Moscow Tanks

the first panzer 4 Gs, the f2 was renamed to G after 3 months of production, didn’t make it to the front like until summer of 1942 which is after moscow

1 Like

at least the jumbo made it to france one month after operation overlord, what invasion of normandy is meant to be based off of i think, so one month isn’t that far compared to the 3+ months of the pz4Gs :rofl:

You know T60 can’t do anything to PZ IV? Yeah, theoretically it can sneak behind it, crawl and stab it in the back… Practically when I’m playing PZ IV and see T60 - I don’t care at all.

So this thesis can be thrown into the tresh.

You can actually, disembark and hit it with death packs until it dies.

PZ IV HE shell has around 30m diameter of splash. So you can disembark and be annihilated in the name of balance :smiley:

2 Likes

Actually it was 3 months, the Normandy campaign ended in late July / early August depending on which timepoint you want to focus on, but the Jumbo’s did not arrive in the ETO till October and were first used in mid November.
Similarly, the T-50 did not participate in the Moscow Campaign, it was used up North near Leningrad, where it performed poorly and it was withdrawn in favour of other light tank designs which precipitated in the T-70. When the T-70 got savaged at Kursk in '43 the Soviets shelved their light tank concepts until it came to look at providing their airborne and marine units with light tanks in the late 50’s / early 60’s.

We’re already past that point to be honest.
It’s a good goal but the devs proved that Darkflow is a part of Gaijin by being blinded by dollar signs rather than sticking to their initial values.

1 Like

I don’t have a problem with them monetising their game, but at least keep it historically accurate and authentic to the equipment - they have tons of material with the WT team, even though if it is as another poster mentioned that they’re re-coding everything into their own engine de novo, they still have the right numbers to work from since its the same game engine.
I don’t understand where the sloppy coding is coming from, its almost as if they have the original WT team with them that got emotionally attached to making sure that they replicate Soviet propaganda rather than history. I guess the threat of Gulags must still live somewhere in their subconscious :wink:

I have nothing to do with historical accuracy if it doesn’t break the balance. We are still playing the game.

And talking about Darkflow, I feel there is a lack of stuff in dev team. Especially programmers.

I know, i’m loosely quoting the devs and i made the point that that is not true at even the basic level

operation overlord ended in around mid august to late august depending on where you count, and if you count when the battles end then overlord ended on September 18th when the battle of brest ended and the first jumbos arrived in france on September 22th so at miminum they were 5 days late and at maximum 1 month

I mostly want authenticity in the sense that every weapon has the right impact and right type of impact.

But that the devs are ignoring their own outline of how to keep the game balanced is a major concern.

In broad terms the eradication of the Falaise Pocket spelt the end of the Normandy campaign which ends in mid, lets say late August.
The Jumbos arrived in France principally in October, although there may have been a shipment arriving in September, I’d have to dig up the book and check into it.
Irrespective of this it took the US armoured units until November to cross train crews on the Jumbo and develop a suitable doctrine for employment. They also had to logistically enable the vehicles by setting up suitable supply lines for parts and deliver updated training to the vehicle mechanics.

Which is why when you are talking about campaigns neither the Jumbo or the M24 fit into the “Normandy Campaign”

oh yeah i know that which is why i wanted sherman 105s to replace the jumbo without being too broken, and went to suggest the seigfried campaign that would have jumbos and pershings as well as tigers and king tigers Seignfried campaign?

Most histories count the end of the Normandy campaign as being when the Germans retreated over the Seine - so 30 August. Everything after that was mopping up.

1 Like

Absolutely, the Sherman 105 would have been an awesome addition.

Moreover, it would have finally educated the WT lemmings why the vehicle was fielded in the first place. The 105mm gun would be incredibly effective against infantry esp on the claustrophobic maps created for Normandy - completely unrealistic.
If anyone has played the PzIVE in the Moscow Campaign, the 75mm HE adjustment was very effective and that tank is now an excellent infantry support vehicle.
Accordingly the Sherman 105, would be a wonderful addition to the US line up instead of the Jumbo and would make the beach landing far more palatable for the US forces.

IF ppl want to play on an actual Normandy map, I recommend HLL, all be it that game has its own issues with game flow and balance.

WRT King Tigers, the German’s should get the Tiger II P in Normandy, which was deployed with the Schweres Panzerbattalion 503 - Feldherrnhale and went into action from the 2nd of August.

The majority of the German armour however was deployed against the British in the battles for Caen, rather than the Americans, so the relatively weak tanks deployed currently against the US forces are reasonably accurate, what needs to be adjusted is that the PzIII M needs to be replaced with either the Stug IIIG or the Jagdpanzer 38t.

