areas that you would need to hold two of {outside,inside,basement,2ndfloor,attic,bunker,tower} so that you cant just pile bodys up on one area and take the whole point
- more info tips
- some more side objectives in invasion, like a timed capture point
- more base spawn points so instead of just two spawn areas towards the centre we could have more flanking
- morr posters please
- headshots should not give killcam
1 Like
- single use spawning beacon, no sound low to the ground and would have to be farther away form an objective - no, right now they are perfect. enemy ones make sound and you can place another one right away when tea advances or need to retreet.
^^to be fair yes i just wanted one more point and i was thinking of CODS tac-insert^^
- add a extra heavy weapons ammo bag, for the AT weapons, rifle nades or flammer fuel they should allow the usage of ammo crates to refill them.
- add a engineers bag to increase the amount of building resources we already have a perk that give us 40% more resources at a cost of 9 vitality points. fair this way. so we can still have backpacks or ammo or other stuff. i disagree here.
- add advanced engineers toolkit that could decrease the building time as befor, we already have a perk that give us 50% more speed building stuff. to a cost of 14 speed on perk selection. again… fair.
- move mines to utility slot so that we could carry 0-4 mines to open up other play styles **i disagree, you can have up to 9 mines at a time on a squad (if its a squad that can bring 9 soldiers into batle) to a cost of an open slot avaiable right from the start… we dont need more mines in the batlefield. we need to use them. **
^^All the above is about making so people are so brain dead aobut "“fourrr meeeddd packsss” and to encourage more “hey i could have four medpacks but i think some mines would do”
i also think that perks should only improve the soldier as a soldier and not as a class^^
- conquest should have some more objectives then just three, could still be three points but each point could have three areas that you would need to hold two of i agree, the only map i find i can enjoy on conquest is the reichtag one on berlin with 5 points. good map. the 3 point ones are usually a mess. cant even bother trying. cant enjoy them.
{outside,inside,basement,2ndfloor,attic,bunker,tower} so that you cant just pile bodys up on one area and take the whole point what?
^^so basicly there is objective A that is split into three areas 2nd floor, 1st floor and outside, so even if there are more enemy’s in the 2nd floor if you have more troops on outside and 1st floor you will cap it since you hold more of the objective^^
- more info tips less info tips. the less shit i see on the screen hud the happier i m.
^^in the loading screen
- some more side objectives in invasion, like a timed capture point **bomb destroying targets or capturing documents, build a foward radio HQ that grant extra tickets for the atacker team… i donno. could be a thing…i m yet to find a game bases on capturing objectives set on ww2 that give us such options **
^^could be like a demo this comms hub^^
- more base spawn points so instead of just two spawn areas towards the centre we could have more flanking only in conquest, in invasion there is no need. teams have to push for enginner spawn points if they want to win.
^^i disagree^^
- headshots should not give killcam a perk only for snipers should do the trick.
^^i dont know if some one walks past me and i shot him in the back of the head i dont want no kill cam as he would have no way of knowing that i was there, just black^^
Barbed wire should be stackable up to two wires. Wires should also have a chance to immobilize soldiers. Why? Because that’s how they worked in real battle, and at the same time, they’re way to easy to destroy in this game.
bombs would make wire harder to deal with
You could stack it in CBT, you could stack sandbags also, it was awesome.
But high explosives do destroy barbed wire, that was partly the reason for the creeping artillery barrages, during WW1.
Well thats only en-mass of artillery -{also it made it worse alot more of the time} not just one tnt charge, also the blast wave from a bomb dose very little to the wire as its size is so small that it also has not resistants, and the TNT pack has very little fragmentation so there would be no shredding of the wire with that, and frags are not powerful to shred a roll completely