I’d like to suggest a new class to the system that, while not exactly an offensive class, would diversify the class system a little and perhaps change up the game a little aswell.
The Medic class, the Perk focus of this class lies in vitality, its perk for Tier 1 could be +100% Health gained from medkits, Tier 2 could be +35% faster usage of medkits.
Balancing some of the weaponsystems:
I would like to delegate the usage of Semi-automatic rifles (G41(W),ZH-29, G43, + Russian equivalents, whereas the M1 Garand was an actual trooper rifle so im up for debate on that, perhaps the M1 Carbine would be a more suitable weapon to a medic)
As currently my belief is that highpowered semi-automatic rifles are a bit too prevalent in the game, as they replace the staple weapon of the Trooper class too early, and are historically not the most common of weapons used by regular infantrymen and make weapons such as the Diakonov and Schiessbecher unpopular as the niché weapon for Troopers, often making people opt for an SVT or G41 over a rifle grenade.
Whats special? Why should you play?
Now whats special about the medic class aside from some perks?
You’re probably thinking why would we need a medic class, it seems pretty useless considering people can already support downed comrades and the semi-automatics are already all over the place in people’s loadouts, the same issue going on with the FG42.
Well medics are supposed to heal, and are specialized in that field, so i suggest that this class would be able to apply its medic perks to other players aswell not just itself, in the form of their inate perks working on teammates too, increased health on healing an ally (for example in Squad mode a medic will be prioritized when you call on your squadmates to heal you rather than a random soldier, while in LF playing as a Medic will allow you to actively heal soldiers with bandages that are not downed, showing their health above their head, or in hardcore mode blood is visible on a soldier’s uniform already so there’s that)
Adding a medic class to the game could help with keeping up offensive power and defensive power and would prolong matches for longer, also resulting in players gaining more XP.
Other Perks:
Also another perk of being a medic is the ability to carry a greater amount of medkits, as a medic you start out with 2 slots that you could place medkits in, and with a special medic bag that is the equivalent to a radiokit or a flamethrower backpack, gain an additional 3.
Revive mechanic:
Now im up to debate on whether Darkflow could allow medics to revive other players, or whether thats even possible, but such a thing would make a medic class also very viable (of course, as a balancing factor, headshots are unrevivable so are shots to the heart, hits to the chest with a high-powered weapon meaning that SMGs may give more room for revival compared to say an MG34, explosives, etc and you can only be revived once at a low health amount and have to be healed in order to avoid cheesing)
Unconciousness Mechanic:
I would also like to suggest a new mechanic, that can be added after you are in the downed state but weren’t able to bandage yourself or if you were sufficiently hit in non-vital areas to warrant unconciousness which would allow for medics to revive you via morphine and patch you up.
An unconcious player cannot wake up without a medic and will “expire” after 30 seconds.
So I’d like to hear your thoughts on the matter, cheers.



