my feed back after my 1st 100 hours in game
the game has some really good maps and gameplay mechanics, the graphics are really and the controlls are rather good,
but i have problems with
-how soliders can carry two weapons, more and more people are starting to duel use MG34, FG42, M2 carbine and tommy guns
-how arty can be called onto an objective in invasion, the goel is to capture the point not blow it up
-with the new update how weak arty is
-how OP and unrealistic bombers are with the constant bombing, [bomber did not really target troops or tanks during ww2] fighter-bombers did target a lone tank but not in a city]
-how little of AA choice troops on the ground have to counter air
-how weak the current flak flakvierling is with low damage and low ammo cap
-how usless the flame thrower is, death by fire is one of the most painful ways to die, but yet people just shoot past the flames and just get “lit” on fire, there should be some form of suppression infront of a flame thrower when he pulls the trigger, not when people get set on fire the, to represent the sheer fear of dying by fire
-melee is very over powered and not really fair, more people are just starting to run into buildings and just stabbing every one and there bots, you should not be able to just stab some one once to kill them instantly
-the new tank FOV make tanks very shit to use
-the tnt charges are very op considering that they are just classed as a normal grenade, there kill range/throw ranges are better the a frag grenades, due to the fact that your troops wont peg a tnt charge
-alot of the russian side smgs often work like lazer beams, i dont find it happening to me but i use them and i find them really unfair
-people use how fast you can stance changing to avoid getting shot, is this the realistic game you say you are working or are you trying to make a COD/battlefield hybrid
-lack of an aussie server, or much more lack of a server for aussies to play on without the lag delay
flame throwers are really usless
I have no problem with 2 guns, but let them move at 2 km/h when running and regularly fall over on uneven terrain with the message “you are carrying too much”. If they don’t move, this should not be a problem, just very unrealistic.
I think this is important to get changed, sometimes it looks like a whac-a-mole simulator (though I also abuse this). It’s ok for me to get to the ground quickly, but it should be slower to stand up. Also your aim should be very bad after you crouch/stand again.
I like them, that makes those assaulters feel like the “beginner’s squad” whereas Germany the hard/realistic level. Until Madsen. ![]()
I mentioned them a few times, finally someone else as well. Very good collection, thanks!
I agree with some points but disagree with majority of your Points.
Artillery is not useless. Its still a strong tool to disrupt the enemy, you shouldn’t be using it by sitting in the back of the Spawn, without fighting at all and just spam 7 every 40 sec. I’ve seen a ton of teammates that does this and they ain’t even helping the team
Soldiers carrying 2 weps are limited by ammunition. Its much better to just use Backpack
Bombers are OP yes
How Anti Air is useless yes and needs a buff
Flamethrower should be buffed yes
Melee you are wrong on this one sorry. Melee cannot kill in one hit unless they have the Perk or an Axe which is rare. Guns can still kill melee faster and its a huge risk and a reward, its not overpowered. If you are unable to kill Melee Players you are just bad in the game period
New Tank FOV does makes me dizzy on Zoom I agree
TNT Charge is kinda strong yes, but nerfing them would make killing T-34-85 unkillable.
Russian SMGS are fine, they were known to be the best CQC weapon in WW2 and had no contest. Germans has the LMGs in the other hand.
Changing Stance is a valid tatic, adapt to it and predict where to shoot. If you have issues killing players with this again you’re just playing bad
Server wise Asia one needs to be added back
I think melee fight changed to the better in the last weeks, but before that a single Rambo could wipe out a 5-7 soldier squad in no time with a single knife, just running and click-click. (Maybe still, but my playstyle has somewhat adapted, so can’t say.)
I don’t get how could that happen, these are soldiers with physical bodies, you should not be able to get in and singlehandedly kill 7 persons unnoticed, unblocked and unharmed in a row in the same room even if you’re much better than one of them.
So it was too arcade for me, your AI teammates blocking your shots but not the enemy, and when downed you switch to your next…downed mate, then the third one, who is not facing the enemy but looking some flowers through the window?
I think it’s not only about “git gud” but also about need for better melee simulation.
Ah, I knew I forgot something. Period.