Well no, not really.
You can setup what ever imaginary LMG team against team of SF rifles and you lose with about 400% chance, ~5% error margin to either way.
Compared to what else there is available at all BR’s they pretty much are.
50% movespeed, small mag.
In those imaginary situations when you can actually setup a bipod in window and mow down ppl without a single one of them ever firing at you the LMG is better option than SMG or SF rifle.
This might occur against full bot team but not really against anyone else.
Hence, irrelevant regarding meta.
And even in this exact case id rather build the LMG that has endless ammo supply and can actually do sustained fire.
At BR5 they aren’t as good because of the SF meta, but they definitely ain’t garbage. You don’t have to set them up, and the movement penalty isn’t as bad if you just swap weapons during prolonged stretches of running.
The firepower provided by a machine gun is unmatched in low BRs, calling them useless seems like poor handling on the shooter’s part.
SFs do need nerfs, but a vast majority of suggestions regarding SMGs are asking for buffs not nerfs. Ever since the PPSH box was made consistent with its drum mag brother most people don’t ask for SMG nerfs.
How did you interpret my message like that? Of course, yes, German main. They’re all the same.
Even arguing with Islamists and fascists isn’t this nerve-wracking.
Tiger II is not even the best tank anymore, M26 T99 has long powercreeped it.
rockets, faster reload, better mobility for less armour, its a really good trade, the only “downside” that its a premium.
I’d be happy to agree, as an Axis player, but that’s not the case. The missiles, as you’ve noticed, are extremely nerfed, and the missile bank on the Pershing’s turret destroys the entire tank when it explodes, while the frontal armor is easily penetrated by almost all German tanks, and is almost always one-shot by a Panzerfaust.
The Tiger II remains the best tank in the game, thanks to its excellent frontal and all-round armor, powerful versatile gun, and user-friendly design. The Germans are excellent engineers, and this is perfectly simulated in the game.
only people that own it know of this weakness so its not a problem.
the faster reload is makes up for, I actually have 3:1 K/D ratio with it against big cats.
As for the Panzerfaust, this rule applies to all tanks on BR3-5, you need to keep distance otherwise expect being raided by infantry.
M26 T99 is ridiculously OP, can take out any tank, including Ho-Ri and Tiger II in a single shot while also keeping infantry in check. I have carried the entire defense on more than one occasion just by exploiting that the enemy had to attack through open field.
That tank is much worse than the KT. Longer reload and less ammo. It also has some weaknesses that make it destroyable even by a BR3 tank from the front. While the KT is indestructible even in front of many BR5 tanks.
So what you’re saying is like me saying, “So the Germans have FW too. The P47 problem is solved.”
One could wonder is there really something seriously as fk broken in the game when its actually better to not shoot at enemy plane with BR1 AA gun as IF he suicides hes forced to take something else.
But with BR1 AA gun you cant prevent him from spamming HVARS before he dies.
While theres not really any reason to not kill tank.
Except those extremely rare occasions when some bananacake brings the PZ2 to BR5.
Better to leave it alone so it prevents actual tank from spawning.
again, so few people know about it that its not worth talking about this weakness.
I played the sh!t out of M26 T99 and can count on one of my hand how many times I died to rocketrack getting hit.
I guess, but it never goes on sale on Xbox so I’ve never used it before. All I know is that whenever I see it I hit the rockets and it goes pop before it accomplishes anything.