Nerf Dispersion

The Dispersion mechanic is one of the main reason the PPSh41 was one of the best weapons in the game until the nerf, yet it is also the reason it was one of the most fun guns for that time period. It is nice to be able to hit the place you’re shooting at for once.
The Dispersion mechanic is one of the main balancing tool in the game yet it is something that is often infuriating when using a weapon that throws bullets in random directions. Halving Dispersion across the board would balance all guns on one level instead of making some guns far better while not being a laser gun for most weapons. Removing Dispersion entirely would be a step too far in my opinion as that alone would massively upset the balance of the game and need a lot of extra work to rebalance it while halving Dispersion would be a large change it would not be nearly as much of a change as removing it entirely.

1 Like

I think SMGs and other fully auto weapons are at a good stage at the moment. What I believe really needs fixing is dispersion on semi autos. It is way too high, since I can literally have my aim directly on someone and 2 bullets can completely miss within 30m.

Spoiler

viva i'italia

16 Likes

Question: do you try to use SMGs at medium to long ranges?

At Short-Medium ranges it’s basically impossible to hit things with some SMGs. Although my point was mainly about Semi Autos which have an incredibly high Dispersion rate when compared to Bolt Actions

I would add that slow rate of fire SMGs need to get dispersion buffs, because they often have equal accuracy to rapid fire SMGs.

1 Like

Problem of it was more or less the BR3.
If it was at BR5 as alternative for drum, I doubt it would have caused much of issue.

Well personally I would have preferred by far higher recoil than dispersion.
But then again knowing the average player of the game and in general the nature of the game I doubt its going to ever happen nor I dont really think its good for the game.

Average player is somewhat -/+ bot
Gameplay 99% of time you are shooting bots, so learning those spray patterns and controlls to be effective againts bots doesnt sound all that appealing.

Another option would increasing dispersion, the longer you hold the spray & pray button down the higher your dispersion gets.
1-2 shots just “recoil” no dispersion → 2-4 shots little bit dispersion → 4-8 and bullets are everywhere.
Obviously, thats just example and I honestly dont have answer what would be apropriate increase in dispersion related to shots fired.
Anyway, such system would promote burst firing and leave the full-auto to balls touching range.
Currently I rarely bother to burst due to guns recoil being somewhat nonexistent and dispersion being static it affects the gun anyway regardless, burst or full-auto.

Or, make it so that when switching smg to semiauto theres no dispersion at all.
Which is another option I havent used ever since they removed the ridiculous fg42 nerf of being set on semi-auto on default.

No, the BAR is great not just because of mobility and a quick reload but because it its more like a rifle. You give the big german MGS anything close to the same dispersion. Well that magazine at 20 feels pathetic next to 50 or 75 round. The KE-7 and other mgs feel the same Thompsons at br3 are closer to ok with more damage but a lot of other guns loose a lot of powa. Also the kiraly goes from being balanced to a whole br higher if its as accurate as a thompson if the fury of a 30 round thompson at br2 is anything to go by.

If you want to play a game where guns aren’t laser accurate and gunfights are based on RNG then i advise you to use automatic weapons in BF1. Absolute garbage.

4 Likes

While I understand the sentiment, we should remember a lot of factors: this is a WW2 game that is arcadey, yes, but not too much like COD or BF.

Guns during WW2 were of course generally less precise than today’s guns. And also, a lot of factors are to be taken into account. I presume you are talking about the drum mag PPSh, but a lot of factors can explain a big dispersion: it was a WW2-built gun, and the finition was pretty crude, so that doesn’t help for precision; the fact that the ROF of this gun is very high is not really helping to land all shots on target, sure the weight of the gun can reduce recoil, but it is also not helping for dispersion, because standing perfectly still with a heavy gun will always be harder than with a light gun, and these drum mags were REALLY HEAVY and also awkward to reload, and overall not practical. This gun was generally used in semi-auto or in short bursts of full auto, because the longer you are shooting a full auto gun, the less likely it is going to land on target. Try to use it in short bursts, or use a gun with a slower ROF, or just one that doesn’t use a drum mag.

As I said, this game is not COD or BF, so you probably will need a bit of time to adapt.

1 Like