could be an option, but it would start a domino effect and other calibres would also need to be adjusted to historical lethality.
In the end Axis would still come out better with that.
yeah higher the damage, higher the chance to skip downed and kill the soldier instantly.
I want to include that too in my stats but I dont have the formula, do you know how the game calculates it?
to be honest there’s some artificial balancing regarding damage after all if we look at bolties. So i don’t think it should be that much of an issue.
Regarding balancing theres another way which is lower rate of fire having better accuracy (But that should be a topic of it’s own)
But feel free to make a suggestion regarding SMG balancing between hit power , velocity , rate of fire , capacity and accuracy (Ideally topic per weapon describing them + historical documents would really help too)
But regarding muzzle velocity imo the only SMG where that truly hits very hard is Thompson since i do think the bullet justs dies mid flight due to lack of velocity which u could actually test in pratice room.
The barrage balloons in there are destructible however Thompsons with .45 acp suffers extremely in and it wont be able to reach the balloons.
but 800 and 35 is ?
I would have mentioned machine guns instead since all of them do the same damage, except for a few like Japanese machine guns in 6.5 Arisaka or RD-44.
I actually wrote multiple suggestions, suggesting new SMGs, nerfing or buffing current ones, BR changes ect…
I feel like it was made into a pseudo assault rifle before the merge to balance it against the StG44, but the lack of muzzle velocity makes it difficult to use over long and medium ranges.
Don’t forget that Soviet body armor reduces the damage of german SMG from 6.8 to 6.1 ![]()
Well besides the 6.5 and RD 44 there’s also due to the them only having 10% (I do think it should be 20% like other weapon)
But anyway i will be off as to not derail this topic from it’s original idea
True, I have tried. ![]()
just looked into LAI publications article on PPS-43, they ran the same test on it as on FNAB-43 and found that the fire rate is actually 800 rpm for PPS-43, so much for the 600 rpm nerf.
Well depends on the version of the FNAB actually 2 variants of the FNAB with 2 different rate of fires Type 1 the slow rate of fire and Type 2 that is in game the high rate of fire:
The Type 1 was fully machined, a more expensive and complex process.
The Type 2 shifted to a simpler manufacturing process, using sheet metal assembly with some machined parts to reduce costs and speed up production late in World War II.
Even if its true (and I doubt it would be) we have the Type 2 in game, the same type 2 that is tested by LAI publications.
So luckily we don’t need to deal with the type 1 and 2 differences which is probably impossible to solve due to the lack of information available, unless someone who owns a FNA-B 43 type 1 in working order offers it up for testing.
Sorry but i have no idea where to find it again. I saw it not too long ago, maybe 2-3 weeks back on a different post about the fnab. Euthy closed the post and responded it’s already been confirmed for a rof change instead of changing it’s BR
That is indeed the Orita 1941 not the FNAB
Is also possible I remembered wrong too lol
In an older video, they got a 720 rate of fire for the PPS 43.
Then Type 100 (late) would require also a buff to 7.2 again. And maybe but in on BR IV then? ![]()
And maybe buff the damage of the Tokyo Arsenal from 6.7 to 7.2 and put it on BR V?
At least they would have a better SMG then the useless piece of trash aka “M2 carbine sawoff”
The weapon is reliable, accurate, and simple to operate. Its rate of fire is reduced compared to the PPSh-41: announced at 1000 rounds per minute for Shpagin’s weapon, and at 600 for Sudaev’s. Our personal measurements on a shooting session are however different: 1081 rpm for the PPSh-41 and 804 rpm for the PPS-43… beware of the announced data!
And on this video they have a claim for 720 rounds per minute in the description.
NGL, wonders of modern technology make measuring fire rate much faster and much more accurate.
As for the significant 100 rpm difference, either one PPS’s spring got a little loose or there are inherit differences in production which is possible in a long production run.
I guess ultimately, the 700 rpm is the most realistic.
This is correct - however why is nobody seeing an issue with this? Shouldn’t Soviet SMGs deal 4.5 by that balance logic? Like… you know that PPS also only 3 hit kills up to 10 meters aswell?
Y’all are looking at the gun wrong it is the king of mid to long range squad wiping at tier 2 its a straight lazer beam with a needle point iron sight at close range you can prefire hot contested corners and not get punished with a empty clip but yes good players with Russian ppsh box, pps series or American Thompson will out gun only in close range if y’all both start shooting at the same time but get better I have dropped plenty of 200+ kill games with triple assaulter fnab squads
This weapon is completely balanced with the exception of the fire rate, which is not at its historical fire rate. It’s missing 100 to half of the historical fire rate. With many sources placing it somewhere around 600. If they would just up the fire rate they wouldn’t have to downtier, And it’s an issue that would please the historical accuracy fanatics so that’s two birds one stone. If I were to make any measures further it would be some slight vertical recoil reduction, but I think it would be better just upping the fire rate to see how it performs since it is already a laser beam it’s as pinpoint accurate as any of the Japanese bolt rifles for its effective range, And even if you’re willing to miss a bullet or two you can still go beyond the effective range in full auto/burst.