Mounted for War - APC III Squads

Mounted for War - APC III Squads

MI

Introduction

Greetings and salutations, friends!

Right now, the current “APCs” in the tech tree are not actually ‘armoured personnel carriers’. Ever thought about that…?

They are essentially trucks or truck-like transports, with no meaningful armour or armament. While they do allow for infantry transport, they do not represent the kind of vehicles that historically defined mechanised infantry during the Second World War.

At the same time, the few vehicles that do resemble traditional APCs are limited to Premium squads. Interestingly, many of those premium vehicles also feel like somewhat specialised or unusual choices, rather than the historically prominent APCs one might expect to see first.

The one clear exception is the German Sd.Kfz. 251/1, specifically the D model, which is the most common German domestic APC. Aside from that, it almost feels as though the premium APCs were chosen in a way that left room for more historically prominent vehicles to appear later.

This suggestion aims to fill that gap - both in terms of capability and historical representation.

More specifically, it proposes the addition of a new squad type - APC III - designed around armed and armoured infantry transports designed to carry six or more soldiers, not including crew (my working definition, mainly to avoid clown-car “APCs”). The goal is to bring proper armoured personnel carriers into the tech tree, expand mechanised gameplay, allowing for further variants to appear beyond BR II, and allowing future content additions to be added through more implementation methods than just Premium content (such as tech tree and event rewards).

This suggestion also builds on a previous proposal by @GasMasters-live , which recommends moving the current truck-type APC II squads in the tech tree from BR II to BR I (amongst other things). That change is an important part of the overall concept, as it would allow those vehicles to represent early/basic troop transports, while the new APC III squads would introduce true armoured carriers at BR II and above.

The focus of this suggestion is therefore the squad class itself, rather than any single vehicle. A template for possible vehicle implementations will be included later, as advice, not as the purpose of the suggestion itself.


Defining APC III

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I think it would be beneficial to define the concept of an APC III vehicle. For the purposes of this suggestion, an APC III should be:

An armed and armoured vehicle designed to transporting six or more soldiers, not including crew.

This definition is intentionally simple, but it establishes an important distinction. APC III squads are meant to represent proper mechanised infantry transports - vehicles designed to move a meaningful infantry element under armour while also providing some degree of supporting firepower.

Higher passenger capacities will naturally be favoured later in the implementation template, but the “six soldiers” threshold is a compromise. It allows for a wider variety of historically appropriate vehicles across all factions while still preventing very small carriers from filling the APC role.

Passenger capacity is also where the current APC landscape in the game becomes somewhat strange.

Over time, several Universal Carrier “APCs” have appeared across multiple factions as event rewards. While the Universal Carrier is a perfectly interesting, historically relevant, and neat little vehicle, it was never designed to function as a traditional armoured personnel carrier. It was a small utility carrier, typically used for transporting weapons, ammunition, other equipment, small crews, or wounded, as well as for towing.

When pressed into the role of transporting full infantry squads in-game, these vehicles end up functioning less like APCs and more like clown cars, carrying far more infantry than they were ever intended to.

Establishing this distinction helps give APC III squads a clear and meaningful role, separate from light carriers and improvised transports. Vehicles in that category would likely be better suited to something like a Rider II concept (appearing on a forum post near you, Soon-ish) - slightly larger Rider I squads operating armed and/or armoured light carriers that would also carry additional ammunition for nearby allies.


What would the APC III squad structure look like?

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This part is actually quite straightforward.

Rather than introducing something entirely new, the APC III squad would simply follow the structure already used by existing Premium APC squads. These squads already provide a solid and functional template for mechanised infantry gameplay, so there is no real need to reinvent the wheel here.

Fully upgraded squad layout:

  • 1 × APC Driver
  • 2 × Assaulters
  • 3 × Specialist slots (separate from Assaulters, preferably the player’s choice between AT soldiers, MG gunners, and radiomen, maybe even a Sniper somewhere. No Engineers, obviously).

