New frontline - Far East

Obviously all BRs. They wouldnt put ussr vs japan just for high br and we already have late war maps in low br and early war maps in high br

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All
Btw there is no new customization presets
USSR uses Berlin customization, and japan still uses their usual customization

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Thank you, also good to know.

Maybe add that information to the article, would help folks.

Major Disappointment!
IMG_1231

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This looks like Moscow or Rizev, but okay, the rest are very cool and beautiful, I can’t wait to do a Kamikaze Attack with my D3A1 in an IS-2.

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I hope that there will be a low BR map made of early WW2 with the use of those assets, in similar way how it was done with Rzhev

thanks for posting in proper resolution, as the main post one are always so small you cant even admire the details

It was mostly a multicultural city consisting of Han Chinese and significant minorities like Manchu, Koreans, Hui, Mongols, alongside historical Russian and Polish communities (railroad workers)

HAHAHAHAHA
Stop being so ignorant dude, forgot about China-Towns?
Also with Harbin its different as it was just a small village when Russians started settling there

First, do you really equate metropolis Chinatown to the Chinese towns I meant? Again, there are actual/historical Chinese villages in the U. S., especially in California. What I meant is clearly a degree of representation. Imagine you make a film of San Francisco or L.A. and every building is Japanese style and adjacent towns all Chinese style. Very accurate representation.
Second, it was not revealed to us at the point of those posts that the map is Harbin. It don’t look like Harbin with the scale and Japanese colonial village next to it. There certainly were not that many trees and hills around. It should be barren and spacious.
Third and most important, you can’t change the fact that it is a Manchuria front with minimal Chinese representation. It is simply indefensible. Imagine make the Battle of France, and the only map is French Indochina so all the Pacific and Burma assets could be reused.

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No, but Harbin was a Russian settlement so it makes sense for it to still have these kind of things even in WW2, I doubt any of the original settlers would leave Harbin to Russia just to get treated as spies and be persecuted.

Matter of Knowledge, but you could have waited instead of getting mad over it as if it was something off a fantasy

Those are just screenshots, unless you already played on test server?

I agree with that and it should be changed

Sadly Harbin wasnt strictly a 100% Chinese city, especially in early XX Century and if China would really have to get represented well they would need to have their own faction just as France you mentioned. Which atm cant be done considering TT would be just copy paste and the playerbase is too small for it to get split with another one. My solution would be a PvE mode which would allow for such additions but bots are still too dumb

Confirmed to be all BRs

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I know, it sucks and both new Manchuria and Berlin shouldnt be avaiable for low BR.

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It is not a recreation of Harbin like Berlin or Stalingrad, so the label of Harbin has little meaning beyond surface inspiration. Otherwise, Russian buildings and Japanese colonial village won’t appear in the same map.

I don’t get your point. At the very beginning of 1900s, it was a Russian majority if we don’t count the adjacent villages. But by the time of WWII, it has grown into a metropolis with 700k population. It has diverse cultural background, so why is it represented in such a screwed and crude form? You do realize the imperialist undertone here, right? Oh, Manchuria, the lost Russian colony to Japan. Do the setting justice so no misunderstanding would occur. In other words, the player reaction should be “wow, what an interesting blend of culture and the map has its own charm” than “didn’t know Manchuria was Russian” or “what a random mess”
I am simply asking for a better representation of the region. Be it Harbin or not, whether there are Russian buildings, Japanese colonial settlements, Chinese houses. Do the setting Justice, not just random mix of Moscow/Burma/Pacific/Bulge/Rzhev assets. It is not hard to understand.

It has nothing to do with factions. It is only about maps. Burma maps has Southeast Asian temple without the need of adding the faction. It is all about flavour. Current Manchuria front is Russian town and Japanese villages. Can’t say that is a good representation. Btw, Manchuria is a large region and where Jurchens originates. Again, if it is still not clear enough, there needs to be more new assets and effort than just few Chinese signs.

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yes, its just the same case as with Burma, where a city, temples, parks and a village is all squashed together into one odd map instead of separating them further for some unique battle grounds as it was with older campaigns

Now I understand :stuck_out_tongue:

I wouldnt agree at first but as I saw the screenshots from editor one person posted I do agree it needs some more work

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Agreed. I’m not an expert on Chinese cities and architecture, so I can’t comment on those, but it looks great! Though, if it’s like Burma, we’ll be getting a lot of rooftop campers. LOL

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Maybe they are being a little lazy cause War Thunder is adding infrantry to their game. Maybe Enlisted is not planning on being here much longer.No imagination in developement lately. Just a thought. Major do you think your job is secure?

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As an Australian who knows very little about northeast Chinese history or geography, I support your comment.

I dont understand why Enlisted maps generally are made up mishmashes of existing assets when there are many famous battles and locations to work from?

Sure nothing will be 110% accurate but the devs can at least try. Indeed when I make models (physical ones not computer games) I find it far easier to work from pictures of subject matter than just make stuff up.

Historically and geographically accurate maps would be far more interesting and fun, especially when players can recognise landmarks and features.

In regards to the Tori gate thing as you and others say it has no place in Manchuria so I dont know why the devs went to the trouble of designing a new game asset like that.

Also just on the map itself, it sounds like we wont actually get to fight in the city. That to me is annoying and silly. Why make an interesting city that players cant fight in?

After all, fans have been asking for more urban warfare maps for Japan. Urban battles could also potentially assist with the problem of Soviet tanks being OP relative to Japanese tanks.

Apparently the Soviets are getting a Chinese rifle so it would be nice to see a tech tree Chinese squad.

What do you think? Previously I have suggested that China be a sub-faction of USSR as Mao’s forces were directly supported by the USSR while the Soviet tree already has various German and American weapons so it would be acceptable to add more of those as relevant to China.

One big concern is even though the map and frontline is different but majority of buildings are reuse assets from other maps, fighting in the same interior layout made game doesn’t feel new, stale and getting repetitive real quick. I know it will cost a lot more in production budget and time to make a whole new buildings but at least the interior layout should be slightly changed/adjusted for the new coming map, no?

For me this Harbin feels like I’m jumping all over the places between Myansera, Moscow, Rzhev + a new portion of Chinese village.

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I think this dilapidated and old building was simply copied from the Japanese map section in WT.

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You’re right. This place is not like Harbin either. It can even be said that it is more like an artificial Soviet-Japanese border area. In various regions close to the Far East, there are a bunch of Southeast Asian wooden buildings. They are buildings directly appropriated from Myanmar. The torii is directly moved from the background in the Wt picture. Even the colors are like those from a bombed-out area. I suspect they really haven’t looked at the materials. It’s all just based on some literal words and pieced together from their own libraries. Unless someone from the staff contradicts me, I will stick to this view.

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