New Game Mod Suggestion. Skirmish

instead of the usual capture, hold, and destroy the points.

how about whichever team control the most ground on the map after the time limit wins.

the other way to win is whichever the team holds 90% of the map and hold it for 30-45 seconds before the time limits wins.

its basically like splatoons ww2 edition.

with this mode players for both sides can be the aggressive go getters.

idk if we can apply this suggested game mode to building to recreate the pavlov’s house scenario.

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4 Likes

it’s high time to turn enlisted into rts

4 Likes

I like the idea of a moving front line to add diversity to the many variants of point-based objectives we have now.

I think it would need some serious testing first. Some questions I have:

  • How would spawn points work? A more dynamic front makes it difficult to have spawn points for infantry and vehicles that are the proper distance away and not in line of sight of the enemy.
  • How would scoring work? I assume you want to encourage pushing the front forward, so maybe you get score for every x seconds you’re in enemy territory, then a bonus when you cause the front to move forward? Similar to capturing a point in invasion, but the “point” is spread out and constantly moving around.
  • Have you considered the impact this mode would have on different soldier types? For example, mortars would be very difficult to use when there isn’t a single point-based objective. Engineers, Radio Operators, and Flametroopers, and even vehicles would also be far less effective in a mode with a wide, constantly moving front.

Maybe an event similar to All Loud on the Western Front would be a good testing ground for the idea. That way the developers can gather player feedback before adding it as an official mode.

2 Likes

Spawn point? Both side starts at opposite end side or opposite corner of the of map.

Scoring? The dev either implement it with tickets as a default or just meatgrinder mode with no ticket limit, winner only be decided after reaching the time limit. Maybe this is a good game mode for using the boost order card

Impacts?
Engineers will be the backbone as always building fortifications and trenches

saboteurs/guerilla spawn points should be change instead of spawning with the regular army they should have they’re own spawn point maybe give them the option to spawn with the regular army. Example, if the regular army spawn north and south the irregular should be able to spawn at east and west depending how much land they control.
These irregular should have different gameplay, instead of able to control land like the regular soldiers, the irregular neutralize the enemy occupied land, example instead of turning red to blue the land control becomes neutral

For the mortar team and radio man, nothing much really change instead of bombarding the point, guessing enemy movement should be the new thing. The map frontline borderline will be always be reshaping to show friendly/enemy movements, with that information it should be enough to tell the mortar/radio squad what to do

Its gonna be hard for the tanks in this mode if you keep pushing without infantry. Tanks will have to act like tanks now.

Flame squad will shine in this game mode, with proper cover and insertion it will be rewarding.

Paratrooper will be now be a good asset by turning the tide of the battle by retaking enemy controlled behind enemy lines.

1 Like

The current capture, defend, and explode the point is getting too bland unfortunately

Yes, I agree that we want a new game mode, but unfortunately, we won’t see anything new this year or for the next two years.
I’m still waiting for them to bring back the awesome armored train mode

1 Like

I dont want this game mode to be special and limited time i want this suggested game mode added of the regular with current game modes

time will tell us their plans)

1 Like