Total: 6 soldiers

Example of what a fully upgraded APC III squad might look like:
APC_III

These squads would become fully capable mechanised assault units in their own right - which is the whole point of the class - but without making Assaulter squads superfluous. Assaulter squads would still have:

  • one more maximum soldier,
  • more Assaulters (4 instead of 2),
  • same ammount of specialist slots,
    and,
  • access to Engineers,

The suggested APC III squad composition would therefore be no stronger than what many players already run in their line-ups:
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At the same time, keeping the squads on the same strength level as current Premiums would be entirely fair. We don’t want to facilitate “Pay to Win” now do we…?


APC Driver III - The “new” soldier class

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In addition to the new squad, the introduction of an upgraded Driver class soldier would naturally come with it.

APC Driver III would function identically to the current APC Driver II, but with a slightly increased maximum perk point potential.


What about current Premium and Event APC IIs?

A natural question that comes with this suggestion is: what happens to the current Premium and Event APC squads?

The answer is simple: nothing changes gameplay-wise.

These squads would remain functionally identical to how they are now. The only changes would be minor and purely beneficial:

  1. The squad type should be retroactively renamed from “APC II” to “APC III”
  • This is purely a UI change, aligning them with the new squad classification.
  1. The APC Driver II should be upgraded to an APC Driver III
  • This is a flat upgrade, giving slightly higher perk point potential while remaining the same soldier in practice.

That’s it.

No removals, no nerfs, and no mechanical changes that would negatively affect current owners. If anything, this would be a small bonus for players, like me, who already own some (or even all) of these squads.


Poll

With the core concept explained and out of the way, here is the forum mandated poll:

Do you support the addition of APC III squads to the game?
  • Aye
  • No
  • I’m not that interested in mechanised warfare (neutral)
0 voters

What the APC III means for Enlisted

  1. Multiple vectors for inclusion
    Currently, most historically relevant APCs are either not in the game at all or locked behind Premium content, I would argue that this is not enough to represent the true historical footprint of such vehicles. Adding APC III squads would allow these vehicles to appear in the tech tree, event, and premium formats, ensuring players can access them without paywall restrictions while still keeping options for special content.

Additionally, with current APCs being premium-only - with very few event inclusions - would needlessly slow their implementation, since few players are willing to purchase the same type of vehicle multiple times within the same faction. This limits the game’s ability to represent historical vehicles and blocks future content. APC III squads, appearing in tech tree, event, and premium formats, provide a practical solution, future-proofing the concept and making further additions viable and interesting rather than repetitive.

  1. Line-up identity
    As a core part of the game, line-up identity is a huge factor to consider on its own. APC III squads strengthen the player’s ability to customise line-ups. Rather than being limited to a single truck and possibly a Premium APC, players could assemble multiple APC III squads to create cohesive armoured formations, reinforcing the thematic sense of a "personal military company” and allowing line-ups to reflect historical armoured/mechanised units.

  2. Expanding mechanised warfare
    While frontline combat would still be constrained by enemy tanks and AT weapons, APC III squads offer greater resilience during transport against explosions, shrapnel, and small arms fire - compared to unarmoured trucks. In addition, these squads are designed to be useful assault units in their own right once infantry dismounts, making them more effective in objective attacks than current tech tree APC II squads.

While this suggestion is expressly about APC III squads, it is part of a broader vision of mine for mechanised warfare in Enlisted. I also plan to propose another upgraded squad type in the near future, Rider II, which would expand gameplay through smaller vehicles carrying smaller squads. Unlike APCs, these would function less as frontline assault units and more as quick response and resupply platforms, providing ammo, mobile firepower with mounted weaponry, and rapid assault capability from a deployable small but capable infantry squad (for when you’ve just captured a point and wish to capture the next one quickly), all to prove that vehicle combat does not have to be a multi-kill shortcut. Vehicles should be so much more than that in this combined-arms game.


Why Sub-Faction Support Matters

Sub-factions like Italy in the Axis and the Commonwealth in the Allies exist as compromises: splitting the playerbase into several minor factions would be bat for queue times after all. But as a compromise, it is still expected that these sub-factions remain visible and fully functional, rather than acting as tokenized representation.

Currently, that compromise is not being kept.

Including free APC III squads for both parent and sub-faction is a matter of fairness, making sure all nations represented in a faction can meaningfully participate in the new mechanised gameplay. It’s also for functional reasons, as these subfactions had their own interesting APCs that deserve to be in the game as well.


