Most needed suggestions

There is a need for a reduction in damage caused by Impact Grenades since they are the main reason guns become unnecessary. If one person carries three Impact Grenades, the game’s dynamics shift from FPS to Bomberman, which seems unreasonable.

Additionally, it’s necessary to limit the slots for Paratroopers and Flametroopers, perhaps to just one. The Flamethrower’s firepower is currently potent enough to wipe out an entire squad in 10 seconds. Allowing multiple spawns significantly affects game balance.

Paratroopers, while not equipped with powerful weapons like flamethrowers (except for some), can carry Impact Grenades. They can throw these grenades multiple times after landing, eliminating the need for guns in Enlisted. This issue requires urgent attention. Paratrooper Spam also creates significant challenges for the defending team, as seen in the Normandy campaign.

If these problems aren’t addressed, we might face a grim situation after Techtree integration.

5 Likes

Falmethrowers just need fix on damage through walls.

Paras have multiple premium squads, limiting them is stupid just fix magic planes appearing right above map and limit where they drop.

Those things just need fixing not limiting- it won’t matter if you have 1 pare if 3 people with you have them as well.

And impact granades are kinda like granade lauchers. Biggers explosion spam is artillery that does nothing to friendly troops but annoy them

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cant believe people start using more impact grenade so much that it become a problem now welp guess im gonna abuse the hell out of molotov to make people nerf it for no reason

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I think that’s right If the restrictions are not imposed, it is expected that users will repeatedly leave, such as during the bolt action buff patch.

Impact Grenade can annihilate all of my squad
It only takes 1 second

formation > wide

to bad the command wheel sucks now so i don’t even know where it is anymore

1 Like