Why?
very simple.
imo, it makes little sense that the car version fires faster than the mounted machinegun from machinegunner engineer squads, or… any m2hb in the game for that matter.
while i kinda love a faster firing machinegun, it’s not in line with the others.
this is the standard M2hb stationary ( just like vehicles ones )
and this is the m2hb on the event car
which it’s a bit “Crazy” considering it has high pen just like most m2hb, but double the RPMs.
almost leaning to the not balanced.
not ugh… gamebreaking per say.
but still.
as they say, see something, say something.
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Can we just make them work similar at the moment their like two different creatures.
The Ma Duce is distinctive for the low rpm’s anyway 550 or so. Also HB not the aircraft version.
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no need to do it like on a stationary one, please
I can allow it if you need an aiming mode, but not a basic one.
regarding the rate of fire, as if it were just animation bugs
The m2 has a rate of fire of 450
for M2HB 575
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so I think it’s not necessary to nerf the machine, on the contrary, to upgrade the m2 from the machine gun squad)
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I think the M2 emplacement has a reasonable RPM for what it is but the Mg 131 is “just a little” higher rpm (may not actually be that much but is sounds like its much higher).
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i thought i noticed the m13s mg being alot faster than before that makes much more sense they made the h2bs auctualy faster
you would have to update and buff ALL m2 machineguns manually.
not really feasible if you ask me.
… nor realistic either.
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they lost their original pen though.
it used to deal more damage and have higher pen.
… firing faster is not an improvement to what it used to be when the pacific campaign was released…
not to mention the god awefull overheat mechanic after just a couple of strifes.
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it would be feasible if they just behaved more realistically low key heated how after the heavy caliber update they gutted vehicle mgs and now are slowly undoing it
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they got it mostly back just angled performance is quite poor for no reason
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I came to play and I’m waiting for balance, not historicity.
Historicity has been preserved as much as possible, and it is foolish to enter values meticulously without relying on balance.
I also want the high damage of the DShK and m2hb tank machine guns to be restored, as well as the rate of fire of the Tip13 Japanese heavy machine gun.
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yet you’re literally asking for the opposite?
it’s not really balanced if all the others aren’t as effective let alone the heavy machinegun being sort of unique to the US.
… so there goes your balance i guess.
on this, i can sort of agree.
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you want balance the stupidly low elevation of jeeps mgs is very unbalanced
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Well, that’s what I say to equate it in a big way)
To compete with the mgm 131 from the German squad)
The Japanese, as I said, can also be upgraded to 500 RoF and will be playable, despite the scope
otherwise, I didn’t see the contradictions you mentioned, and I didn’t even understand)
it’s better now not to touch anything at all, leave the disabled in their place (I’m talking about heavy machine guns)
unfortunately, the time for their rebalancing is not soon, but when I return to the forum, I will try to raise a wave, maybe something will be fixed, here I am ready to discuss the details)
And the Bazooka jeep elevation (cant aim down tis only like 5° rather than like 10 ° or 15 ° ).
Agree to the damage though when it puts out similar damage to a mars pistol currently then I guess playing pistols all the time ain’t so bad…
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we just need to push back against it as a community
can you post official stats showing 50 cals doing 6 damage
and perhaps the pentation stats
Ahem, I said mars pistol which does around 9 damage wasn’t comparing to the 1911 or something else cherry pick I know but it’s for dramatic effect.
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