nerfing arty call in first use 30 seconds, second 45 seconds, 3rd 1 min so on. when using radio operator squad. also up the call wait time of radio operators in other squads from 30 seconds to 45 seconds. the game is unplayable when there are 20 arty call in and you can even move or shoot anything, or defend or attack an obj. cause its just constant arty call ins from both sides. even a 15 second delay at the start when using the operator squad would be nice. something but the second you load in and then the other 10 mins of the match is nothing but arty spam. its nonsense. or limit arty call in down 2 per radio man for the match.
also arty is useless against tanks, even against the Stuart a tank that barely has armor can survive multiple hits against arty. arty played a huge part in anti tank warfare especially during battle of Kursk. please look into this. now im not saying making them one shot tanks. but at least start a fire, break a track , damage the gun, stun the crew, kill a crew.
Indirect artillery is not effective vs tanks at all - it may damage tracks is about the only thing you can expect in a game like Enlisted.
IRL it was useful to seperate infantry from tanks - the infantry would be stopped but the tanks would drive on. Without accompanying infantry the tanks would be much more vulnerable to anti-tank guns and infantry anti-tank squads.
You sure about that? I mean top armor of tanks was relatively thin compared to even sides and rear…
I can imagen a direct artillery hit knocking out a tank…
regardless, something needs to be done about artillery spam, that’s for sure!
It needs to be nerfed. Not because it is OP, but because it is stupidly annoying. I do not know why every russian game has to have a mechanic that is super toxi.
yes normandy map should be fixed as its true that german spawn point can be bombarded by artillery, yes artillery spam should be fixed because being constantly under bombardment remove the fun and finally yes artillery should receive a big buff against tanks…remember that the top of tanks is really thin and while upon the explosion of an artillery shell the tank may remain unscathed its not the same for the crew who can remain greviously injured by the constant pounding…by the way during ww2 most of the tanks werent destroyed by other tanks or AT emplacement but were destroyed by mortars (obviously not the 50mm mortar you use in game but the bigger ones such the 81mm and 120mm) and medium and heavy artillery
Obviously a direct hit with a large caliber weapon could do a lot of damage - we see Soviet 122 and 152mm assault guns using HE to good effect - but most artillery was not that big - it was 75-105mm, nad it lacked hte “smash power” of larger calibers.
But direct hits were very rare - tanks are not large targets when you think that the beaten zone of a british 24 gun Regiment was 250 x 250 yards - about 220 x 220 meters - hitting precise targets inside that was a matter of luck.
You can find various works about the use of artillery in WW2 on hte net - one I like is this paged about British artillery - it is reasonably simply written for hte non-artillery-trained https://nigelef.tripod.com/maindoc.htm
This is also intersting although it does raise some questions - it is basically tabulation of tank losses at Kursk, Normandy, and Ardennes - “artillery” accounts for about 10-15% as opposed to “AP” and Aircraft - but for me the contrast of “Artillery” and “AP” makes me wonder if some of hte “artilery” losses might be direct fire HE.
A direct hit on the roof of a tank should knock it out. And close fire but not a direct hit should damage tracks. Exactly what happend to me un my Russian tank, the artillery knocked out my treads and my location made it unsafe for me to repair the tank so I was stuck sitting in one spot. Although I have yet to be directly hit by artillery, I mean it’s pretty unlikely to get smoked by an arty shell in a tank.
my whole point of the arty vrs tank. is when it does hit, armor on top of tanks is 90% thinner then sides and front. its to save weight and material. i know, i dont need you arm chair historians giving me a lesson. but arty was used against tanks, was effective. hint patton vrs rommel in africa. 88 flak is anti air, anti tank, anti troop, anti jesus. most effective anti tank weapon throughout ww2. why it was feared until the end.
If the arty does a direct hit you get dmg on your tank already and it can knock parts out. It just does not happen really often like it should not.
If you want the arty to kill tanks, please no. If you make it better vs tanks you will make it a AT weapon and people will use it as such, every 30 seconds a barrage on the head is not fun.
Would save the infantry said arty though but we would sacrefice tank gameplay for it xD