Conclusion

IWM

The current implementation of “APCs” in the tech tree leaves a clear gap when it comes to true mechanised infantry vehicles, the introduction of APC III squads would address this by:

  • bringing new and proper armoured personnel carriers into regular progression,
  • expanding the game into the realm of mechanised warfare,
  • allowing for greater line-up identity and variety,
  • enabling a more sustainable and varied content flow of future vehicles (than every APC being a Premium),
    and,
  • ensuring fair representation for both parent factions and sub-factions.

In short, this suggestion is a clean, straightforward extension of existing mechanics that would improve both gameplay depth and historical representation.

Thank you all for reading. Until next time, dear reader, and remember; if it’s going to be called an APC, it really ought to behave like one.

Signed,
Lt. Ogge King, 3rd Experimental Tea Infusion and Small Arms Appreciation Company, Home Guard (Reserve),
God save the King.

9 Likes

Template for introduction (my advice for implementation, not part of the suggestion itself)

Alright, as promised, here’s a rough template / idea dump for how APC IIIs could be implemented across factions. This is not part of the core suggestion, just my personal take on what vehicles could be used, where they might fit (Tech Tree / Event / Premium).

Also worth saying - this is not exhaustive. If anything, I’d like people to suggest alternative, or perhaps better, options.

As a sidenote, if your favourite option did not appear here, I might not have necessarily forgotten about it, I might have slated it for my future Rider II squad suggestion.

Allies

USA

Pretty much the most obvious inclusion in the entire list.
This was the American APC of the war (~50,000 produced), and its absence from the US is… noticeable, to say the least.

Straightforward, no-nonsense addition.

Slightly different role historically (artillery tractor), but functionally close enough to work.

Good candidate for an event reward later on, once APC IIIs are established. Adds variety, if nothing else.

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  • LVT-4 - Pre-Existing Premium

The current Premium option would simply become the US APC III Premium equivalent. Given that the US shares a faction with the Commonwealth (who have a lot of potential options), this feels like a perfectly reasonable distribution from the format.

Commonwealth

This one just makes sense to me. ~7,400 produced, and the overhwelming majority went to Commonwealth nations. In practice, this was their most common APC. Yes, it’s a US design - but - it was primarily used by Commonwealth forces, and the US barely (if ever) used it operationally (when it was used, it was used as a training vehicle).

So giving it to the Commonwealth as their main APC is both fair and historically grounded.

(Working M5A1 from The Tank Museum, Bovington UK)
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The first of the “Kangaroo” series of tanks converted to become APCs that I will present here (historically, the first one was a Stuart). The idea was initially implemented by the Canadian Army, on a basic level they took already existing tanks, removed the turret/turrets and all ammunition storage for the removed gun/guns, and with the space saved they put in fixed seating to carry soldiers within a vehicle with protection equal to regular tanks (mostly unparraled for WW2, with APC armour mostly being around 10mm). They proved to be quite effective, and efficient to make (as they often took outdated tanks and converted them, giving them a second service life). The concept spread to other Commonwealth militaries, primarily the British.

As for the Ram Kangaroo itself, it would have hull armour equal to that of a Ram I or II tank (Front/Side/Back 89/70/38mm) which would make for a impressively armoured APC, infantry would additionally be fully safe and secured during transport as seating would be inside the tank (though it would technically still be open topped, watch out for people climbing the APC).

For offensive armaments, it would have a M1919A4 in a enclosed front auxiliary turret for protected fire support, possibly a M2 .50 cal on a pintle mount where the turret once was… This was less common, and I think the turret would do fine on its own, but no one would say “no” to more firepower, eh…?

It would likely have the same top speed as a regular Ram, 40k/h (5 in reverse), and have a passanger capacity of 11 troops (crew not included, which would be the driver and possibly the turret gunner).

The Ram Kangaroo was the most numerous of the Kangaroo APCs, thus I think it should be a event vehicle, whilst other models can become premium content.

All in all, an exciting vehicle to break the standard BR II mold.

