My Thoughts on New Perks, Skill Trees and Equipment

The OBT has brought around a lot of new perks and equipment along with skill tree changes. My thoughts on them are as follows.

Equipment:
New Equipment that take up the backpack slot are a welcome sight. However, my issue with them comes down mostly to the fact that the ammo pouch, grenade pouch, and backpack all take up the same slot. Some weapons currently have pretty low amounts of carried ammo such as the m1 garand that pretty much require you to use an ammo pouch and thus prevent you from having flexibility.

Skill Trees:
I’m glad to see the new skill trees in game for each squad. It definitely allows you to customize them better and make them feel more unique. However, I don’t like that once you choose between 2 or 3 options that you cannot go back. Permanently locking in squad selections will hurt new players that don’t understand what they are selecting. Having some way to go back (preferably without resetting all progress) would be nice.

New Perks:
And here’s where we come to my biggest issue. Some of the new perks are ridiculously broken. Even more so than the (now edited so it can be the only health perk) +35% vitality boost. My biggest issue is the perk combo of the +75% faster medpack use combined with Medpacks restore 200% more health. This allows a full heal in less than a second when up and in two seconds when downed. This is absolutely broken and needs an IMMEDIATE FIX. I also think the greater chance to enter the downed state perk is pretty strong if not broken. A lot of the perk rebalances look to have made the perks no longer broken but I havent gotten around to testing them all. The other new perks are all fine to me.

If you guys have any thoughts or differences of opinion let me know.

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Or rely on engineer ammo crates

Anyone been able to confirm maxing a squad gives re-roll points or not?

Agreed

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When you choose type of squad member you will get pop-up window saying that you will be unable to change it afterwards, so I guess not.

As for the perks… sadly I get feeling like a lot of new perks just wasn´t given enough thought before releasing them… and here I thought health perks will be our biggest issue.

As for premium squads from CBT, they are still strong as hell, during my very first battle I probably gave a lot of people cancer from my PPK squad. And of course there is monetized lootbox and squad progression.

Maxed 4 squads, can’t reroll any of them.

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Engineer ammo crates NEED a map icon / 3d marker like the defend objective.

With maps full of mid century farm clutter, no one’s looking for a beige box.

Christ, make them green with bullet-belts hanging out of them, not a generic beige crate.

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honestly hate the options they added in terms of “customisation,” it is ligitimately a step back from what be had in closed beta, as it took away options. Take for example having to choose between backpacks and secondary weapons, it gimps one trait of the squad for no reason, where you would probebly want an option of two.

Just make all options unlockable, with a exp point per option, it allows customization and you to gel different options based on how your inclined, for example wanting to run the infantry squad as anti tank, were as currently there is no reason to pick any of the options bar the engineer for the first two choices, than your left with the only real question of if you take an assaulter or mg gunner. as to stands currently one of the options is starkly better than the rest in most cases, so it is redundant as half of these will never be picked unless by a new player who will then be stuck with a dud squad that can never be peak efficiency. in terms of choosing a backpack or a secondary item, they could just have done a weight system. i might want one guy to have a secondary, the other to have three anti tank grenades, so forcing the player to choose is just bad when the aspect of the squad is a main selling point of the game. if Kirov has a toz b secondary no one else can have a back pack, its just stupid XD