Move stug3f to rating2 to counter kv1

Oh do you mean like how everyone else OHK’s at that BR except the germans (Unless its short 75) and US (No APHE)?

I mean again look to the T-28E, that things shell will literally OHK anything it sees, it has more explosive filler than any other 75/76mm gun at its BR.

Yeah you’re just trolling at this point. It has worse armour, a worse gun and no turret compared to literally anything at its current BR.

Only if you hit the weakspot.
While Im going to make sophisticated guess the stugs 75 postpen dmg will blow out every BR2 vehicle regardless does it hit weakspot or not

You asked how to buff it, its simple as that.

“Just make up random shit and throw it at the wall.” That isnt exactly a reasonable answer is it now.

The only Tanks that dont get OHK’ed are those with spread out crew like the M3 Lee or the T-28E, sometimes the BT-7 due to overpen. Tanks like the T-50 or even the Stuart are almost always OHK’ed when shot with APHE due to how close the crew is to each other.

Those tanks can only get OHK’ed by hitting critical points like ammo, but dont worry about that, since an ATR will also do that, unless your now implying an ATR is a BR3 weapon because it can in theory OHK tanks? Okay tbf, the ATR argument is a bit unfair, point still stands for explosive packs and etc.

Sorry the reason Im calling you a troll here because this is an insane arguement, like I genuinely dont know how to respond.

For context, the Stug 3F has an explosive filler of
image

The T-50 with a 45mm gun, has an explosive filler of
image

The german long 75 has less post pen damage than the Russian 45. The Russian 76mm has this
image

Like what are you even worried about here?

Dunno, seems all viable solutions to me.
More speed, faster reload or better frontal armor sounds all reasonable buffs to make it more appealing.

Its quite rare occurance to get OHK with pz3J1 due to rather poor postpen dmg.
Unlike the stug has.

If I recall pz3J1 has just as much explosive filler as panther.
Yet, I guess due to smaller 50mm round ? it definitely doesn have the postpen dmg anywhere near comparable to panther.

I mean its more the Panther doesnt face off against tanks with spread out crews.

We see this is we compare long 75 AP vs APHE, we all know how bad the M3 Lee is with post pen damage on its 75. A 75mm shell does produce more spalling, however the difference between the shells based on the spalling alone is minute, the real difference comes from the explosive filler, hence why a solid shot 75mm shell is so much worse than a 75mm APHE shell.

Now in reality ofc, this wasnt the case, however this is how the game calculates shell damage, and because the WT community found a way to vote to not change APHE at 3am of the voting morning, it will unfortunately remain that way.

Still an invalid argument imo because of the T-28E.

I get a plenty of OHK’s with the J1 and the 3M honestly, so idk what to tell you there. Mostly on T-70’s and T-50’s and Stuarts.

I mean like, getting OHK’s while shooting centre mass depends a lot less on your gun (as long as it has explosive filler) and a lot more on what your facing.

Not one of those things is viable to justify it in BR3.

Unless you made it reload in 2 seconds, gave it the speed of a Stuart and/or frontal armour equal to the KV-1 at least, all of which make no sense for it, so instead of making some make believe wehraboo wet dream, lets just lower it to BR2 where it can fight more suitable vehicles.

Pz3J1 dont ohk even a t-60 with its postpen.

We must have different pz3J1’s then.

For all I care you can give it a 75mm with MG42’s rof.
If its what it takes to make it viable option.

Shall we lower the KV1 to BR2 as well ?
And KV2 ? To BR3 ?

Theres 0 need for stug in BR2. And it being “iconic” is arguably most idiotic argument and opens a can of worms that simply doesnt stop there.

KV1 is also iconic and according to stalinium diarys, it halted entire wehrmacht alone for 3 days on a bridge. Probably luftwaffe too.
Obviously, it cant do this iconic last stand in BR3 so shall we move it to BR1 or 2 so it can be iconic ?

And these vehicles are suddenly equal to the Stug now? You know I felt bad for strawmanning the ATR argument above, but with you acting like this now, I really dont.

Like if you wanna just argue in bad faith, at least own it.

It being Iconic is merely the cherry on top, and had nothing to do with the arguement.

I mean it did though, there are multiple accounts of this happening, famously one resisted for 3 days against 70 tanks.

And it very much does it at BR3, hence the argument for a Stug to BR2.

If your dying in a KV-1 all the time in BR3, thats just a significant skill issue ngl.

Now this is just plain stupid isnt it.

??? I dont even know how you can physically not OHK it with a Pz3 J1, maybe shooting side on into the rear of the engine block?

they are “Iconic” which was the reason to lower stug to BR2.

And also because BR2 fights BR3 but thats a problem that should be addressed by not letting BR3 sealclub BR2 rather than move BR3 equipment to BR2.

Never had issues with KV with pz4F2 or other long 75’s.

Quite easily, as you see the “postpen detonation” doesnt blow up the entire tank unless hitting critical modules and not always even then.

Unlike the stug does.

RIght first, critical error in misunderstanding tank destruction mechanics, the test drive is a terrible place to test tank destruction.