  • Churchill Kangaroo - Premium - BR III/IV

Where the Ram would have the potential for weighty and wieldy firepower, the Churchill Kangaroo would eshew offensive power for raw armoured protection. Depending on Churchill model used (Mk IV or Mk VII), the tank would have anywhere from 90 to 150 frontal armour, quite impressive no matter what BR it would find itself in. Offensive armourment would however be limited to a hull mounted BESA, with a treverse noticeably worse than the auxiliary turret of the Ram tanks.

As another point of contrast with the Ram, the Churchill Kangaroo would also have a lower profile, both good and bad (mostly good, I would argue), but also keep its slow speed. I am not aware of the exact passanger count for a Churchill Kangaroo, but I assume it’s similar to the Ram.

(Back to front photo of a Churchill Kangaroo)
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  • Other Kangaroo models - Premiums

We could potentially see several more Kangaroos, like Stuarts, Priests (I’ve heard some of these had Boys ATRs mounted on them), and Shermans. Another interesting one would be a Badger Kangaroo, a Ram tank with a flamethrower, converted to an APC (a flamethrower equiped APC…? Come on, that’s hilarious).

Axis

Germany

  • Sd.Kfz. 251/1 Ausf. C - Tech Tree, with squad - BR II

This is the least problematic solution… Sadly, the only outlier in “uncommon APCs” currently in game is the German Premium Sd.Kfz. 251/1, which uses the most common Ausf. D model (most easily identified by the straight sloped rear). In a perfect world, any other Sd.Kfz. 251/1 model would be Premium today, leaving the Ausf. D free for the tech tree… But we don’t live in a perfect world, so the second best option after the most produced domestic APC is the second most produced domestic APC.

Personally, I like the look of the C model the most (the rear doors don’t look quite as inconvenient as the D model’s), and I would like the option for current owners to be able to use either version on either the future tech tree squad or on the current premium.

Side profiles of Ausf. C (top) and Ausf. D (bottom):
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  • (Auto Union AG) Gepanzerter MTW Kätzchen - Premium, or Event - BR II

A very obscure vehicle, a late-war two-example prototype with 20mm of armour and a front-facing MG-42(?). I don’t know much about it, but I thought I should mention it.

  • Captured M3 Half-Track - Premium - BR II

The Germans made diligent use of captured American hardware, could be another Premium addition.

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Italy

  • FIAT 665NM Protetto - Tech Tree, with squad - BR II

A Fiat 665 truck, retrofitted with armoured plates for protection. The Italian solution to the “APC” question, “just armour some trucks, it’ll work fine”. It has the following specs;

+110 built, 7.345 x 2.67 x 2.73 meters in dimensions, 22 capacity (2 crew included), 7.5mm armour for the cab and 4.5 for the passengers, one machine gun (most often a M. 30 Breda, there might have been some equiped with other MGs and combinations, I heard of a twin-mounted M. 31 HMG), 57km/h max speed (somehow).

Since the armour and size would be kind of lackluster, a balancing feature could be that two squads could spawn and be inside of this APC at the same time…? Otherwise… A twin Breda 31 mount would be funny enough to balance out the armour concerns as well.

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  • Renault ADR Blindato - Event, without squad - BR II

In keeping with the Italian practice of just armouring trucks, the ADR here is no different. However, it would offer significant advantages to the stock tech tree version to warrant inclusion anyway. Specs are as follows;

Uknown number built, 5.3 x 2.0 x 2.35 meters in dimensions (so noticeably smaller), a still impressive capacity for passengers, 10mm armour allround, one 8mm M. 14/35 machine gun (capable of 360 degree treverse), 50km/h max speed (more realistic, but still impressive).

  • Autoprotetto S.37 - Premium - BR II

A slight deviation from simply armouring trucks… This time they’ve armoured a car! Or, a “artillery tractor”, more precisly.

It takes te TL.37 platform, overhauls the rear compartment, and armours the final product, arriving at a fairly nippy design with a capacity for 9 soldiers (driver included), capable of accepting 1-3 mounted machine guns (one forward, then either nothing, one in the back, or two at the sides on top of that), with armour between 6-8.5mm, and a speed of 52km/h. Dimensions are 4.95 x 1.92 x 1.8 meters. Extra plates could be added to protect the passangers frpm the sides

It’s also quite small, despite what it somehow manages to fit in, meaning you could hide this thing easier, like you can with a Universal Carrier.

