New gamemode; Open war

As the title implies. This will be a new gamemode, I will try to describe as good as i can and try to give as good of a inspiration to it.

This new gamemode will be sperated from the normal matchmaker, as title might imply. This will be a consistent gamemode where players has to carefully manage resources and play a strategic roll in controlling “Devisions.” Now I know some might say well we all know where this stems from. But heres my plot. The war map will be scrollable. This will mean that every battle on the map is simulated, but not fully at all time, only ones the players scrolled in to a certain threshold. This will make it so you can see the current battle active between players, You can choose to parttake and make a pledge to the match.

Now you might ask. How is this gamemode suppose to play out. Well this gamemode first of all on the map is gonna be node based, condition based and weather based. Say your in a muddy field Heavy armor can simply not be used at that time. Say you have a river crossing. The players has to use AMTRACs to cross it, or boats. These are just simple examples and of course could be built on.

The gamemode will therefore also be based on regions where factions start, assets having to be defended to produce certain gear and material. Loose those points and you’ve lost an asset.

When it comes to factions, It’s gonna be typical axis, allies.

So how do you win in this gamemode? To anchive a total annex of a factions in war which will put them on a sort of “government in exile” state until it stages a coup and gets freed again, so clock is ticking for all factions to win in a war, total victory is anchived when axis has taken over all major strategic cities and points and vise versa.

The maps are gonna have to be less so about just a typical straight like to the objective but more open and have a A, B, and C option to get to the objective. For multiple flanks and multiple spots to get to objectives. To win a battle you must take over the main stronghold point.

Yes this is a big ask. But simply put, this would make this game more unique and feel like it has more meaning then going into a match for 30 minutes and just get out again every battle would actually have a point and a function.

I think this game needs a steady injections that makes it stand out more and makes the games less samey to all other games out there, I see that this game could be more, but gaijin is focusing on making a game made for everyone instead of it’s nieche community.

If we look at wardogs success it was simply because they went for their nieche. If this game would do something like this, that would spark more eyes to it.

Thanks if you read this through and got to this point.

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Would this be a special event gamemode? And would there be any consequences for leaving the game? Because I don’t know how long those matches would last.

@DarkFlow

As this would be presistent. That would mean in theory. Indefinitely. But rewards will be as fast as you’ve left a match or pledge of a battle or victory conditions met for that specific battle. Either the defending faction pushes out the attackers or attackers takes over the stronghold.