My now fifth Enlisted update/suggestion

Hello again everyone, some updates and hours of grinding later i have refined some ideas and made some new.
this reaches from bugfixes to new Squads, Vehicles and Tanks.

  1. Bugfix
    bugs are always emersion breaking so i have collected one that is not so important but still should be fixed at some point.
    a) in German squads (at least) the gun glitches into the coats (in game)

  2. Weapon skin system
    Now i know what you think but here me out. this is not supposed to be some Vanguard or Battlefield V like Weapon skins but more realistic like rust on a gun, some cloth or pliofilm for the US.

  3. Flak 38
    most maps in the game have either an Flak 38 or an russian 52-k. every single one of them is unusable which is a waste. they would be that strong but not armoured beast that every Tanker is afraid of.
    they would have 3 ammo types.
    one Ap round. an high explosive and one with a time fuse which could be customly set.
    the Ap and he are clear but i’ll need to explain myself on the Time fuse.
    you set it at what meters you want the round to explode and shoot it. it then explodes in the air.
    there would also be an aa funktion like the distance measuring in War thunder. you look at a plain and a bar fills up. this takes 5 seconds and then it gives you the shhoting scircle that you have on the 2cm flak38 and the distance of the plane is shown. this is used for the bombing runs which are constantly spammed on objective. 5 he (with or without time fuse) and no more bombers in the sky!

  4. New squads
    a) one squad i have imagined to be nice is an light mg gun tank like the Matilda 1 or the Pz1 which would get their own category. now you say: thats pointless. but i think an Drivin armoured Mg34 is not to mess with (as infantery). this would also finally give sense to the weak at guns like the boys, the sturmpistole or the PzB-38
    b) commander tanks
    similar to the light tanks should be commander tanks. lightly armoured and undergunned to fight an real threat (for example the panzerbefehlswagen 1) would be the commander tanks. the difference? they can call in artillery strikes. making them high priority for every defending side.

  5. new Tanks
    while some not new to the game should still be new to a campaign. for example the Pz 3 j1 should be added to tunisia. but some entirely new tanks are nice too like an chi he and M4a1 to pacific. or an sdkfz 222 in tunisia

  6. some new map vehicles.
    a) what is a map vehicle?
    a map vehicle is an transport vehicle like the willis jeep or the kübelwagen
    b) half tracks.
    an armoured transport equipped with open Mg gun nest at the top. sounds neat right? things like that where key component of blitzkrieg and advancing in to enemy territory.

  7. Explosive packs
    we now got tnt charges which make the unrealistic and op explosive packs obsolete. remove them and give the players compensation for it.

that was everything (for now)! please remember that this is just my opinion.
and if there are grammar and spelling mistakes that english is not my first language.
thanks for reading! see you in battle.

8 Likes

TNT does not replace explosive packs. They are actually intended for different uses. The explosive pack is still OP when it comes to dealing with tanks.
TNT wasn’t meant for the primary use of killing tanks. Rather it was put in as a tool to break through certain fortifications, and ambushes. Unfortunately, the current state of the game doesn’t promote these uses as much as they could/should.

4 Likes

but still there are TNT packs, explosive packs, AT mines, AT guns, Rocket launchers and other Tanks to destroy Tanks. all of that gives Tank players a reason to camp in their gray zone and be unreachable which p*sses off all infantry players who then complain about it.

2 Likes

The solution won’t be found in taking things away, but rather adding more reason for tanks to move forward. Risk vs. Reward.

For example, I put a suggestion in yesterday for mine packs to be added so that minefields could be more common-place. On top of this suggestion, I added that I think tanks should be able to help clear AP mines, and get +15 points per mine destroyed in this manner.

Tanks are going to sit back in the grey zone because it gives a high reward vs. low risk. If you can find ways to make the value of them pushing forward higher than that of sitting in the greyzone, most will start pushing forwards. Incentivize them pushing forward, not penalize them so much for hanging back. To be fair, there are sometimes that hanging back on a hill is the most helpful thing to the team currently. Though there is nothing incentivizing them to push forward.

3 Likes

its a nice idea but in which slot will they go? and why put down a minefield if i can cook a grenade for 5 seconds and get the same results? the grenades are just one hit machines that are hard to defend against with tanks

1 Like

yes to all but this as it offers so very little to the amount of work and resources it would take up

2 Likes

would still be pretty cool