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Japan

  • Type 1 Ho-Ki - Tech Tree, with squad - BR II

Whilst the current Premium Ho-Ha has a speculated production run of between 150 and 300, the speculated production for the Ho-Ki is ca 200, so they’re about as common, so this makes sense as a tech tree inclusion.

All in all, the Ho-Ki seems to be worse in many aspects compared to the Ho-Ha. 4-6mm of armour (compared to 6-8) and 42km/h speed (compared to 50km/h). However, it is at least smaller compared to the Ho-Ha, and could mount a Type 92 HMG, which would be meaningfully different. Passenger count is quoted as being 12-13 though, on top of three crew members (so, 15-16 people in total, not bad).

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  • Braat Overvalwagen - Event, without squad - BR II

I don’t have much information about the Overvalwagen. What I know, is that they were Dutch produced vehicles, that there were 90 produced in total, 25 of which for the Type B (or “Braat”) model. They were all sent to the Dutch East Indies, where they then got captured (as many other Dutch things were) by the Japanese and put into Japanese service.

As for specs… It’d be very fast apparently, 92km/h (hehe) and have armour between 6 and 20mm (yeah, a very specific range, I’m sorry). I know for certain that it had a hull mount for a machine gun… what model that would be is beyond my comprehension, I found one source calling it a “7.65 Vickers” but that’s obviously wrong…

As for passenger count…? Beats me, the crew is designed to be two (driver and gunner), I speculate from pictures that it could then transport and additional 8 to 10 men.

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  • Type 4 Ka-Tsu - Premium - BR II

The Japanese equivelant to the LVT. Being a specialized vehicle, it makes sense as a Premium addition.

Supposedly, it has 10mm of armour, the ability to carry two HMGs, and have a amphibious drive of 5 knots. I was not able to find a land speed, though. Perfect counterpart to the US LVT-4 in any event

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Soviets

T-20 Kosomolets - Tech Tree, with squad - BR II

Whilst these might seem obscure, but actually, over 7000 of these were produced by the Soviet Union pre and early war before production ceased. They were intended as artillery tractors, towing artillery whilst also carrying it’s crew. However, many were pushed in to the “APC” role, since they did provide infantry transport with armoured fire support built in. The passangers, especially from the sides, were hidiously exposed, whilst at the same time the two crew (driver and gunner) were fully protected from small arms fire.

The exposed passengers would not be an insignificant downside, however this would likely be the smallest tech tree APC III vehicle at the same time, meaning it’d be way easier to hide this thing behind objects or inside of buildings. A fully protected crew is also noteworthy bonus.

The specs are as follows; 7-10mm of armour, 50km/h max speed, 1 hull mounted DT machine gun, and space for 2 crew and 6 seats for passangers.

Of course, “six passenger seats” is more of a guideline than an actual rule.
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  • M5A1 half-track - Event, without squad - BR II

Same as the tech tree Commonwealth option. With around (or less than) 500 being delivered to the USSR, the Soviets can not claim the same level of access to these as the Commonwealth can, but the current Premium M3A1 being even less common (only two delivered, apparently), then the M5A1 makes more sense as a event reward.

With a domestic option in the tech tree (the T-20), and the M5A1 being added to another’s tech tree, this makes the M5A1 the perfect option to be added as a event reward in a event concurrent with a major update release, so I imagine that Soviet players will be able to get access to both very quickly after a update. I think we woul all prefer it if the tech trees were as different to each other as much as possible, so another point for why the T-20 is preferable as a TT option.

  • B-3 - Premium - BR II

A single example prototype, built in 1939, it was supposedly trialed during the Winter War against Finland, but no combat evaluation of the vehicle survives. It was developed from the ZiS-22 chassis, and borrowed the track system from the T-40 light tank.

It could supposedly also be equiped with a 12.7mm DShK, but I was unable to find a picture of one being mounted.

In any event, it’s a interesting vehicle, but being a single example one, it’s exactly the kind of thing that should be Premium.

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Is the above template to your satisfaction? Tell me, and the Helpers!

