This is more of a question for the community and less of a suggestion, hence mess hall. Currently, the highest tanks in Moscow are the T-50 and (i think) the Panzer 3J. However, these aren’t the biggest tanks that fought in Moscow, like the Kv1, T34, and Pz4 F2 and other variants. As the devs have wanted to “Have even the first tank in a campaign tree be able to take out the last” these bigger tanks could not be implemented currently (though T-60 and Pz2 can rarely pen each other so idk). The problem is, i’d say that a majority of people want to see these in the game, even though we already have a Pz4 J/H and a T-34-85. Here would be my solutions.
Stalingrad-Start of Berlin Campaign. This would bring more of the big guns like the Tiger 1 and Kv2 but i feel this campaign would be extremely repetitive and unless they actually add a system to currently transfer over Xp from other campaigns, i don’t see this working.
New type of battle. Perhaps these tanks could be fielded in a new battle in Moscow for those tanks exclusively. Kv1 would need to be cut out or extremely limited as i don’t know of a direct German competitor. This gamemode could be an all out slaughter with only tickets and targets. There could be no capture points, only certain positions that needed to be destroyed by either team on a very large map. These targets could be little field command posts or oil or something and would give tickets. All tanks could be spawned in by anyone which could be annoying if a lot of noobs were taking up the bigger tank’s slots. The only way to loose tickets would be getting you’re command post destroyed or being killed or destroyed yourself (though this could probably be easily exploited). Haven’t thought about this too much so give ideas and opinions in the replies.
Matchmaking based on campaign level, should already be in the game. Simplest solution but a boring one at that.
That’s all i have right now so leave replies with other solutions to discuss. Or tell me im wrong. Either way a reply is a reply.
the first panzer 4 Gs, the f2 was renamed to G after 3 months of production, didn’t make it to the front like until summer of 1942 which is after moscow
at least the jumbo made it to france one month after operation overlord, what invasion of normandy is meant to be based off of i think, so one month isn’t that far compared to the 3+ months of the pz4Gs
You know T60 can’t do anything to PZ IV? Yeah, theoretically it can sneak behind it, crawl and stab it in the back… Practically when I’m playing PZ IV and see T60 - I don’t care at all.
Actually it was 3 months, the Normandy campaign ended in late July / early August depending on which timepoint you want to focus on, but the Jumbo’s did not arrive in the ETO till October and were first used in mid November.
Similarly, the T-50 did not participate in the Moscow Campaign, it was used up North near Leningrad, where it performed poorly and it was withdrawn in favour of other light tank designs which precipitated in the T-70. When the T-70 got savaged at Kursk in '43 the Soviets shelved their light tank concepts until it came to look at providing their airborne and marine units with light tanks in the late 50’s / early 60’s.
We’re already past that point to be honest.
It’s a good goal but the devs proved that Darkflow is a part of Gaijin by being blinded by dollar signs rather than sticking to their initial values.
I don’t have a problem with them monetising their game, but at least keep it historically accurate and authentic to the equipment - they have tons of material with the WT team, even though if it is as another poster mentioned that they’re re-coding everything into their own engine de novo, they still have the right numbers to work from since its the same game engine.
I don’t understand where the sloppy coding is coming from, its almost as if they have the original WT team with them that got emotionally attached to making sure that they replicate Soviet propaganda rather than history. I guess the threat of Gulags must still live somewhere in their subconscious
operation overlord ended in around mid august to late august depending on where you count, and if you count when the battles end then overlord ended on September 18th when the battle of brest ended and the first jumbos arrived in france on September 22th so at miminum they were 5 days late and at maximum 1 month
In broad terms the eradication of the Falaise Pocket spelt the end of the Normandy campaign which ends in mid, lets say late August.
The Jumbos arrived in France principally in October, although there may have been a shipment arriving in September, I’d have to dig up the book and check into it.
Irrespective of this it took the US armoured units until November to cross train crews on the Jumbo and develop a suitable doctrine for employment. They also had to logistically enable the vehicles by setting up suitable supply lines for parts and deliver updated training to the vehicle mechanics.
Which is why when you are talking about campaigns neither the Jumbo or the M24 fit into the “Normandy Campaign”
oh yeah i know that which is why i wanted sherman 105s to replace the jumbo without being too broken, and went to suggest the seigfried campaign that would have jumbos and pershings as well as tigers and king tigers Seignfried campaign?
Most histories count the end of the Normandy campaign as being when the Germans retreated over the Seine - so 30 August. Everything after that was mopping up.
Absolutely, the Sherman 105 would have been an awesome addition.
Moreover, it would have finally educated the WT lemmings why the vehicle was fielded in the first place. The 105mm gun would be incredibly effective against infantry esp on the claustrophobic maps created for Normandy - completely unrealistic.
If anyone has played the PzIVE in the Moscow Campaign, the 75mm HE adjustment was very effective and that tank is now an excellent infantry support vehicle.
Accordingly the Sherman 105, would be a wonderful addition to the US line up instead of the Jumbo and would make the beach landing far more palatable for the US forces.
IF ppl want to play on an actual Normandy map, I recommend HLL, all be it that game has its own issues with game flow and balance.
WRT King Tigers, the German’s should get the Tiger II P in Normandy, which was deployed with the Schweres Panzerbattalion 503 - Feldherrnhale and went into action from the 2nd of August.
The majority of the German armour however was deployed against the British in the battles for Caen, rather than the Americans, so the relatively weak tanks deployed currently against the US forces are reasonably accurate, what needs to be adjusted is that the PzIII M needs to be replaced with either the Stug IIIG or the Jagdpanzer 38t.
The lack of historical accuracy is precisely what breaks the balance.
Making up performance values and re-tuning damage value for weapons irrespective of the fact that they may have the same caliber and identical ammunition is what has led many game developers down this path.
The need for gimmicks and “representative” weapons is clearly evident in Enlisted, which is desperately trying to exploit the failed MW models for some sort of “progression” via weapon or attachment unlocks.
This in my view is short sighted and is wasting the opportunity for the real progression from low quality units to high quality units for a given campaign - something that they seem to be dabbling with but is shabbily implemented.
The Squads mode in particular offers an amazing opportunity to deconstruct campaigns, figure out which units took part and order them in a progression tree to start with the weakest and most inadequately equipped and work up to the best units most lavishly equipped.
Tinkering with weapon authenticity is not required in this approach although the current quality rating (number of stars on the weapon) is a good and sufficient implementation for the purpose of delineating weapon performance options.
It aint even about $ ,they shoot themselfs in the leg with that "promise "
Now imagine being this guy !!.. do you understand how s***** you sound ? Hello Murica ! is that you
well yes, they usually have really small team, and just hire extra when they have big projects (example new map design ,even one building really cost aloooot)
Historical accuracy you want ?..There would be no need for Jumbo , Just normal sherman and i fire normal sherman HE shell on top of panther to kill his turret crew and blow up engine (tactic that was quickly learned by US tankers due to Panthers weak top armor )
but hey first tank must be able to kill the last ! so progression goes high quality units to low quality