Move the MKB 42 (15) to BR2

The MKB 42 (15) is currently on BR3, but it is overtiered in my opinion. People automatically look at it and see ‘BR 5 weapon with lower capacity’, but not the stats themselves. While the damage is fairly high at 9.6, however the rate of fire is only 500 rounds per minute, with 80 DPS. This is a decent DPS stat, but this is offset by having to constantly reload due to the small magazine size, which has a very real chance of becoming even smaller (the magazine historically holds 10 rounds). There is a fairly similar gun already on BR2, the MKB 35/III. While it has a 100 RPM slower rate of fire, it has a 25% larger magazine that can hold 20 rounds instead of 15 and 66m6 DPS, so if both are on BR2, it would be a trade off in terms of sustainability or agressiveness.

Additionally, comparing it to other BR2 and 3 guns it faces in terms of DPS and magazine sizes; PPS 43 (89.3 DPS 35 rounds), PPS 42 (77.05 DPS 35 rounds) Owen ( 91.8 DPS 33 rounds), M1A1 ( 94.3 DPS 30 rounds), and Lanchester (78.2 DPS 32 rounds). In all these cases, the DPS is either slightly below or much ahead of the MKB’s, and all have at least twice the ammunition that can be used.

So, for these reasons, I propose lowering the MKB (15 rounds) to BR2 from it’s current position in BR3.

EDIT: Just to clarify, this suggestion is in place assuming that the magazine capacity is not changed to it’s historial 10 round capacity, which is likely considering the Stinger and Scotti have had a very incorrect capacities for a good while (soon approaching 2 years in a couple months in regards to the Stinger) and the devs have refused to do anything about it despite much player feedback. While I want the capacity to be corrected (Change MkB 42 H (15) mag model to match the capacity), the point of this post is to move the gun as it is now to a more viable spot, with the ability for the magazine capacity to be corrected and rebalanced later on.

Should the MKB 42 (15 rounds) be moved to BR2?
  • Yes
  • No
0 voters
7 Likes

The velocity, consistent 2 shot, and decemt dispersion make it br 3 worthy.

Here before someone says erm akshually it should be 10 rounds

3 Likes

I have no opinion on the current suggestion, because the MKB should first be corrected to 10, before any other balancing changes are made…

The correction and balancing changes should come at the same time, preferably…

13 Likes

Called it

More like you said it, and then I wrote it, because it was a reminder.

I’ll say what I’ve always said. Gameplay + balance > realism. 10 round 2 shotter is not fun

1 Like

Unimaginative attitude.

Of course you can make that possible, you just haven’t thought of it, which is a failing on your part if anything.

9 Likes

Ok then help me imagine: how is a 2 shotting 10 rounder fun?

1 Like

It’s like a slightly worse m1 carbine that can go full auto, what’s so unbelievable?

5 Likes

Well the m1 carbine has 15 rounds last I checked. And the rof difference is only around 100. And the m1 carbine is a default rifle. And the m1 isn’t even that good.

So yeah they’re nothing alike lmfao

5 round separation, I wouldn’t mind if the mkb 10 was br1 to make up for it.

The mkb (10) should be a rifleman weapon as well.

That’s your opinion, but a gun is only as good as it’s user

3 Likes

5 rounds = 50 percent more btw.

Ah yes a br 2 automatic weapon available to everyone. Genius.

And I’m good with the m1 carbine. Other weapons are better. Has nothing to do with user. Asinine argument.

Misleading percentage here, sure it’s 50% more but when refering to such small values big percentages don’t mean as much because both values only have a 5 round difference (quite a small gap).

Most rifleman weapons at br1 have 5 rounds and are capable of killing a practical max of 5. The mkb carries 10 with a practical max kill count of 5 (assuming body shots).

You clearly ignored me when I said I’d make it br1. And if a automatic gun only had 10 rounds it’d be more effective when in semi auto anyway.

1 Like

50 percent is 50 percent buddy. The reason it’s a small gap is cuz ur trying to make an abysmally dogshit weapon.

assault rifle at br 1 for riflemen. Need I say more

Let me explain to you something about balance. Minx maxing and trying to balance based off the average of those extremes does not work in pvp shooters. You will always end up with either dogshit or something op. There will always be situations where it’s useless or oppressive. Min maxing does not make for fun engagements

The mkbs competition at br3 is guns such as the Thompson and ppsh41 box. NO amount of buffs will make it better or anywhere near as good as those guns.

Even if it remains a assaulter weapon with 15 rounds it shouldn’t remain at br3.

4 Likes

Yes. When it’s so terrible, which you claim, then there’s no problem here. A shit weapon being available to everyone makes it no better than a shit weapon being available only for assaulters.

It is as good lol. It has just enough bullets to take out a squad.

Also if you want to talk about historical accuracy. The mkb42 h 10 rounder wasn’t used in combat and thus shouldn’t be in game.

It’s a shit weapon. Low tier riflemen shouldn’t get assault rifles. Both can be true at the same time.

Which one is it?

It can be a capable weapon but no where near as good as fellow br3 assault weapons.

It’s too late to remove it now so I at least want the version we have in game to be the closest possible to reality.

3 Likes