Do you support the above template?
  • Aye
  • Mostly, I won’t complain if adopted as is
  • I’d like to see some changes
  • Not at all
0 voters
4 Likes

awesome opposum

1 Like

Thank you…! I think…?

1 Like

Friend, your description is very detailed and accurate, but I suspect your proposed solution would keep the official development team busy for at least six months. As you know, the current official development team is too small, and they don’t have full authority to release the editor.

1 Like

I am very aware that my idea - especially long term vehicle content - is ambitious, and of course won’t get done in a single update.

This, however, I see as a strength. If this suggestion were to be implemented, it’d open up a new avenue of content flow to filter in to the game, for years to come, and I think that’s a good thing.

2 Likes

I prefer simpler solutions. Just add new APC vehicles and basically keep the same structure. I’ve always felt Class I, II, III, VI, etc is just a little tedious.

You did suggest giving this “new squad” more assaulters, but I will say that with my suggestion of a new Motorized Infantry class that is the basic unit of the APC, it would have both rifles and assault weapons, it expands this for all APCs instead of different sub-classes

No But they are, APC is a broad term. it just means vehicle with some armoring to protect the crew with low calibre weapons to defend them. all the APC Squads with Half-Tracks in-game are such.
The truck Squads ties more into how mechanized Intfantry mostly were being transported in those days, by truck.

We got Trucks for all Nations, perfect representation of these mechanized infantry Squads, with the Half-Tracks of Germany and US, aswell as the Universal Carriers of the UK, that is what was most widely used, it’s a good representation of the mechaniced infantry and APCs, in terms and meaning of WW2.

long post about this and that
Add APC III Squad with some new flashy vehicles, get it.

Only thing missing for me is giving Germany a Truck Squad, to give them equal footing and choice as the other, giving the choice of rapid transport.

as for the others they are fine as is.

The Kangaroo APCs are a rare off thing here though… few produced from converting obsoleter tanks, and only late in war, and few at a time in service being basically field mods…

Event Squad for sure… BR III maybe…

I don’t really see too much point in them though… slow cumbersome, badly armed, some armour, open topped… low end matches annoying, and in high BR too slow and cumbersome… easily taken out…

but sure for flavour why not

But I see them as a Event SQUAD with Canadians
We want to make this Squad rare to represent its low numbers and use

1 Like

I know this is your second comment, you deleted your original one, because you realised that you made some(/lots of) incorrect conclusions.

Here is another incorrect conclusion. As you can read, I specifically wrote “in the tech tree”. I need not elaborate further.

My suggestion is not about removing these vehicles.

It’s a mute point otherwise… No one would seriously argue that we should remove, or never have added in the first place, the G43, when the vast majority of German infantry used Kar98k rifles…?

We do not (the UK and Italy would like to have a word with you), but that’s besides the point, and would warrant a seperate suggestion.

No single suggestion can, or should, tackle all the problems in the game, that’s unreasonable.

I’d call that “motorised infantry”, not “mechanized infantry”, and yes they had different tactics, structure, and combat usage… I’m hoping to represent that, even in a limited capacity.

True mechanized units also deserve a spotlight, not just motorised ones, this is what my suggestion is about.

I think you meant “Germany and Japan”, the LVT-4, a amphibious vehicle, is not at all a good representation, nor is the M3A1 for the Soviets.

Which would fit better as a Rider vehicle, carrying ammunition, than acting as clown cars…

Only the Sd.Kfz. 251/1 Ausf. D in German service can be claimed to be “widely used” and “representative”.

Only between 150 and 300 Ho-Ha half-tracks were produced by Japan.

Only two M3A1s were delivered to the Soviets.

The LVT-4 is a amphibious assault vehicle…

The copy-pasted Universal Carriers are in the wrong role in game.

S no, not representative, not by a long shot.


There’s actually quote a lot missing. Italian and Commonwealth trucks, more mentions of current event “APCs” (that I’d rather just forget about and ignore)…

Not everything can be covered in the same topic, I tried to focus on APC III vehicles (definition provided in the original post).

You say that, but there were more Ram Kangaroos for the Commonwealth than there were M5A1s in Soviet service.

They were a lot more common than you may think.

Yes… all Kangaroo models are listed as either being Event or Premium content.