1 Like

The lack of historical accuracy is precisely what breaks the balance.

Making up performance values and re-tuning damage value for weapons irrespective of the fact that they may have the same caliber and identical ammunition is what has led many game developers down this path.
The need for gimmicks and “representative” weapons is clearly evident in Enlisted, which is desperately trying to exploit the failed MW models for some sort of “progression” via weapon or attachment unlocks.

This in my view is short sighted and is wasting the opportunity for the real progression from low quality units to high quality units for a given campaign - something that they seem to be dabbling with but is shabbily implemented.

The Squads mode in particular offers an amazing opportunity to deconstruct campaigns, figure out which units took part and order them in a progression tree to start with the weakest and most inadequately equipped and work up to the best units most lavishly equipped.
Tinkering with weapon authenticity is not required in this approach although the current quality rating (number of stars on the weapon) is a good and sufficient implementation for the purpose of delineating weapon performance options.

1 Like

True yet they insist on the rule… :joy: :rofl: :rofl:

Now wer talking some tactics :joy: :rofl: :joy:

It aint even about $ ,they shoot themselfs in the leg with that "promise "

Now imagine being this guy !!.. do you understand how s***** you sound ? Hello Murica ! is that you :rofl: :joy: :rofl:

well yes, they usually have really small team, and just hire extra when they have big projects (example new map design ,even one building really cost aloooot)

Historical accuracy you want ?..There would be no need for Jumbo , Just normal sherman and i fire normal sherman HE shell on top of panther to kill his turret crew and blow up engine (tactic that was quickly learned by US tankers due to Panthers weak top armor )

but hey first tank must be able to kill the last :rofl: :joy:! so progression goes high quality units to low quality :joy: :rofl:

Devs have this glorius idea of balance and fairness that was common thing in ww2 !!!
For example when someone had an OP thing more offten it would brake down and wasnt in a match so game is historicly accurate !

Sarcasm and jokes aside , this is ok and noble idea but it doesnt work , creates inbalance and more problems than its worth !

Battle for Moscow is really weird with starter tanks so much that its not even worthy to be put in debate !

Battle for Normandy is where this actually somehow works as both stuart and puma can kill latest tanks
(yes puma can kill Jumbo on sides stop complaining how much is OP !!)

Battle for Berlin is where this shows as a total failure !!.. People are complaning so much that T 34-85 is way better than Panzer IV … and yes it is , on paper and in game its much better tank as it was !..
Panther is only slightly better than T-34 85 ,so if devs have put T-34 85 vs Panther, would also make it unfair… So you wonder then why not T 34 -76 vs Panzer IV !

Becouse of this RULE: that first tank must kill the last one and you need T-34 85 as it is able to kill King Tiger 2 on side armor ! … Guess that Panzer IV can also kill IS2 on side armor aswell !

Now this rule just fucks up the balance , limits the amount of tanks that can be put in the game , kinda ruins experience, removes some of the most iconic tanks of the ww2 ! And gives ups copy paste of same things with slight change ! Now tell me how this is better deal !!

For all those concerned about “balance” ! Example KV1 in Moscow that is so feared !

Counter 1 : Aint the explosive pack allready the most op tank killer ?
Counter 2 : German planes have above 100 kg bombs like aint that the ultimate Tank killer !
(on open maps airplanes make tanks literally useless, why not whine about remove op planes instead of op tanks or is working as intended ?)
Counter 3: Anti tank guns… why not make German engeniers be able to build 88 mm cannon ?

Historical description of Battle for Moscow goes : Attempts to destroy the T-34s and KVs concentrated on first immobilising them by firing at their tracks and then by tackling them with field artillery, anti-aircraft guns, or by blowing them up at close range by shaped charge grenades.

Why not making something Historical like that ! rather than removing things for “Balance” that pisses the ppl anyway just look at whining about T-34-85 vs Panzer IV or Jumbo vs Panzer IV!

I cant w8 to whine about King Tiger 2 (designed for anti tank role) being OP vs IS2 (designed for anti fortification,breaktrough role) !

Someone asked devs if there will be IS3 and they said its possible if it existed at that time, it was but didnt made it on front in time !!.. so maybe even IS3 … then i get to see Axis whine how Op it is !!

Arent we all having Fun !!.. Now i go laugh and comment at Jumbo Op posts "but you dont play late tier tanks but the first one (puma) to kill it !!

1 Like

Abusing ppl is the quickest way to the ignore bin. You can nitpick the argument but you seem to prefer to bignote yourself and ridicule the person. You either ignored or didn’t understand some of the things written in jest, but more importantly your arguments are equally exaggerated and simplistic. You could have saved yourself a lot of writing and just said you disagree.