First off this is a really pretty map, I like it a lot.
However, I feel that both teams being equal the Japanese are at a major disadvantage at nearly every point except the ship. More specifically having played both the Allies and Axis a decent amount, the cave is just terrible for the Japanese. The distance that a rally has to be placed from the point forces the rally to be in the open. Japan must enter from the sides (the sides being in relationship to the enemy). But the US has a straight shot directly into the cave with also an elevation advantage on the top side. I don’t know if there is an EZ solution but i have a few ides that don’t require a complete rework of the map. (These are sperate ideas not to be combined)
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If there is a way to allow Axis to build rallies closer to the point without allowing the Allies to do the same. This would be the easy fix
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The cap point center could be moved closer to the Axis side and allow the capping from outside/back side the cave. This would allow the Axis to get into the cap zone more easily and force the Allies to clear the cave and then the top side/back side.
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Keep the cap zone and build zones the same but add a lot of cover for the Axis to move up.