For the sake of realism the 10 round mkb42 h shouldn’t even be in game as it wasn’t used in combat
But it’s literally realistic. If the gun could literally only hold 10 rounds then it should be as it is
Bare minimum for an assaulter weapon. It’s a pretty important threshold.
Wasn’t used in combat. Not realistic to see it in game.
Where has this ever been stated?
In a squad based shooter it is in fact important to be able to kill squads
You can kill squads even if you reload mid fight
That significantly increases ttk and gives enemy chance to counterattack
So it’s not a slaughter? An equal fight, oh no whatever will we do?
I agree with the sentiment but since prototypes are apart of this game then they should at the very least function as they should. If that magazine only holds 10 rounds then the case is closed
That’s not balance that’s a disadvantage
The fake mag size is part of the game too
Some guns are harder to use, most balanced guns have a disadvantage.
If u don’t see how a 10 rounder 2 shot weapon isn’t hard to balance idk what to tell you. Isn’t worth the trouble. Isn’t worth crippling a current weapon.
Sometimes the hardest things to do are the most worthwhile things to do.
It’s already terrible at br3, it’d be better at br2.
See I not that against 15 rounder at br 2. While I disagree I can see the argument. I’m just against changing it to a 10 rounder in general. Personally I use it at br 4 for my assault engineer squad along with mkb42m

I said not THAT against.i still have a negative opinion it’s just not that strong
The topic didn’t mention it being a 10 rounder. Moving the current mkb(15) to br2 has no downsides because even at br2 it won’t be very powerful.
dissagree then we are gonna get a federov 15 rounds on br 2 if things keep going this way