Nerf fedorov avtomat damage

Well, it’s as clear as day—it all comes down to the caliber. Automatic rifles deal damage in the range of 13 to 15, with a few decimal places, depending on the caliber and the operating principle of the automatic system. All types of weapons with an automatic mode (which can be explained by lower powder gas compression compared to bolt-action weapons) deal less damage than bolt-action weapons, which deal over 20 damage.

Besides, why do people want to create artificial visual dissonance for Fedorov? Even if you just look at its appearance, it’s clear that Fedorov’s assault rifle fires a large cartridge from a large magazine, and it becomes obvious that a large cartridge has greater muzzle energy. If it dealt less damage or the same amount of damage as other assault rifles with smaller cartridges, this would create a discrepancy in perception.

what a load of BS. arisaka is already crippled full rifle cartridge that is closer to intermediate rifle cartridge than to full rifle cartridge. intermediate cartridge gives ~1900-2000J of muzzle energy, while full rifle cartridge give ~3500-4000J of muzzle energy. arisaka gives ~2600J when fired from BA rifle.

also fedorov having shorter barrel makes that cartridge even worse cause it doesnt burn all the powder, so it gets even less energy than what that cartridge is capable of giving it intermediate cartridge muzzle energy.

1 Like

even so, I didn’t say that the cartridge in the Fedorov automatic rifle is a rifle cartridge, I meant that it is the largest intermediate-caliber cartridge among all the weapons in the game.

and don’t be so harsh about the Arisaka cartridge, otherwise you’ll have to weaken weapons like the Arisaka Type 38, etc. although the logic of bolt-action weapons applies to it

BA logic is cause it is game logic and not for weapon performance reasons. otherwise MG would shoot 25 damage bullets.

fedorov staying at 13.9 isnt logical to either game logic nor to weapon performance logic.

1 Like

it can still be explained by the high compression of the powder gases in the BA rifles.

Yes, and I have already done calculations using a neural network that showed that a more realistic damage based on the damage of 9.6. as the average for assault rifles, then the Fedorov machine gun with a more powerful cartridge should deal 10.4 damage at 50 meters

difference between BA and SA/SF rifle in muzzle energy is max 5%(closer between 0-3%) if both rifle fire from same length and same caliber.

and AI gives wrong results if you dont use real world data. when you actually use reported muzzle velocity, you will get recommendation from AI for 9.6 damage for stg44 and 9.9 damage for fedorov at 10m.

I had a very smart neural network and a cool promt, and I trust it. I also double-checked the input data, and it was correct.

well idk what you used, but chatgpt, grok and gemini give 9.9 damage based on muzzle velocity and muzzle energy.
stg44=1900J
fedorov=1960J
or 1.03 ratio. 9.6*1.03=9.9

btw considering you put 10.4 damage at 50 meters, you had wrong data. fedorov avtomat has 660m/s muzzle velocity and you probably calculated with 740m/s or something like that.

In fact, I made a calculation error in the conditions. I calculated the damage at a distance of 50 meters, assuming that the damage at 50 meters was 9.6, instead of the reduced damage at a distance.


the neural network’s calculations indicated that at a distance of 50 meters, the Kurz bullet would lose 13% of its power, while the Arisaka bullet from the Fedorov machine gun would lose only 6%. Therefore, it can be assumed that the Fedorov machine gun’s damage would be higher in any case.

I would show you what the neural network gave me, but it’s all in Russian, and I believe that the translation of the screenshot would be poor due to the presence of formulas.

fedorov would have better damage drop off, but it would start in sub 10 damage range based on current data.

At a range of 50 meters, the damage must be at least 10.4
P.S. My silly built-in browser translator uses AI to translate text, but it removes important details in the process

muzzle energy have nothing to do with the weapon damage ingame
or soviet smg will be even more op

Weapon ammo bullet mass velocity Energy DMG in game
PPSh-41 7.62×25mm Tokarev 5.5 g 488–500 m/s 655–690 J 6.6
MP40 9×19mm Parabellum 8.0 g 380–400 m/s 580–640 J 7.0

well damage in this game makes no sense cause same cartridge in same gun gives different damages with different damage drop off cause devs said so. not to mention it varies differently across class and BR.

Rifles Damage
Weapon Name Obtained BR 10m 100m
Kar98k Starter I 25.4 19.8
Sniper Kar98k Starter I 24.2 22.5
Gewehr 41 74000 RP III 14.4 11.8
Gewehr 43 105000 RP IV 15.3 12.5
MG 42 105000 RP IV 13.2 11.9

muzzle energy is just one of the arguments as to why fedorov should have less damage. every other gun is class restricted for max damage, while fedorov follows “cartridge damage” rule.

If people dont want a change in their power, maybe people should consider making AR trooper weapons and SFR Assaulter guns - considering ARs are more limited.

I kinda want to see Fedorov nerfed and moved to lower BRs - the Soviet TT is kinda thin, and BR5 has enough goodies for Soviets.

I believe Fedorov specifically was buffed because AVT had 15 rounds, and to make up for that Soviets got a better SFR but limited to assaulters, the buff made sense at the time.

A damage nerf that turns Fedorov into a two hit kill gun with some other minor tweaks could justify it being BR4 together with MKB42H.

Well enlisted doesn’t follow ballistic 1 by 1,

Bolt actions obviously have higher damage entirely for gameplay reasons.

You can never justify Fedorov on BR4 with its 600 rpm fire rate. Its equal to MP43/1 even with a major damage nerf, not Mkb42(H).

2 Likes

Well STG has 650 RPM I think, despite it having 500 rpm in reality, MKB could get slightly increased RPM, Fedorov might get slightly lower RPM.

Especially at those super low RPMs, an increase or reduction of 50-100 RPM isnt hurting realism much while doing wonders for balance.

this was specifically meant for kar98k and sniper kar98k. adding scope to rifle makes the rifle have less damage and less damage drop off?

Rifles Damage
Weapon Name Obtained BR 10m 100m
Kar98k Starter I 25.4 19.8
Sniper Kar98k Starter I 24.2 22.5
1 Like