New AI Detection Suggestion

The AI currently snaps to your exact location, then proceeds to drop you quickly. This doesnt feel very real. I propose we change the AI so that it tries to search for the one who shot them, and only the one that was shot will search instead of the entire squad facing you immediately.

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Searching simulation is sadly very unrealistic. Making it so it fires in a certain cone with you in the middle, with that cone becoming more accurate over time, would be more realistic.

If the cone is a static X degrees, instead of X radius around you, it will also automatically account for range, as at short range, a 5 degree wouldn’t be nearly as noticeable as a 5 degree cone at 500m.

You could also use this to indirectly simate the searching system by using this to prevent the AI from turning towards you / shooting at you of the cone is too big compared to you, by using triangulation

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I remember playing Escape from Tarkov, they also had big problems with AI bots, but now they fixed them pretty well. When you shoot at them, they either shoot you back in 1-2 seconds but miss the 1st shot, or run away because they dont see you and then tries to search for the player around the area where the bot heard the shot, maybe it could work here also.

bots that fire on the move is also a big problem as they dont suffer from the same rules as humans. i also notice the bots are deadly regardless to what weapon they use so its not even that they aim center mass but always head shots.