Well the easy solution to the Japanese ground attacker this time Iām giving you the N1K1-J Kai b:
Normally the speed will be reduced even more something like 580 km/h however the rest of aircrafts speed is not reduced by payload so I given it the normal war thunder speed for N1KJ. It can be nice BR V ground attacker. It will have Type 3 No.6 Mod.27 Mk.1 rockets x 6 a bit weaker then Type 5 No.6 Mod.9 rockets since the mass for Type 5 No.6 Mod.9 rockets is 84 kg per rocket and the Max load on each wing is 230 kg so it cant carry 6x84 kg that will be 504 kgs and the max payload for the wings is 460 kg. However it can carry Type 3 No.6 Mod.27 Mk.1 rockets 65.8 kg each thatās 394.8 kgs less then 460 kgs. Two of the cannons had less ammo thatās why I separated them.
The plane is a version of N1K1-Ja part of the evolution to N1K2-J so it has the war thunder flying stats of N1K1-Ja which is version based on.
As you can see will be easy to implement since its N1K2-J model with less stats and less ammo basically its N1K2-J with stats of N1K1-Ja.
There is also the N1K1-Jc with 4 x 250 kg bombs another ground attacker version. N1K1-J Kai b however will provide more rockets to Japan. Much easier to balance then the Ki-83 I like Ki-83 but Ki-83 is more of a interceptor plane then a ground attacker while N1K1-J Kai b is a ground attacker version of a fighter plane. Here also the rocket comparison compered to US HVAR:
This is also a good option.
If this was added before Jet was added, I would have used it well, but honestly, Iām a bit concerned with the subtly insufficient output because Jet was added.
So a ground attack would be great, but air-to-air is a bit on my mind. (Itās enough for a P-47D-28 opponent, but the problem is the Meteor.)
I wish I could use all of that armament on a N1K2 with a slightly better engine, but Iām a bit disappointed because thereās no evidence on this side that it actually existed.
Oh, and 250kg x4 is not possible.
This is a mistake in translation, so the 2 racks can actually only fit 60kg.
So the 250kg x 4 loadout has been removed from War Thunder as well.
Also, the reason I donāt expect this is because thereās no in War Thunder, so thereās a real problem that takes too long to be added.
However, the addition itself is welcome.
Well Its possible there is few more ground attacker variants but I dont have the time to check them out. In the future I may make another topic for another variant.
Well yes against meteor will be hard but also the turn rate is supposed to be one second lesson N1K1-J then N1K2-J so it can be buffed a bit more its up do the devs to buff it accordingly to the jets so you have chances against Meteor. I mean im Using N1K2-J vs meteors:
The N1K2-J is too weak against Jets or the Spitfire but I play for fun so I dont mind some challenge.
N1K2-J vs Meteor is like using a Sherman 76 vs King Tiger. But having such ground attacker will be beneficial since no more 2 vs 1 battles
Yes, thatās why Iām really looking forward to Ki-83.
This is because the engine power is very good and 30mm x2 can easily destroy even the Meteor.
Itād be perfect if it only changed to 250kg x 2ā¦
Well yes but avoid using it as ground attacker Ki-83 is not its interceptor it doesnāt like damage if you see something with turret or AA gun stay away from it the IL-2 can fly all red this thing cant one spit and its over.
Oh, if thatās the problem, we can destroy it with 30mm x2.
To be honest, I just want to fill the 30mm belt with only HE.
AP not required
I expect this to be a good way to kill infantry as well.
With Kikka, 100bullets were a problem, but the killing power was good.
You will die mostly to AA guns and some random Turret hits very annoying how easily its get damage and its performance gets crippled but when its not damaged its amazing you must play it as an expensive car try not to damage it
Kikka is fun but I play N1K2 now since its challenge and this thing has good HP sometimes you are surprised how you are not dead xD However only 2 small rockets you dont make many kills compared to the 800 kg on the Kikka
To give you a tip on that
You can fly low or attack it sideways.
This is because the opponent usually only looks upward in the direction in which the enemyās plane is spawn area.
And itās a good idea to look at the Tracer Bullet to identify (or kill log) AAās location and ping or remember the location on the map.
Or in the case of Jet, you can go head-to-head with superior speed.
Honestly, itās easy to destroy if you only recognize that AA exists.
The problem is whether or not AA exists.
Oh, thatās the most important issue.
No matter how good I am, if all the team members are not HUMAN THING (not bot), I playing to do a one-man Army strip show to win.
wwwwwwwwwwwww
Fuck
These are the causes that cost me 10% of my win rate.
Random Queues will increase my chances of doing a strip show like this by 60%.
But I canāt give up Random Queue because the rewards are good and itās not fun if I play too easy games.
Thatās why I stopped playing Allies BR II literally worst teams and I have so many toys there that I love playing but the player base allies BR I and II is just⦠super bad.
I donāt know if the time I play is weird, but there was a pretty high chance that US was the No Brains out of BR5.
Thatās why the US has the lowest win rate.
By the way, this is off topic, so Iāll stop here.