The British also used Kangaroo APCs.

Again, they were more common than you may think.

Even so, nationality was already specified, in multiple places.

3 Likes

Hmm. lol.

Please elaborate.

there was also a version with an armored turret
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and this one is armed with a flak20mm

and also flamethrowers
Zr7ul3D

it could also have an armored roof


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or protective armor that covered all sides
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  • Cingoletta 2800

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CVP-4-1
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  • as an event vehicle the prototype of the 626 Protetto

la foto dovrebbe essere stata presa in occasione della prima perdita di Tobruk nel gennaio 41, dovrebbe essere un mezzo dei carabinieri
12507564_1862302527329505_4944999832145747155_n

2 Likes

yes because I realized I concluded wrong first, don’t get me wrong I like your idea of giving us APC III Squads.

but my take is

We need a truck APC for germany

definetely that one

It’s so representative it should definetely be there in the tech tree for US

I’m not too sure about htis vehicle in the game

Why not…?

Leaving aside that the suggestion is still only about the squad type itself, not individual vehicles, why shouldn’t the game include the most common of the Kangaroo APCs…?

I’ll like to say that I thought of this first
Repost : Actual APC’s :Germany

1 Like

Naturally, and I should have included that, my bad.

As I have written in a previous topic of mine; “nothing happens in a vacuum”. I am very much inspired by what others write on this forum, when I make my own suggestions.

1 Like

They are as of now NOT factions, they just mash in there… WHEN we get Italy and UK as their own Factions then Yes! ohh I wait for that day man…

yeha the problem comes from different factions used different strategies and terms for all of it, sure germany had dedicated mechanized Infantry, but in reality they mostly used trucks and horse to get anywhere…

WW2 was mostly fought on foot and transported on rails, horses or trucks

Not agree because the Universal Carriers were definetely used in the ‘‘APC’’ role
mainly as Infantry transport, ammo and weapon carriers.

False, They are in the role they should be

yeah they should have M5

I could also see a captured M3 half-track for germany as event Squad, much like the universal carriers Squad for Japan.

as for the Kangaroos

but actually they weren’t… only a few existed at a time, as in effect no standard produced and maintanined vehicles. they were field mod that were available in few numbers at a time, sure in the end numbered to more thant japan used the Ho-Ha but that ain’t saying much.

A good representative,
giving fair immerson to the different factions WW2
is having:

Sd.Kfz 251 for Germany

Universal Carriers for British

M3 Half-Tracks for US aswell as the LVTs

GAZ trucks for Soviets.

and all these we have save for US with the Half-Track

AS I said I do liek the idea of giving us more flavour in the addition of Rider III Squads with new vehicles but…

It’s not so urgently needed both in terms of value to the factions relative to faction power nor for the games schedule for anytime soon focus or dedicate resoursces on this.

i’d rather see them first fix say Aircraft being able to use camos just like any other vechle…
or say game changing things like Historical Battles matchups

Edit, good post though and I like the Idea!

What do you mean “false”…?

They’re utility carriers, artillery tractors, ammunition ferriers, cable layers, etc.

Do you know what they were not used for…?

Transporting infantry sections… you couldn’t fit one back there even if you tried!

As how Rider vehicles work right now in game, small squad + carrying ammunition for allies, Universal Carriers would be the perfect evolution on that concept! That is why I believe that tech tree UCs should be rider vehicles, then we can have tech tree M5 half-tracks in the APC role.

You can’t argue that this doesn’t make much more sense…?

How is half a thousand of Ram Kangaroos, alone, “only a few”…?

Still, I’m trying to point out that you are underestiamting their numbers, not that they were common on a relative level.

On a relative level, only the US should get to have APCs, with over 50k M3s being produced, but that wouldn’t be fair, nor would it be in keeping with how the game handles content…

This is not how the game handles inclusions, though…

Tech Tree content is aimed to achieve parity with other factions, not just what was historically common.

As if nerfs and mechanical changes to current owners of things was any concern to you.

I don’t need to elaborate… you already know… and it furthers my beliefs that you crowd use one sided logic.

Another example… you say half a thousand but on a german equipment you’d be like “only 500 were made”… however this is only an assumption.