This is my suggestion about Campaign System, and this is example.
I felt many problems of one-dimensional Campaign system, so I suggest more improved one.
Now the campaign will be divided into three sectors. Weapon and squad/ vehicle/ aircraft.
You can choose a sector that you want to grow up.
And you also choose and raise a specific weapon or squad depending on your preference in same tier, same sector. There’s no limit to the order.
If you unlock all contents of that tier and sector, you can move on to a next tier.
In addition, low tier weapons and vehicles, aircraft can be added, such as half-track, AA vehicles.
And new type of squad can also be added in any tier.
Now there is no need to add forcibly more powerful weapons and vehicles to a higher level, just add weapons and vehicles at appropriate tier.
This suggestion requires just simple, small changes, not a huge and complicated changes.
This game is still in Beta, so Devs, consider my suggestion.
My suggestion will make this Campaign system much more expanded.
- That pic is not a completed Campaign system(just a example), so detail doesn’t matter. Point is the ‘form’.