There is a need for a reduction in damage caused by Impact Grenades since they are the main reason guns become unnecessary. If one person carries three Impact Grenades, the game’s dynamics shift from FPS to Bomberman, which seems unreasonable.
Additionally, it’s necessary to limit the slots for Paratroopers and Flametroopers, perhaps to just one. The Flamethrower’s firepower is currently potent enough to wipe out an entire squad in 10 seconds. Allowing multiple spawns significantly affects game balance.
Paratroopers, while not equipped with powerful weapons like flamethrowers (except for some), can carry Impact Grenades. They can throw these grenades multiple times after landing, eliminating the need for guns in Enlisted. This issue requires urgent attention. Paratrooper Spam also creates significant challenges for the defending team, as seen in the Normandy campaign.
If these problems aren’t addressed, we might face a grim situation after Techtree integration.
cant believe people start using more impact grenade so much that it become a problem now welp guess im gonna abuse the hell out of molotov to make people nerf it for no reason