I know dev tweaked, or constantly increasing Allie’s game difficulty…
I am “Experimentally” adding more info to my wiki’s Maps pages.
So, I am collecting data of Maps’ important info: Capture time, respawn cost, capture reward.
Time tested by CB–only 1 soldier entering empty sector.
Capture reward ticket tested by–near 0 tickets and finishing current stage.
Respawn cost… We all know…
Great! German even at 2x ticket resupply, 2x faster capture speed, Decent tanks, Dual attacker (BF110+JU87), still can lose the match.
At this situation…
I think, isnt that clear that it’s not maps fault?
Game unable to provide equal player count between 2 side.
Unable to provide SBMM. Those who only has PZ2C’s newbie German, are facing T-28E’s elite Soviet players…
That’s what the game is designed to shift the balance.
But have you ever think of what if a match when Soviet side is equally equipped with German side? Or even Soviet has fewer players than German?
Current FIXED balance method works POORLY!
Bring dynamic balance please?
Also dynamic compensation for weaker team!
It’s all your problem of unable to provide balanced team.
And certainly, at current playerbase (ESPECIALLY IN OFF PEAK HOURS), traditional balance may not working.
Just give weaker side compensation!
For how respawn tickets kind of working, see:
PS: I almost finished updating my Chinese wiki. After updating Chinese version, then I will update Fandom wiki.
Hope dev won’t update game soon…
It takes me 3 months to almost update all important pages (Weapons/vehicles/maps/campaign levels)