US air spawned planes come in at medium speed and move downward towards the battlefield.
Japanese planes come in at 0 speed on their carrier and move horizontally to the battlefield.
This leads to a situation where the US plane arrives at the battlefield first, completely undisturbed by Japanese pilots, and can drop its payload on the freshly-spawned Japanese infantry.
To avoid this free bombing run on the US side, move back the US air spawn for planes further from the battlefield so their plane arrives at the battlefield a bit later than it does now.
What do you mean? All carrier capable airframes are carrier based. All that flat out are not carrier capable get airspawns. P-38 is the perfect example. You will never get one of them things in the air off a carrier. Maybe if DF gave you some army planes, then you would get airspawns as well. As is, adapt and overcome. You have AA. Use it. You get to the battlefield second. Use that to go after the American planes as they head back to rearm. Shoot em in the back. Our tails are incredibly fragile. 109’s shoot a P-47’s tail clean off in 1 shot (ask me how I know)
Take advantage of what you have and flip the table. Don’t just go crying to Daddy DF to rig the game for you
if one team has only CV spawn planes and other has CV and air spawn based planes, then fix to the problem isnt use AA. air spawn is simply superior cause it gets high speed and altitude giving big advantage to US based planes cause iirc all japanese planes are CV based planes.
cause you cant put big planes on CV, then they should ditch CV and just have both teams spawn in air.
when you fail the subject completely. this has nothing to do with countering or not countering us air power, but balance in time to arrive to cap point.
do you understand difference when one plane needing a minute to come to cap point after spawn and other needs 30 seconds to come to cap after spawn cause they have different spawns?
“counter us air power” aka, continually shoot down unskilled air spawn dipshits until you literally run out of ammo and die, then get spawnkilled during takeoff
Literally making japanes players run out of ammo by throwing airspawns is a viable strat I’ve had happen to me once
I find that often, the only thing that kills a Japan fighter is a P-38 spawning directly behind and above it…
So yeah, ideally they should give allies a free slot that can only have carrier based aircraft and not allow air spawns. Either that, or only have carrier spawns like they did in the test server, a little goofy but easier to implement.
Do you understand not everything needs to be perfectly symmetrical and asymmetric balance has an appeal all its own? You don’t need to have dominance or equality in every sector. Each side can have its pros and cons. Thus each side fights differently and offers a different experience. They need to be comparable obviously, but don’t necessarily have to be perfectly equal
Ask DF for some IJA planes. Those should get airspawns. Problem solved
lol
so you propose asymmetrical balance exactly how? by having japan be inferior in everything?
so instead of easy solution of everything being airspawn, you want people to request 5-6 planes that will be implemented next year at earliest? even though US can have airspawns from BR1?
Aircraft takeoff on spawn is the best way to limit suicide bombers and plane cyclers, so I think it should be expanded. They should add airstrips for land-based aircraft to all maps, except d-day; they can just move the allied air spawns back an equivalent distance there.