The MKB 42 (15) is currently on BR3, but it is overtiered in my opinion. People automatically look at it and see ‘BR 5 weapon with lower capacity’, but not the stats themselves. While the damage is fairly high at 9.6, however the rate of fire is only 500 rounds per minute, with 80 DPS. This is a decent DPS stat, but this is offset by having to constantly reload due to the small magazine size, which has a very real chance of becoming even smaller (the magazine historically holds 10 rounds). There is a fairly similar gun already on BR2, the MKB 35/III. While it has a 100 RPM slower rate of fire, it has a 25% larger magazine that can hold 20 rounds instead of 15 and 66m6 DPS, so if both are on BR2, it would be a trade off in terms of sustainability or agressiveness.
Additionally, comparing it to other BR2 and 3 guns it faces in terms of DPS and magazine sizes; PPS 43 (89.3 DPS 35 rounds), PPS 42 (77.05 DPS 35 rounds) Owen ( 91.8 DPS 33 rounds), M1A1 ( 94.3 DPS 30 rounds), and Lanchester (78.2 DPS 32 rounds). In all these cases, the DPS is either slightly below or much ahead of the MKB’s, and all have at least twice the ammunition that can be used.
So, for these reasons, I propose lowering the MKB (15 rounds) to BR2 from it’s current position in BR3.
EDIT: Just to clarify, this suggestion is in place assuming that the magazine capacity is not changed to it’s historial 10 round capacity, which is likely considering the Stinger and Scotti have had a very incorrect capacities for a good while (soon approaching 2 years in a couple months in regards to the Stinger) and the devs have refused to do anything about it despite much player feedback. While I want the capacity to be corrected (Change MkB 42 H (15) mag model to match the capacity), the point of this post is to move the gun as it is now to a more viable spot, with the ability for the magazine capacity to be corrected and rebalanced later on.
Well the m1 carbine has 15 rounds last I checked. And the rof difference is only around 100. And the m1 carbine is a default rifle. And the m1 isn’t even that good.
Misleading percentage here, sure it’s 50% more but when refering to such small values big percentages don’t mean as much because both values only have a 5 round difference (quite a small gap).
Most rifleman weapons at br1 have 5 rounds and are capable of killing a practical max of 5. The mkb carries 10 with a practical max kill count of 5 (assuming body shots).
You clearly ignored me when I said I’d make it br1. And if a automatic gun only had 10 rounds it’d be more effective when in semi auto anyway.
Let me explain to you something about balance. Minx maxing and trying to balance based off the average of those extremes does not work in pvp shooters. You will always end up with either dogshit or something op. There will always be situations where it’s useless or oppressive. Min maxing does not make for fun engagements
The mkbs competition at br3 is guns such as the Thompson and ppsh41 box. NO amount of buffs will make it better or anywhere near as good as those guns.
Even if it remains a assaulter weapon with 15 rounds it shouldn’t remain at br3.
Yes. When it’s so terrible, which you claim, then there’s no problem here. A shit weapon being available to everyone makes it no better than a shit weapon being available only for assaulters.