You’re actually asking for copy of Beretta M38A 40 and Beretta M38/42, I don’t see the point of doing so.
If the default firing rate is above 800, it will reach over 900RPM at max level. Compared to other axis smg in BR 3, it’s better in all aspects. It’s unreasonable to expect such a weapon stay at BR3.
The current performance of FNAB is more in line with BR 1, but the axis already have enough more BR 1 smg. What this faction really lacks is the BR 4 smg, which only has one option.
No, they would not be carbon copy weapons, and the default ROF of the FNAB should be around 600 with it maxing out at 690, the SAME as the PPS-42. I had stated that it would be in the same general vacinity as the Beretta which maxes at 630, and no one seems to have a problem with the Beretta. I don’t know which weapon your quoting when you say default 800 and maxing out at 900, what weapon are you talking about? I haven’t incinuated the FNAB should shoot that fast, or even want it to be buffed to that ROF for that matter, even though the FNAB was capable of it. And to be honest, the PPS-43 shoots 800 maxed, so why couldn’t the FNAB and still be BR2? Because it carries 5 extra rounds in a magazine? Hell, the Soviets have the PPD-34 that shoots 920 maxed at BR1, shouldn’t it be at BR3, or are you only anti making German weapons competitive? ![]()
We’re not talking about super buffing the FNAB, just making it more correct and actually usable at BR2. And lets be honest, even dropping it to BR1 it should have a ROF increase, especially with the PPD-34 shooting 920. Or how bout this, we buff the FNAB to 800 base, 900 max and drop the magazine size to 20 rounds and put it in BR1? It would still be at a disadvantage to the PPD in magazine size and ROF, and it did also come with a 20 round magazine. ![]()
Sometimes I really feel like discussing balance on forums is a waste of time ![]()
Oh if you feel like it’s bad here some times, try posting any pro-Axis suggestion in the Russian forum.
Correct, the FNAB should be BR3 at that point, but shouldn’t the PPS-43 since it also shoots 800 with a 35 round magazine. Does five rounds make that much difference when it comes to BR rating?
6.7 damage = 3 shot vs 13.5 hp
6.8 damage = 2 shot vs 13.5 hp
Within 10 meter so it does
well, Pps-43 actually has 700 rpm by default and 810 max upgraded, same as Type 100 (early) also on BR2.
Though personally I would move Type 100 (early) up to BR3 and give it back the 7.2 damage.
Move M1A1 Thompson to BR3 and add M1A1 with 20 rounds to BR2
Give PPS-43 is HA 600 rpm fire rate by default and give PPS-42 500 rpm by default and drop it BR1.
That way Soviets would have some BR1 SMG alternatives and BR2 SMGs would be about equal in power.
Japan would need some new SMGs on BR2 though…
so? thats just downing.
you also overlook muzzle velocity.
| weapon name | damage at 10m | fire rate | muzzle velocity (m/s) | time to kill at 10m (s) | time to down at 10m | time to kill at 10m (vitality) | time to down at 10m (vitality) | |
|---|---|---|---|---|---|---|---|---|
| Mp40 | 7,00 | 570 | 400 | 0,2355263158 | 0,3407894737 | |||
| Pps-42 | 6,7 | 690 | 450 | 0,1961352657 | 0,2830917874 | |||
| Lanchester | 6,8 | 690 | 400 | 0,1989130435 | 0,2858695652 | |||
| M1A1 Thomson | 8,2 | 690 | 265 | 0,2116488925 | 0,2116488925 | |||
| Type 100 (early) | 6,7 | 810 | 350 | 0,1767195767 | 0,2507936508 |
Im still working on the sheet, but eventually it will include even more info.
I also plan on sharing my calc too.
There’s still RNG involved with downing + down perk but atleast using a smg a down person within pb would die either way since realisticly people will spray full auto at close range.
But one could also say if the rate of PPS is lowered to their HA their damage should be adjusted perhaps similiar to the Red PPS event in which dealt 6.9
could be an option, but it would start a domino effect and other calibres would also need to be adjusted to historical lethality.
In the end Axis would still come out better with that.
yeah higher the damage, higher the chance to skip downed and kill the soldier instantly.
I want to include that too in my stats but I dont have the formula, do you know how the game calculates it?
to be honest there’s some artificial balancing regarding damage after all if we look at bolties. So i don’t think it should be that much of an issue.
Regarding balancing theres another way which is lower rate of fire having better accuracy (But that should be a topic of it’s own)
But feel free to make a suggestion regarding SMG balancing between hit power , velocity , rate of fire , capacity and accuracy (Ideally topic per weapon describing them + historical documents would really help too)
But regarding muzzle velocity imo the only SMG where that truly hits very hard is Thompson since i do think the bullet justs dies mid flight due to lack of velocity which u could actually test in pratice room.
The barrage balloons in there are destructible however Thompsons with .45 acp suffers extremely in and it wont be able to reach the balloons.
but 800 and 35 is ?
I would have mentioned machine guns instead since all of them do the same damage, except for a few like Japanese machine guns in 6.5 Arisaka or RD-44.
I actually wrote multiple suggestions, suggesting new SMGs, nerfing or buffing current ones, BR changes ect…
I feel like it was made into a pseudo assault rifle before the merge to balance it against the StG44, but the lack of muzzle velocity makes it difficult to use over long and medium ranges.
Don’t forget that Soviet body armor reduces the damage of german SMG from 6.8 to 6.1 ![]()
Well besides the 6.5 and RD 44 there’s also due to the them only having 10% (I do think it should be 20% like other weapon)
But anyway i will be off as to not derail this topic from it’s original idea
True, I have tried. ![]()
just looked into LAI publications article on PPS-43, they ran the same test on it as on FNAB-43 and found that the fire rate is actually 800 rpm for PPS-43, so much for the 600 rpm nerf.
Well depends on the version of the FNAB actually 2 variants of the FNAB with 2 different rate of fires Type 1 the slow rate of fire and Type 2 that is in game the high rate of fire:
The Type 1 was fully machined, a more expensive and complex process.
The Type 2 shifted to a simpler manufacturing process, using sheet metal assembly with some machined parts to reduce costs and speed up production late in World War II.
Even if its true (and I doubt it would be) we have the Type 2 in game, the same type 2 that is tested by LAI publications.
So luckily we don’t need to deal with the type 1 and 2 differences which is probably impossible to solve due to the lack of information available, unless someone who owns a FNA-B 43 type 1 in working order offers it up for testing.