Because none of the tanks in there have crew (some show ghost crew members who arent actually there, you can actually hop right into any of the tanks on the test range because of this), it doesnt allow for the in game tank destruction mechanics to work as intended.

Its why if you abandon your tank, your tank often takes more hits to kill, while as long as you kill all the crew in the tank, the tank will instantly explode, this works as well if say the commander alone is outside the tank repairing it.

IE. If you kill 1 crew member with no one else in the tank, that tank will instantly be destroyed, you can easily test this with an ATR in a match if you like.

Now Try again with the 4E and 4F1. Completely missing the mark there. But dont worry, this issue can be fixed by moving the Stug to BR2.

Still isnt the reason, as I have explain already now, but do please continue to not read what I type.

Well see thats the funny thing about the Stug 3F, there is nothing on it that justifies its existence at BR3, from its cramped (therefore easy to OHK) crew, casemate nature and lackluster armour.

I mean we have been over this no?

What about the Stug 3F is BR3 material, and dont say the gun, because even that isnt as its the much inferior version to the other long 75’s.

Pretty sure the critical parts of tanks still does exist there.
And since the pz3J1 does indeed have terrible post pen detonation dmg I doubt the result would have been any different with crew.

Unlike the stug that most likely would have one shotted it with ease, by post pen detonation destroying critical modules or by just killing the entire crew.

Which is again a problem of BR3 being capable to fight BR2 which definitely wont be solved my moving BR3 equipment to BR2 it simply just shifts the problem.

The sorry thing is that GE TT tree is full of obsolete stuff. Cant really move everything to BR2 because meh muh this and that is not good at BR 3 - 5.
Again it wont solve the problem but rather shifts the issue.

So either buff it to suit better in BR3 or just forget it like dozens of other duplicate items that are obsolete.

It very much would, though the fact that you dont know that tells me you dont use it very often at least.

Why not test it with the stug then? They are about as inconsistent as each other in destroying an unmanned T-26. (Ammo is the only sure fire bet, sometimes hitting the engine on an unmanned tank destroys it, sometimes not, I just set an engine fire and leave it, normally its not worth pumping another 1-2 AP shells into it to hope the game clicks and decides its destroyed now. This is the same from a 37mm to an 88mm)

Still not justifying why the Stug 3F isnt Br2, and as I said before, but again you dont appear to read what is said, ±0 MM is ideal, I totally agree, but simultaneously, the Stug 3F is a BR2 vehicle, also we dont have ±0 MM and there is no indication we will ever get it, so trying to argue it that way is just flawed at best, disingenuous at worst.

Please answer the question, what about the Stug 3F is BR3, because that gun alone certainly isnt, in fact there are plenty of example especially now of TD’s going down for less.

Dunno perhaps because of 75mm long gun ?

Buff it or forget it like dozens of other GE equipment that becomes obsolete at very second when you unlock next vehicle.

Like what examples ?
Lets pretend that we agree to move stug to BR2. Its now done and obviously because game is going to direction of almost full red vs blue balance what exactly are we giving soviets in exchange ?

And because stug is “obsolete” for its BR to what BR are we putting IS 2 ? Its clearly inferior to KT2 so at what level it would be apropriate ? 88’s at BR4 can easily take it down and even BR3 75 guns can kill it. So perhaps BR3 ? Its iconic after all.

Just out of curiosity had to try and the exact stug we’re speaking of can pen IS1 atleast frontally so perhaps the IS1 needs to be moved down as well ?

Do you mean like the 76mm Long guns already at BR2? Or Maybe the US 75mm long guns at BR2? Perhaps the Japanese BR2 75mm Long gun? Oh which varying performance, but the soviet 76mm long gun is objectively better considering what it fights for that matter.

This is also completely ignoring its lacking areas that act as negative modifiers like poor armour, meh mobility and its massive disadvantage of being a casemate.

That is not answering the question, that is you deliberately dodging it.

The M10 comes to mind instantly there.

What about moving the Stug 3F down to BR2 is making red vs blue balancing???

Not to mention, yes I want a far more diverse soviet BR2 tank lineup, the less T-28E’s there are, the better it is for the game. This could go a long way on its own by simply fixing the broken commanders hatch on the T-50.

A Tech Tree Su-76M, (But honestly a base Su-76 would work too since in game you dont have the engine issues it had), would be amazing, maybe even something like the Su-57B (event vehicle tbf)(hehe funny plane). Honestly even something like the Su-76D could work as a BR1 tank destroyer imo.

What I would love to see is the Su-76i though, a captured pz3 fitted with a 76mm gun, which could surprisingly work in the TT since there was over 200 of these made as far as Im aware.

Take your meds, I thought about trying to actually break that down, but I think people can clearly see your insane at this point. Im not going to indulge you past this point.

Which are exactly what ?
Did not see a single long 75 on murrican TT at BR2.
So obviously you know something that I dont so do clarify.

Fine, remove it entirely.

according to my TT its br 3

Sure, once theres equilevant vehicle for sovjets we can discuss this again.