Hello developers and community!
I would like to suggest a vital balance tweak for the Attack/Defense game modes. Currently, the “Invasion” dynamic feels broken because defending Engineers have absolutely no time to build fortifications (barbed wire, barricades, rally points) before the attackers are already on top of the objective.
To fix this and make the Attack/Defense mechanics truly meaningful, I suggest the following changes:
- Preparation Phase for Defenders: Give the defending side a 30 to 60-second head start at the very beginning of the match. During this time, attackers should be locked at their spawn point. This will finally allow Engineers to utilize their building mechanics properly and set up basic defenses.
- Spawn Advantage for Attackers: Historically and tactically, an assault happens when one side has numerical superiority. To balance out the new defensive preparations, the attacking side should get a faster spawn wave timer or the ability to spawn more squads simultaneously at the start of the assault.
This would make the gameplay much more strategic, intense, and realistic for both sides. What do you think, community?