First, I wanted to say a few things about things I have learned while playing this game.
Cheating is much more rare than I realized. In most cases where I suspected cheating was involved, it was more likely it was one of the following situations…
- Player is very familiar with movement patterns on the map and/or is coordinating with fellow team members
- Players level is far above your own and has been poorly matched up for the match
- Server bugs cause the player to essentially become immortal for the match.
It is also important to note that the largest weakness of new players, aside from lack of experience with the game and the map is the terrible performance of weaponry that has not been maxed. Lower level weapons are next to useless at range, where max level weapons are precise and deadly.
Now, that said, what I have noticed is that players in this game that do actually cheat (or at least seem to do so) tend to be higher level characters. One can tell this based on the equipment they have available…like mortars, certain types of planes and weapons, etc. Having them matched with players with players that are essentially brand new (lower than level 20) is just abusive and contrary to the intent of hooking new players on the game.
The matchmaking system in this game needs a huge improvement. I feel there isn’t any situation that justifies matching a top level player against a new one.
I would suggest a block in place for players below level 20 in campaign. In fact, it would be best to group players below level 20 based on campaign level in the 5s…level one to five in one group, 6 to 10, 11 to 15 and 16 to 20. After level 20 most players are competent enough IMO and dedicated to the game, so they can be matched with all player levels 21 and beyond.
The second suggestion is one I have made before…a “war game” mode where a player is put on a map with the exact same soldiers they started the game with, completely unleveled, and face fellow faction players. No tanks, airplanes, artillery, etc. Players, when killed, “sit down” to indicate they are dead and then disappear from the map.
There would be no progression from this mode. It is simply practice. This would allow brand new players the opportunity to hone their skills before facing real players in open play.
I believe that both of these suggestions would reduce the impact that cheating players have on game player retention.
Thanks for reading.